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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 0.23 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1394508838399 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1394508841401 ms +++ localhost/127.0.0.1:59999 - Locked within 4005 ms, 3 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, har
...[truncated 15853 chars]...
s num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <a12491c, 367dd26e>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.119s: 600f, 5042.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1394508844078 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms