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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 1.1 sec.

Standard Error

SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381088969284 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-6 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381088972292 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 4 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 3.2 (Core profile, arb, debug, FBO, hardware) - 3.2 NVIDIA-7.32.
...[truncated 15078 chars]...
ers num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <456dfa45, 3749eb9f>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.384s: 600f, 433.5 fps, 2 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381088984371 ms --- localhost/127.0.0.1:59999 - Unlock ok within 5 ms