Jenkins is going to shut down
Shut down reason: Winter

Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble

Took 1.4 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-6 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437287575689 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.31 [GL 4.1.0, vendor 10.6.31 (INTEL-10.6.31)],
...[truncated 16882 chars]...
custom 0 [], KeyListeners num 0 [], windowLock <2be2befa, 33682598>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.169s: 600f, 513.2 fps, 1 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437287581377 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms