Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked
Standard Error
Locked /tmp/UITestCase.lock ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT Detected screen size 1920x1080 jogamp.opengl.x11.glx.X11OnscreenGLXContext [OpenGL 4.1, options 0x63, 4.1 (compatibility profile, debug, any, new) - 4.1.10600 Compatibility Profile/Debug Context, handle 0x7f2cd830e250, jogamp.opengl.gl4.GL4bcImpl@647109c4, Drawable: jogamp.opengl.x11.glx.X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@3...[truncated 7645 chars]...ndle 0x5000002 (lockedExt window false, surface false) , Pos 3/23, size 480x480 , Visible true , Undecorated false , Fullscreen false , WrappedWindow null , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [] ]], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 1.259s: 10000f, 7942.8 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT