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Shut down reason: Winter

Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.testGLSLCompilation01

Took 0.95 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437716807085 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-7 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437716822157 ms +++ localhost/127.0.0.1:59999 - Locked within 15077 ms, 31 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
++++ TestCase.tearDown: com.jogamp.opengl.test.jun
...[truncated 1568 chars]...
leRendererInUse null
Thread[Thread-9-Animator#00,5,main] RedSquareES2.reshape FIN
Thread[Thread-8-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[Thread-8-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
++++ Test Singleton.unlock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1437716823302 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms