Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
Standard Error
SLOCK [T main @ 1386724955798 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1386724963808 ms +++ localhost/127.0.0.1:59999 - Locked within 9016 ms, 7 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawa ...[truncated 15756 chars]... GLProfile[GL4/GL4.hw], on-scr[.]]]]] XXXX-1 reshapeCount 1 XXXX-1 displayCount 2 XXXX-2 reshapeCount 1 XXXX-2 displayCount 2 cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x33fde308: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x33fde308 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize SLOCK [T main @ 1386724966274 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms