The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct
Standard Output
Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.sw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3bc/GL3bc.sw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4.sw], on-scr[.]] Requested GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL4.sw], on-scr[.]]
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364302770 ms III - Start SLOCK [T main @ 1692364302770 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct GL_VENDOR Mesa/X.org GL_RENDERER llvmpipe (LLVM 11.0.1, 256 bits) GL_VERSION 3.1 Mesa 20.3.5 reshape .. main: ** screenshot: TestImmModeSin ...[truncated 2163 chars]... .test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-sw-onscreen-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0400.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364304074 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1692364304075 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms