Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387837662112 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387837665116 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 3 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, har ...[truncated 15566 chars]... s num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <459af028, 3f0cf5cb>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.11s: 600f, 5454.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1387837667629 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms