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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1610402155432 ms III - Start SLOCK [T main @ 1610402155434 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 3.3 (Core profile, arb, debug, compat[ES2, ES3], FBO, software) - 3.3 (Core Profile) Mesa 18.3.6 [GL 3.3.0, vendor 18. ...[truncated 18343 chars]... faceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 1.195s: 600f, 502.0 fps, 1 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1610402162737 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1610402162738 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms