Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1386832307948 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1386832310952 ms +++ localhost/127.0.0.1:59999 - Locked within 4019 ms, 3 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 6 ...[truncated 37465 chars]... fffffffff7010bee Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x12328f00 496x474, swapInterval 1, drawable 0xffffffffca010283 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x12328f00: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x12328f00 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1386832315457 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms