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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1397094574602 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.0 [GL 4.4.0, vendor 0.0.0 (n/a)], options 0x1c25, this 0x17c93216, handle 0x20000, isShared fa ...[truncated 15780 chars]... num 0 [], PointerGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <631a2693, 49daafb9>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.104s: 600f, 5769.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1397094577273 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms