The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751132368323 ms III - Start SLOCK [T main @ 1751132368328 ms +++ localhost/127.0.0.1:59999 - Locked within 11 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize Thread[#30,AWT-EventQueue-0,6,main] GearsES2.init.0 0x3b5533f2: tileRendererInUse null, GearsES2[obj 0x3b5533f2 isInit false, usesShared false, ...[truncated 17147 chars]... 6,main] GearsES2.dispose 0x39e9b53: tileRendererInUse null Thread[#30,AWT-EventQueue-0,6,main] GearsES2.dispose 0x39e9b53 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751132370293 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1751132370295 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms