Started by upstream project "jogl" build number 370 Building remotely on win64-nvgtx460-win7-jogamp-x64-sgothel-011 Checkout:win7-x86_64-nvida / c:\JogAmpSlavex64\workspace\jogl\label/win7-x86_64-nvida - hudson.remoting.Channel@6c4a5e98:win64-nvgtx460-win7-jogamp-x64-sgothel-011 Using strategy: Default Last Built Revision: Revision e007bb306124411e0232e51d16aa493cbd361f74 (origin/master) Checkout:win7-x86_64-nvida / c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida - hudson.remoting.LocalChannel@2fb860a Fetching changes from the remote Git repository Fetching upstream changes from git://jogamp.org/srv/scm/jogl.git Commencing build of Revision e007bb306124411e0232e51d16aa493cbd361f74 (origin/master) Checking out Revision e007bb306124411e0232e51d16aa493cbd361f74 (origin/master) No emails were triggered. [make] $ cmd.exe /C '"ant.bat -file build.xml -Dlabel=win7-x86_64-nvida -Djogl.build.branch=master -Djogl.build.number=370 -Dgluegen.root=../../../../gluegen/label/win7-x86_64-nvida -Djogl.build.commit=e007bb306124411e0232e51d16aa493cbd361f74 -Djogl.build.id=2011-04-26_08-39-02 clean all junit.run && exit %%ERRORLEVEL%%"' Buildfile: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\build.xml jogamp.env.init: gluegen.properties.load.user: [echo] Loaded C:\Users\jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar [echo] win32.c.compiler=mingw64 gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Linux=${isLinux} [echo] LinuxAMD64=${isLinuxAMD64} [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=${isUnix} [echo] Windows=true [echo] X11=${isX11} gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: [echo] setup.nodesktop: ${setup.nodesktop} [echo] setup.noAWT: ${setup.noAWT} [echo] Loaded C:\Users\jogamp/jogl.properties. [echo] Loaded C:\Users\jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar [echo] swt.jar=../make/lib/swt/win32-win32-x86_64/swt-debug.jar init: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noNativeAWT: ${setup.noNativeAWT} [echo] java.excludes.all: ${java.excludes.awt} declare.common: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: partitioning.setup: [echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/* ${java.excludes.awt} ${java.excludes.desktop} declare.common: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: true [echo] isOSX: ${isOSX} [echo] isX11: ${isX11} [echo] useKD: ${useKD} [echo] useIntelGDL: ${useIntelGDL} [echo] useBroadcomEGL: ${useBroadcomEGL} [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl} ${java.excludes.desktop} declare.common: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: true [echo] isOSX: ${isOSX} [echo] isX11: ${isX11} [echo] useKD: ${useKD} [echo] useIntelGDL: ${useIntelGDL} [echo] useBroadcomEGL: ${useBroadcomEGL} [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl} ${java.excludes.desktop} declare.common: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: clean: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: init: build.nativewindow: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noNativeAWT: ${setup.noNativeAWT} [echo] java.excludes.all: ${java.excludes.awt} declare.common: init: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\MacOSX [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\Windows [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\gensrc\native\X11 [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj common.gluegen.build: jogamp.env.init: gluegen.properties.load.user: [echo] Loaded C:\Users\jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar [echo] win32.c.compiler=mingw64 gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Linux=${isLinux} [echo] LinuxAMD64=${isLinuxAMD64} [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=${isUnix} [echo] Windows=true [echo] X11=${isX11} gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: setup-excludes-1: setup-excludes-2: init: java.class.path.validate: validate: gluegen.build.check: gluegen.build: tag.build: base.compile: java.generate.check: java.generate: [echo] Generating platform-specifics: X11 java.generate.platforms: [echo] Generating platform-specifics: os: x11, cfgs: ./config/nativewindow/x11-lib.cfg, ./config/nativewindow/jawt-x11.cfg java.generate.windowlib: [echo] Generating Windowing Lib implementation class [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "Visual * visual;" of type "XVisualInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "Visual * visual;" of type "XVisualInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "Visual * visual;" of type "XVisualInfo") not implemented yet java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] Generating platform-specifics: Win32 java.generate.platforms: [echo] Generating platform-specifics: os: win32, cfgs: ./config/nativewindow/win32-lib.cfg, ./config/nativewindow/jawt-win32.cfg java.generate.windowlib: [echo] Generating Windowing Lib implementation class [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] Generating platform-specifics: MaxOsX java.generate.platforms: [echo] Generating platform-specifics: os: macosx, cfgs: ${windowlib.os.cfg}, ./config/nativewindow/jawt-macosx.cfg java.generate.windowlib: java.generate.jawt: [echo] Generating JAWT interface class [echo] java.home.dir=${java.home.dir} [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet [echo] [echo] GlueGen has successfully generated files. java.compile.javase: [javac] Compiling 109 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.compile: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=true [echo] MingW32=${isMingW32} [echo] MingW64=true setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: [echo] Win64.MingW gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: [echo] Win64.MingW c.configure.win32: c.configure.linux.x86: c.configure.linux.amd64: c.configure.linux.ia64: c.configure.x11: c.configure.linux: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.nativewindow.windowlib.x11: c.build.nativewindow.windowlib.windows: [echo] Output lib name = nativewindow_win32 [echo] c.compiler.use-jawt false [echo] nativewindow_win32.useLibJAWT ${nativewindow_win32.useLibJAWT} [echo] Compiling nativewindow_win32 [cc] 3 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/nativewindow/obj c.build.nativewindow.windowlib: c.build.nativewindow.awt: [echo] Output lib name = nativewindow_awt [echo] c.compiler.use-jawt true [echo] nativewindow_awt.useLibJAWT true [echo] Compiling nativewindow_awt [cc] 4 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/nativewindow/obj c.build.nativewindow: c.fixup.jawt.version.macosx: c.manifest: setup-manifestfile: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make build-jars-awt: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.awt.jar build-jars-x11: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.os.x11.jar build-jars-windows: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.os.win.jar build-jars-all: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.all.jar build-jars-all-noawt: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.all-noawt.jar build-jars-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow.core.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\nativewindow\nativewindow-natives-windows-amd64.jar [delete] Deleting: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\tempversion build-jars: generate.version.txt: all: build.jogl: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: partitioning.setup: [echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java com/jogamp/opengl/cg com/jogamp/opengl/cg/* jogamp/opengl/cg/* ${java.excludes.awt} ${java.excludes.desktop} declare.common: declare.gl.gles1: declare.gl.gles2: declare.gl.gles: declare.gl.gl2: init: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\MacOSX [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\Windows [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\jogl\X11 [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gensrc\native\openmax [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj\jogl [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj\cg common.gluegen.build: jogamp.env.init: gluegen.properties.load.user: [echo] Loaded C:\Users\jogamp/gluegen.properties. [echo] antlr.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/antlr.jar [echo] junit.jar=../../../../gluegen/label/win7-x86_64-nvida/make/lib/junit.jar [echo] win32.c.compiler=mingw64 gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: [echo] FreeBSD=${isFreeBSD} [echo] FreeBSDX86=${isFreeBSDX86} [echo] FreeBSDAMD64=${isFreeBSDAMD64} [echo] HPUX=${isHPUX} [echo] IA64=${isIA64} [echo] Linux=${isLinux} [echo] LinuxAMD64=${isLinuxAMD64} [echo] LinuxIA64=${isLinuxIA64} [echo] LinuxX86=${isLinuxX86} [echo] OS X=${isOSX} [echo] OS X PPC=${use.macosppc} [echo] OS X x32=${use.macosx32} [echo] OS X x64=${use.macosx64} [echo] Solaris=${isSolaris} [echo] Solaris32Bit=${isSolaris32Bit} [echo] SolarisSparc=${isSolarisSparc} [echo] SolarisSparcv9=${isSolarisSparcv9} [echo] SolarisAMD64=${isSolarisAMD64} [echo] SolarisX86=${isSolarisX86} [echo] Unix=${isUnix} [echo] Windows=true [echo] X11=${isX11} gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: setup-excludes-1: setup-excludes-2: init: java.class.path.validate: validate: gluegen.build.check: gluegen.build: tag.build: base.compile: setup-manifestfile: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl build.gluegen-gl.jar: [javac] Compiling 10 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes [javac] Note: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\src\jogl\classes\com\jogamp\gluegen\opengl\ant\StaticGLGenTask.java uses or overrides a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\gluegen-gl.jar java.generate.check: java.generate: [echo] Generating GL interface and implementation java.generate.gl_if: [echo] Generating GL interface java.generate.copy2temp: [copy] Copied 1 empty directory to 1 empty directory under c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.gl2_es1_if: [echo] Generating GL2_ES1 interface java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.gl2_es2_if: [echo] Generating GL2_ES2 interface java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.gl2_gl3_if: [echo] Generating GL2_GL3 interface java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl2: [echo] Generating GL2 interface and implementation java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl3: [echo] Generating GL3 interface and implementation java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl3bc: [echo] Generating GL3bc implementation java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl4: [echo] Generating GL4 interface and implementation java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gl4bc: [echo] Generating GL4bc implementation java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" java.generate.gles1: [echo] Generating GLES1 interface and implementation java.generate.copy2temp: [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.gles2: [echo] Generating GLES2 interface and implementation java.generate.copy2temp: [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.gl.all: java.generate.window.system.es: [echo] Generating EGL implementation class java.generate.copy2temp: [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes\egl\EGL/eglplatform.h" line "98" java.generate.window.system.es.ext: [echo] Generating EGLExt implementation class java.generate.copy2temp: [copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes\egl\EGL/eglplatform.h" line "98" java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: x11 java.generate.copy2temp: [copy] Copying 6 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: x11 java.generate.copy2temp: [copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec" [gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_glXEnumerateVideoDevicesNV" assuming size of equivalent C return type (sizeof(int *)): java.nio.IntBuffer dispatch_glXEnumerateVideoDevicesNV(long dpy, int screen, java.nio.IntBuffer nelements) java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: win32 java.generate.copy2temp: [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: win32 java.generate.copy2temp: [copy] Copying 2 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle" java.generate.gl.platforms: java.generate.window.system.os0: java.generate.window.system.os1: [echo] Generating window system glue impl: macosx java.generate.copy2temp: [copy] Copying 9 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglObj" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglObj" [gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglObj" java.generate.platform.glext: [echo] Generating platform-specific OpenGL extension class: macosx java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.glu.base: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.glu.GL2ES1: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp java.generate.glu.GL2: [echo] Generating GLU class java.generate.copy2temp: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build-temp [echo] [echo] GlueGen and BuildStaticGLInfo have successfully generated files. java.generate.cg.check: java.generate.cg: java.compile.firstpass: java.generate.cleantemp: [javac] Compiling 17 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.generate.composable.pipeline.check.es1: java.generate.composable.pipeline.es1: [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGLES1.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGLES1.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL2ES1.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL2ES1.java java.generate.composable.pipeline.check.es2: java.generate.composable.pipeline.es2: [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGLES2.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGLES2.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL2ES2.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL2ES2.java java.generate.composable.pipeline.check.gl2: java.generate.composable.pipeline.gl2: [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL2.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL2.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL2GL3.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL2GL3.java java.generate.composable.pipeline.check.gl3: java.generate.composable.pipeline.gl3: [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL3.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL3.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL3bc.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL3bc.java java.generate.composable.pipeline.check.gl4: java.generate.composable.pipeline.gl4: [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL4.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL4.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\DebugGL4bc.java [java] wrote to file: ..\build\jogl\gensrc\classes\javax\media\opengl\TraceGL4bc.java java.generate.composable.pipeline: java.compile.secondpass.javase: [javac] Compiling 473 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.compile.secondpass: java.generate.composable.pipeline.custom.check.glfixfunc: java.generate.composable.pipeline.custom.glfixfunc: [java] wrote to file: ..\build\jogl\gensrc\classes\jogamp\opengl\util\glsl\fixedfunc\FixedFuncImpl.java java.generate.composable.pipeline.custom: java.compile.thirdpass.javase: [javac] Compiling 2 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes java.compile.thirdpass: java.compile: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=true [echo] MingW32=${isMingW32} [echo] MingW64=true setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: [echo] Win64.MingW gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: [echo] Win64.MingW c.configure.win32: c.configure.linux.x86: c.configure.linux.amd64: c.configure.linux.ia64: c.configure.x11: c.configure.linux: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.jogl.prepare.openMAX: c.build.jogl.prepare: c.build.jogl.desktop: [echo] Output lib name = jogl_desktop [echo] Compiling jogl_desktop [cc] 6 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl.es2: [echo] Output lib name = jogl_es2 [echo] Compiling jogl_es2 [cc] 3 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl.es1: [echo] Output lib name = jogl_es1 [echo] Compiling jogl_es1 [cc] Starting dependency analysis for 2 files. [cc] 2 files are up to date. [cc] 0 files to be recompiled from dependency analysis. [cc] 1 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/jogl/obj c.build.jogl.cg: c.build.jogl: c.manifest: build-jars-dependset: build-jars-es-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.egl.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gles1.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gles1.dbg.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gles2.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gles2.dbg.jar build-jars-awt-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.awt.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.util.awt.jar build-cg-jar-javase: build-jars-all-awt-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.all.jar [copy] Copying 40 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes [copy] Copied 5 empty directories to 1 empty directory under c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\classes build-jars-all-noawt-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.all-noawt.jar build-jars-os-desktop-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.os.x11.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.os.win.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.os.osx.jar build-jars-desktop-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gldesktop.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.gldesktop.dbg.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.glu.gldesktop.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.util.gldesktop.jar build-jars-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.core.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.sdk.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.glu.tess.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.glu.mipmap.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.util.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.util.fixedfuncemu.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl-natives-windows-amd64.jar build-jars: generate.version.txt: all: build.newt: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: base.init: [echo] setup.noOpenGL: ${setup.noOpenGL} [echo] isWindows: true [echo] isOSX: ${isOSX} [echo] isX11: ${isX11} [echo] useKD: ${useKD} [echo] useIntelGDL: ${useIntelGDL} [echo] useBroadcomEGL: ${useBroadcomEGL} [echo] setup.nonatives: ${setup.nonatives} [echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl} ${java.excludes.desktop} declare.common: init: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\X11 [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\MacOSX [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\Windows [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\KD [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\IntelGDL [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\gensrc\native\newt\BroadcomEGL [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\obj java.compile.javase: [javac] Compiling 71 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. java.compile: gluegen.cpptasks.detect.compiler: [echo] VC6=${isVC6} [echo] VC7=${isVC7} [echo] VC8=${isVC8} [echo] VC8_X64=${isVC8_X64} [echo] VC9=${isVC9} [echo] MingW=true [echo] MingW32=${isMingW32} [echo] MingW64=true setup.java.home.dir.nonmacosx: setup.java.home.dir.macosx: setup.java.home.dir: gluegen.cpptasks.configure.compiler: gluegen.cpptasks.declare.compiler.win32.vc6: gluegen.cpptasks.declare.compiler.win32.vc7: gluegen.cpptasks.declare.compiler.win32.vc8: gluegen.cpptasks.declare.compiler.win32.vc8_x64: gluegen.cpptasks.declare.compiler.win32.vc9: gluegen.cpptasks.declare.compiler.win32.mingw: gluegen.cpptasks.declare.compiler.win64.mingw: [echo] Win64.MingW gluegen.cpptasks.declare.compiler.win32: gluegen.cpptasks.declare.compiler.linux.x86: gluegen.cpptasks.declare.compiler.linux.amd64: gluegen.cpptasks.declare.compiler.linux.ia64: gluegen.cpptasks.declare.compiler.linux: gluegen.cpptasks.declare.compiler.solaris32: gluegen.cpptasks.declare.compiler.solaris.sparcv9: gluegen.cpptasks.declare.compiler.solaris.amd64: gluegen.cpptasks.declare.compiler.solaris: gluegen.cpptasks.declare.compiler.macosx: gluegen.cpptasks.declare.compiler.freebsd.x86: gluegen.cpptasks.declare.compiler.freebsd.amd64: gluegen.cpptasks.declare.compiler.freebsd: gluegen.cpptasks.declare.compiler.hpux: gluegen.cpptasks.declare.compiler: gluegen.cpptasks.setup.compiler: c.configure.1: c.configure.win32.vc: c.configure.win32.mingw: c.configure.win64.mingw: [echo] Win64.MingW c.configure.win32: c.configure.linux.x86: c.configure.linux.amd64: c.configure.linux.ia64: c.configure.x11: c.configure.linux: c.configure.solaris32: c.configure.solaris.sparcv9: c.configure.solaris.amd64: c.configure.macosx: c.configure.freebsd.x86: c.configure.freebsd.amd64: c.configure.freebsd: c.configure.hpux: c.configure.2: c.configure: c.build.newt.prepare.KD: c.build.newt.prepare.IntelGDL: c.build.newt.prepare.BroadcomEGL: c.build.newt.prepare.desktop: c.build.newt.prepare: c.build.newt.windowlib: [echo] Output lib name = newt [echo] Compiling newt [cc] 2 total files to be compiled. [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] cc1.exe: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for C [cc] Starting link rename.dylib: rename.mingw.dll: [move] Moving 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\obj gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.striplibs: [echo] Strip symbols from libs in ../build/newt/obj c.build.newt.natives: c.build.newt: c.manifest: setup-manifestfile: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make build-jars-awt: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.awt.jar build-jars-opengl: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.ogl.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.hw.broadcomegl.jar build-jars-all-noawt: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.all-noawt.jar build-jars-all-awt: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.all.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.event.jar build-jars-desktop: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.os.x11.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.os.win.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.os.osx.jar build-jars-driver: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.hw.intelgdl.jar build-jars-javase: [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt.core.jar [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\newt\newt-natives-windows-amd64.jar [delete] Deleting: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\tempversion build-jars: generate.version.txt: all: test.compile: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\obj [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\results [echo] jogl.test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.test.jar test.compile: [javac] Compiling 132 source files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes [javac] Note: Some input files use unchecked or unsafe operations. [javac] Note: Recompile with -Xlint:unchecked for details. [jar] Building jar: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.test.jar [copy] Copying 4 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\test\build\classes one.lib.dir: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\lib [copy] Copying 7 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\lib one.jar.dir: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar [copy] Copying 46 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jar one.dir: tag.build: [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build developer-zip-archive: [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [copy] Copying 1 file to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\jar [copy] Copying 46 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\jar [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\lib [copy] Copying 7 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\lib [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\jnlp-files [copy] Copying 17 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\jnlp-files [mkdir] Created dir: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\etc [copy] Copying 3 files to c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64\etc [exec] [exec] 7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18 [exec] Scanning [exec] [exec] Creating archive c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64.7z [exec] [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jar\gluegen-gl.jar [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jar\gluegen-rt-natives-windows-amd64.jar [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jar\gluegen-rt.jar 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[exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jnlp-files\newt-all-awt.jnlp [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jnlp-files\newt-all-noawt.jnlp [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jnlp-files\newt-awt.jnlp [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jnlp-files\newt-jogl.jnlp [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\jnlp-files\newt.jnlp [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\etc\profile.jogl [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\artifact.properties [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\gluegen-rt.dll [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\jogl_desktop.dll [exec] Compressing jogl-2. [exec] 0-b370-20110426-windows-amd64\lib\jogl_es1.dll [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\jogl_es2.dll [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\nativewindow_awt.dll [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\nativewindow_win32.dll [exec] Compressing jogl-2.0-b370-20110426-windows-amd64\lib\newt.dll [exec] [exec] Everything is Ok [delete] Deleting directory c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl-2.0-b370-20110426-windows-amd64 all: junit.run: jogamp.env.init: gluegen.properties.load.user: gluegen.cpptasks.initialize: gluegen.cpptasks.detect.os.1: gluegen.cpptasks.detect.os.freebsd.amd64: gluegen.cpptasks.detect.os.freebsd.x86: gluegen.cpptasks.detect.os.freebsd: gluegen.cpptasks.detect.os.hpux: gluegen.cpptasks.detect.os.linux.amd64: gluegen.cpptasks.detect.os.linux.ia64: gluegen.cpptasks.detect.os.linux.x86: gluegen.cpptasks.detect.os.linux: gluegen.cpptasks.detect.os.osx: gluegen.cpptasks.detect.os.solaris.sparc: gluegen.cpptasks.detect.os.solaris.sparcv9: gluegen.cpptasks.detect.os.solaris.amd64: gluegen.cpptasks.detect.os.solaris.x86: gluegen.cpptasks.detect.os.solaris: gluegen.cpptasks.detect.os.unix: gluegen.cpptasks.detect.os.windows.amd64: gluegen.cpptasks.detect.os.windows.x86: gluegen.cpptasks.detect.os.windows: gluegen.cpptasks.detect.os.2: gluegen.cpptasks.detect.os: common.init: declare.common: test.compile.check: [echo] jogl.test.jar c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\build\jogl\jogl.test.jar test.compile: junit.run.noui: [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.065 sec [junit] [junit] Testcase: test took 0.01 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.065 sec [junit] [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.067 sec [junit] [junit] Testcase: test took 0.01 sec [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.067 sec [junit] junit.run.newt.headless: [echo] Testing com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] junit.framework.TestListener: tests to run: 2 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: startTest(testRegionRendererR2T01) [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShadeGL MSAA SETUP: [apply] Caps realised GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono rCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, , hw, GLProfile[GL4bc/GL4bc]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ GLUniformData[name gcu_ColorSta [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COtic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1YVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] , location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_CO*** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderStatVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] e[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShaderCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 4, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 6, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], offset 0, alive true]], managedAttributes [ [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 6, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], offset 0, alive true] [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 4, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_TextureUnit, location 5, size 1*1, count 1, matrix false, data 0] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0300-T0400-GPURegionNewtDemo02.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0150-T0800-GPURegionNewtDemo02.tga, ... [apply] junit.framework.TestListener: endTest(testRegionRendererR2T01) [apply] junit.framework.TestListener: startTest(testRegionRendererMSAA01) [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0050-T1000-GPURegionNewtDemo02.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] Detected screen size 1024x768 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2ES2/GL4bc]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2ES2/GL4bc]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], managedAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0300-T0400-GPURegion01.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0150-T0800-GPURegion01.tga, ... [apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01) [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0050-T1000-GPURegion01.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.685 sec [apply] ------------- Standard Output --------------- [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] Caps sample buffers false, samples 0 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 0, SAMPLES 0 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2ES2/GL4bc]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] GL MSAA SETUP: [apply] Caps realised GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2ES2/GL4bc]] [apply] Caps sample buffers true, samples 4 [apply] GL MULTISAMPLE true [apply] GL SAMPLE_BUFFERS 1, SAMPLES 4 [apply] GL CSAA SETUP: [apply] GL SAMPLE COVERAGE false [apply] GL SAMPLE_ALPHA_TO_COVERAGE false [apply] GL SAMPLE_ALPHA_TO_ONE false [apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] Detected screen size 1024x768 [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShaderCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShaderCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 4, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 6, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], offset 0, alive true]], managedAttributes [ [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 6, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], offset 0, alive true] [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 4, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_TextureUnit, location 5, size 1*1, count 1, matrix false, data 0] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0300-T0400-GPURegionNewtDemo02.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0150-T0800-GPURegionNewtDemo02.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t1-msaa0-800x400-Z0050-T1000-GPURegionNewtDemo02.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] Detected screen size 1024x768 [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -20.0/0.0 x-300.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], managedAttributes [ [apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 3, stride 0u 12b 3c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=114 cap=768], offset 0, alive true] [apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 38, components 2, stride 0u 8b 2c, initialSize 256, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=76 cap=512], offset 0, alive true]], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 3.0]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0300-T0400-GPURegion01.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0150-T0800-GPURegion01.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\shape-r2t0-msaa1-800x400-Z0050-T1000-GPURegion01.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testRegionRendererR2T01 took 0.68 sec [apply] Testcase: testRegionRendererMSAA01 took 0.852 sec [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] junit.framework.TestListener: tests to run: 2 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: startTest(testTextRendererR2T01) [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShaderCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z1000-T1600-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0380-T2400-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0080-T3200-Ubuntu-Regular.tga, ... [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z1000-T1600-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0380-T2400-Lucida_Bright-Regular.tga, ... [apply] junit.framework.TestListener: endTest(testTextRendererR2T01) [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01) [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0080-T3200-Lucida_Bright-Regular.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] Detected screen size 1024x768 [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z1000-T0000-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0380-T0000-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0080-T0000-Ubuntu-Regular.tga, ... [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z1000-T0000-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0380-T0000-Lucida_Bright-Regular.tga, ... [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01) [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0080-T0000-Lucida_Bright-Regular.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.95 sec [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] Detected screen size 1024x768 [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=1, linked=true, inUse=true, program: 1, [ShaderCode [id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z1000-T1600-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0380-T2400-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0080-T3200-Ubuntu-Regular.tga, ... [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z1000-T1600-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0380-T2400-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t1-msaa0-800x400-Z0080-T3200-Lucida_Bright-Regular.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] Detected screen size 1024x768 [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0 [apply] Ubuntu [apply] Regular [apply] DaltonMaagLtd: Ubuntu Regular 0.71 [apply] Ubuntu [apply] Version 0.71 [apply] Ubuntu [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd. [apply] Dalton Maag Ltd [apply] Dalton Maag Ltd [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens. [apply] [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years. [apply] http://www.daltonmaag.com/ [apply] http://www.daltonmaag.com/ [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] *** 4.1 (compatibility profile, any, new) - 4.1.0 [apply] *** GLDebugMessage false [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0 [apply] Reshape: RenderState[ShaderState[ShaderProgram[id=2, linked=true, inUse=true, program: 1, [ShaderCode [id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode [id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source] ], enabledAttributes: [], activeAttributes [], managedAttributes [], activeUniforms [ [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_P1Y, location -1, size 1*1, count 1, matrix false, data 0.5] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]], managedUniforms [ [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.DirectFloatBufferU[pos=0 lim=32 cap=32]] [apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0] [apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]] [apply] GLUniformData[name gcu_Strength, location -1, size 1*1, count 1, matrix false, data 1.9]] [apply] ] [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z1000-T0000-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0380-T0000-Ubuntu-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0080-T0000-Ubuntu-Regular.tga, ... [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421. [apply] Lucida Bright [apply] Regular [apply] Lucida Bright Regular: B&H:2000 [apply] Lucida Bright Regular [apply] January 28, 2000; 1.10 (JAVA) [apply] LucidaBright [apply] Lucida is a registered trademark of Bigelow & Holmes Inc. [apply] [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z1000-T0000-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0380-T0000-Lucida_Bright-Regular.tga, ... [apply] Wrote: c:\JogAmpSlavex64\workspace\jogl\label\win7-x86_64-nvida\make\.\text-r2t0-msaa1-800x400-Z0080-T0000-Lucida_Bright-Regular.tga, ... [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testTextRendererR2T01 took 2.722 sec [apply] Testcase: testTextRendererMSAA01 took 1.537 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] junit.framework.TestListener: tests to run: 3 [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled) [apply] Detected screen size 1024x768 [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug listener: 0 [apply] context version: 4.1 (compatibility profile, any, new) - 4junit.framework.TestListener: endTest(test01GLDebug01Disabled) [apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled) [apply] .1.0++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ++++ UITestCase.setUp: com.jogamp.ope [apply] ngl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug listener: 1 [apply] context version: 4.1 (compatibility profile,junit.framework.TestListener: endTest(test01GLDebug01Enabled) [apply] junit.framework.TestListener: startTest(test02GLDebug01Error) [apply] debug, any, new) - 4.1.0 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1303800116946 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x7cb25b9d] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Detected screen size 1024x768 [apply] XXX: GLDebugEvent[ id 0x502 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source Gjunit.framework.TestListener: endTest(test02GLDebug01Error) [apply] L API [apply] msg GL_INVALID_OPERATION error generated. [apply] when 1303800117019 [apply] source 4.1 (compatibility profile, debug, any, new) - 4Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.04 sec [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\c.1.0 - hash 0x3a56f631] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug listener: 0 [apply] context version: 4.1 (compatibility profile, any, new) - 4.1.0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug listener: 1 [apply] context version: 4.1 (compatibility profile, debug, any, new) - 4.1.0 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1303800116946 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x7cb25b9d] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] Detected screen size 1024x768 [apply] XXX: GLDebugEvent[ id 0x502 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg GL_INVALID_OPERATION error generated. [apply] when 1303800117019 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x3a56f631] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GLDebug01Disabled took 0.866 sec [apply] Testcase: test01GLDebug01Enabled took 0.103 sec [apply] Testcase: test02GLDebug01Error took 0.072 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] junit.framework.TestListener: tests to run: 3 [apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled) [apply] Detected screen size 1024x768 [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug listener: 0 [apply] context version: 4.1 (compatibility profile, any, new) - 4junit.framework.TestListener: endTest(test01GLDebug01Disabled) [apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled) [apply] .1.0++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.ope [apply] ngl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug listener: 1 [apply] context version: 4.1 (compatibility profile,junit.framework.TestListener: endTest(test01GLDebug01Enabled) [apply] junit.framework.TestListener: startTest(test02GLDebug01Error) [apply] debug, any, new) - 4.1.0 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1303800118834 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x6564dbd5] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] Detected screen size 1024x768 [apply] XXX: GLDebugEvent[ id 0x502 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg GL_INVALID_OPERATIOjunit.framework.TestListener: endTest(test02GLDebug01Error) [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.28 sec [apply] -----N error generated. [apply] when 1303800118960 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x1e2acc65] [apply] ++++ U-------- Standard Error ----------------- [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.jITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] unit.jogl.acore.TestGLDebug01NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: null [apply] glDebug enabled: false [apply] glDebug listener: 0 [apply] context version: 4.1 (compatibility profile, any, new) - 4.1.0 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] Detected screen size 1024x768 [apply] glDebug extension: GL_ARB_debug_output [apply] glDebug enabled: true [apply] glDebug listener: 1 [apply] context version: 4.1 (compatibility profile, debug, any, new) - 4.1.0 [apply] XXX: GLDebugEvent[ id 0x2a [apply] type Warning: generic [apply] severity Medium: Severe performance/deprecation/other warnings [apply] source Application [apply] msg Hello World [apply] when 1303800118834 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x6564dbd5] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] Detected screen size 1024x768 [apply] XXX: GLDebugEvent[ id 0x502 [apply] type Error [apply] severity High: dangerous undefined behavior [apply] source GL API [apply] msg GL_INVALID_OPERATION error generated. [apply] when 1303800118960 [apply] source 4.1 (compatibility profile, debug, any, new) - 4.1.0 - hash 0x1e2acc65] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01GLDebug01Disabled took 0.903 sec [apply] Testcase: test01GLDebug01Enabled took 0.147 sec [apply] Testcase: test02GLDebug01Error took 0.133 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] junit.framework.TestListener: tests to run: 6 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ------junit.framework.TestListener: startTest(test00Version) [apply] ----------------------------------------------------------------------------------------------- [apply] Platform: Windows 7 6.1 (os), amd64 (arch) 6 cores [apply] Platform: littleEndian true, 32Bit false, a-ptr bit-size 64 [apply] Platform: Java 1.6.0_24, Java HotSpot(TM) 64-Bit Server VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b324-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: 245bd152c3f328e5df69d60da975697431fa923b [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.nativewindow [apply] Extension Name: javax.media.nativewindow [apply] Specification Title: Native Window Interface API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Native Window Interface Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.newt [apply] Extension Name: com.jogamp.newt [apply] Specification Title: NEWT API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: NEWT Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] GLCaps[1 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[1 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[2 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[2 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[3 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[3 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[4 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[4 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[5 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[5 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[6 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[6 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[7 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[8 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[8 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[9 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[9 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[10 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[10 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[11 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[11 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[12 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[12 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[13 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[13 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[14 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[14 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[15 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[15 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[16 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[16 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[17 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[17 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[18 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[18 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[19 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[19 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[20 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[20 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[21 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[21 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[22 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[22 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[23 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[23 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[24 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[24 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[25 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[25 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[26 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[26 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[27 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[27 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[28 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[28 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[29 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[29 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[30 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[30 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[31 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[31 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[32 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[33 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[33 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[34 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[34 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[35 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[35 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[36 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[36 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[37 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[37 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[38 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[38 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[39 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[39 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[40 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[40 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[41 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[41 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[42 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[42 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[43 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[43 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[44 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[44 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[45 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[45 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[46 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[46 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[47 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[47 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[48 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[48 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[49 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[49 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[50 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[50 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[51 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[51 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[52 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[52 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[53 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[53 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[54 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[54 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[55 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[55 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[56 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[56 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[57 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[57 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[58 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[58 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[59 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[59 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[60 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[60 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[61 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[61 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[62 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[62 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[63 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[63 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[64 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[64 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[65 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[65 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[66 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[66 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[67 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[67 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[68 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[68 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[69 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[69 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[70 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[70 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[71 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[71 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[72 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[72 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[73 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[73 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[74 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[74 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[75 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[75 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[76 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[76 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[77 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[77 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[78 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[78 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[79 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[79 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[80 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[80 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[81 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[81 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[82 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[82 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[83 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[83 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[84 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[84 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[85 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[85 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[86 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[86 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[87 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[87 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[88 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[88 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[89 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[89 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[90 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[90 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[91 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[91 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[92 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[92 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[93 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[93 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[94 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[94 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[95 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[95 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[96 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[96 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[97 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[97 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[98 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[98 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[99 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[99 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[100 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[100 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[101 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[102 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[103 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[103 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[104 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[104 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[105 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[106 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[107 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[107 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[108 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[108 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[109 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[110 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[111 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[112 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[113 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[114 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[115 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[116 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[117 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[118 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[119 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[120 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[121 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[122 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[123 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[124 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[125 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[126 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[127 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[128 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[129 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[130 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[131 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[132 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[133 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[134 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[135 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[136 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[137 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[138 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[139 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[140 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[141 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[142 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[143 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[144 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[145 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[146 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[147 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[148 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[149 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[150 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[151 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[152 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[153 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[154 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[155 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[156 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[157 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[158 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[159 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[160 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[161 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[162 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[163 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[164 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[165 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[166 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[167 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[168 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[169 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[170 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[171 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[172 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[173 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[174 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[175 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[176 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[177 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[178 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[179 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[180 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[181 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[182 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[183 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[184 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[185 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[186 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[187 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[188 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[189 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[190 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[191 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[192 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[193 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[194 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[195 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[196 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[197 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[198 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[199 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[200 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[201 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[202 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[203 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[204 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[205 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[206 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[207 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[208 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[209 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[210 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[211 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[212 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[213 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[214 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[215 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[216 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[217 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[218 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[219 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[220 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[221 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[222 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[223 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[224 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[225 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[226 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[227 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[228 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[229 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[230 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[231 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[232 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[233 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[234 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[235 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[236 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[237 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[238 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[239 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[240 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[241 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[242 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[243 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[244 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[245 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[246 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[247 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[248 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[249 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[250 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[251 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[252 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[253 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[254 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[255 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[256 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[257 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[258 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[259 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[260 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[261 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[262 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[263 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[264 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[265 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[266 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[267 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[268 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[269 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[270 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[271 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[272 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[273 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[274 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[275 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[276 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[277 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[278 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[279 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[280 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[281 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[282 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[283 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[284 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[285 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[286 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[287 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[288 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[289 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[290 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[291 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[292 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[293 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[294 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[295 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[296 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[297 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[298 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[299 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[300 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[301 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[302 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[303 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[304 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[305 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[306 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[307 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[308 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[309 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[310 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[311 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[312 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[313 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[314 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[315 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[316 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[317 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[318 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[319 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[320 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[321 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[322 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[323 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[324 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[325 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[326 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[327 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[328 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[329 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[330 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[331 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[332 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[333 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[334 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[335 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[336 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[337 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[338 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[339 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[340 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[341 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[342 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[343 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[344 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[345 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[346 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[347 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[348 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[349 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[350 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[351 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[352 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[353 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[354 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[355 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[356 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[357 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[358 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[359 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[360 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[361 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[362 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[363 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[364 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[365 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[366 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[367 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[368 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[369 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[370 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[371 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[372 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[373 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[374 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[375 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[376 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[377 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[378 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[379 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[380 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[381 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[382 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[383 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[384 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[385 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[386 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[387 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[388 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[389 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[390 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[391 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[392 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[393 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[394 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[395 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[396 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[397 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[398 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[399 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[400 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[401 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[402 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[403 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[404 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[405 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[406 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[407 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[408 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[409 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[410 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[411 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[412 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[413 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[414 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[415 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[416 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[417 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[418 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[419 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[420 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[421 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[422 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[423 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[424 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[425 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[426 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[427 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[428 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[429 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[430 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[431 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[432 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[433 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[434 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[435 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[436 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[437 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[438 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[439 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[440 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[441 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[442 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[443 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[444 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[445 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[446 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[447 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[448 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[449 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[450 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[451 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[452 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[453 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[454 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[455 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[456 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[457 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[458 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[459 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[460 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[461 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[462 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[463 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[464 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[465 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[466 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[467 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[468 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[469 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[470 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[471 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[472 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[473 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[474 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[475 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[476 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[477 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[478 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[479 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[480 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[481 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[482 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] junit.framework.TestListener: endTest(test00Version) [apply] junit.framework.TestListener: startTest(test01GLProfileDefault) [apply] GLProfile GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc] [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@26b4e29b [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: endTest(test01GLProfileDefault) [apply] junit.framework.TestListener: startTest(test02GL2) [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2] [apply] CTX VERSION 3.0 (compatibility profile, any, new) - 3.0.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@1264ab4d [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 3.0.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: endTest(test02GL2) [apply] junit.framework.TestListener: startTest(test03GLProfileMaxProgrammable) [apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc] [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@c5a67c9 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: endTest(test03GLProfileMaxProgrammable) [apply] junit.framework.TestListener: startTest(test04GLProfileGL2ES1) [apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc] [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@106caf16 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] junit.framework.TestListener: endTest(test04GLProfileGL2ES1) [apply] junit.framework.TestListener: startTest(test05GLProfileGL2ES2) [apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc] [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@6c4fc156 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] junit.framework.TestListener: endTest(test05GLProfileGL2ES2) [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.117 sec [apply] ------------- Standard Output --------------- [apply] GLProfile GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] GLProfile.getDefault(): GLProfile[GL4bc/GL4bc] [apply] GLProfile.getMaxProgrammable(): GLProfile[GL4bc/GL4bc] [apply] GLProfile GL2ES1: GLProfile[GL4bc/GL4bc] [apply] GLProfile GL2ES2: GLProfile[GL4bc/GL4bc] [apply] ------------- ---------------- --------------- [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ----------------------------------------------------------------------------------------------------- [apply] Platform: Windows 7 6.1 (os), amd64 (arch) 6 cores [apply] Platform: littleEndian true, 32Bit false, a-ptr bit-size 64 [apply] Platform: Java 1.6.0_24, Java HotSpot(TM) 64-Bit Server VM, Sun Microsystems Inc., http://java.sun.com/, is JavaSE: true [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.common [apply] Extension Name: com.jogamp.common [apply] Specification Title: GlueGen Java Bindings Generator [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: GlueGen Run-Time [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b324-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: 245bd152c3f328e5df69d60da975697431fa923b [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.nativewindow [apply] Extension Name: javax.media.nativewindow [apply] Specification Title: Native Window Interface API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Native Window Interface Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: javax.media.opengl [apply] Extension Name: javax.media.opengl [apply] Specification Title: Java Bindings for OpenGL API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] ----------------------------------------------------------------------------------------------------- [apply] Package: com.jogamp.newt [apply] Extension Name: com.jogamp.newt [apply] Specification Title: NEWT API Specification [apply] Specification Vendor: JogAmp Community [apply] Specification Version: 2.0 [apply] Implementation Title: NEWT Runtime Environment [apply] Implementation Vendor: JogAmp Community [apply] Implementation Vendor ID: com.jogamp [apply] Implementation URL: http://jogamp.org/ [apply] Implementation Version: 2.0-b370-20110426 [apply] Implementation Branch: master [apply] Implementation Commit: e007bb306124411e0232e51d16aa493cbd361f74 [apply] ----------------------------------------------------------------------------------------------------- [apply] GLCaps[1 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[1 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[2 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[2 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[3 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[3 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[4 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[4 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[5 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[5 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, 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rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[9 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[10 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[10 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[11 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[11 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[12 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[12 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[13 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[13 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[14 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[14 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[15 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[15 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[16 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[16 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[17 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[17 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[18 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[18 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[19 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[19 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[20 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[20 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[21 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[21 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[22 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[22 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[23 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[23 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[24 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[24 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[25 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[25 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[26 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[26 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[27 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[27 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[28 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[28 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[29 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[29 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[30 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[30 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[31 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[31 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[32 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[33 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[33 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[34 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[34 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[35 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[35 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[36 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[36 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[37 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[37 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[38 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[38 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[39 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[39 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[40 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[40 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[41 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[41 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[42 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[42 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[43 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[43 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[44 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[44 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[45 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[45 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[46 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[46 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[47 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[47 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[48 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[48 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[49 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[49 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[50 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[50 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[51 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[51 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[52 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[52 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[53 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[53 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[54 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[54 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[55 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[55 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[56 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[56 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[57 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[57 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[58 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[58 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[59 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[59 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[60 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[60 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[61 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[61 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[62 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[62 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[63 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[63 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[64 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[64 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[65 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[65 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[66 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[66 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[67 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[67 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[68 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[68 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[69 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[69 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[70 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[70 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[71 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[71 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[72 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[72 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[73 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[73 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[74 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[74 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[75 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[75 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[76 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[76 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[77 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[77 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[78 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[78 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[79 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[79 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[80 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[80 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[81 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[81 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[82 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[82 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[83 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[83 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[84 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[84 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[85 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[85 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[86 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[86 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[87 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[87 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[88 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[88 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[89 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[89 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[90 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[90 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[91 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[91 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[92 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[92 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[93 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[93 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[94 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[94 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[95 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[95 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[96 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[96 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[97 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[97 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[98 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2]] [apply] GLCaps[98 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[99 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[99 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[100 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[100 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[101 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[102 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[103 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[103 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[104 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[104 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[105 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[106 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[107 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[107 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[108 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[108 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[109 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[110 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2]] [apply] GLCaps[111 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[112 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[113 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[114 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[115 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[116 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[117 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[118 arb: offscr, rgba 5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[119 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[120 arb: offscr, rgba 5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[121 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[122 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[123 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[124 arb: offscr, rgba 3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[125 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[126 arb: offscr, rgba 3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[127 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[128 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[129 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[130 arb: offscr, rgba 1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[131 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[132 arb: offscr, rgba 1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[133 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[134 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2], pixmap] [apply] GLCaps[135 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[136 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[137 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[138 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[139 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[140 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[141 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[142 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[143 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[144 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[145 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[146 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[147 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[148 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[149 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[150 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[151 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[152 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[153 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[154 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[155 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[156 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[157 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[158 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[159 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[160 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[161 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[162 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[163 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[164 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[165 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[166 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[167 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[168 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[169 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[170 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[171 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[172 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[173 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[174 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[175 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[176 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[177 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[178 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[179 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[180 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[181 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[182 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[183 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[184 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[185 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[186 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[187 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[188 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[189 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[190 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[191 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[192 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[193 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[194 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[195 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[196 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[197 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[198 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[199 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[200 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[201 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[202 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[203 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[204 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[205 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[206 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[207 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[208 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[209 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[210 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[211 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[212 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[213 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[214 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[215 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[216 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[217 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[218 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[219 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[220 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[221 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[222 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[223 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[224 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[225 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[226 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[227 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[228 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[229 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[230 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[231 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[232 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[233 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[234 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[235 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[236 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[237 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[238 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[239 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[240 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[241 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[242 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[243 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[244 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[245 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[246 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[247 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[248 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[249 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[250 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[251 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[252 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[253 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[254 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[255 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[256 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[257 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[258 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[259 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[260 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[261 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[262 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[263 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[264 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[265 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[266 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[267 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[268 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[269 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[270 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[271 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[272 arb: offscr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[273 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[274 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[275 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[276 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[277 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[278 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[279 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[280 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[281 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[282 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[283 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[284 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[285 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[286 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[287 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[288 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[289 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[290 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[291 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[292 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[293 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[294 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[295 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[296 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[297 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[298 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[299 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[300 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[301 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[302 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[303 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[304 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[305 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[306 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[307 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[308 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[309 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[310 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[311 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[312 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[313 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[314 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[315 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[316 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[317 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[318 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[319 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[320 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[321 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[322 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[323 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[324 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[325 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[326 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[327 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[328 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[329 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[330 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[331 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[332 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[333 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[334 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[335 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[336 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[337 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[338 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[339 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[340 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[341 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[342 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[343 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[344 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[345 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[346 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[347 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[348 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[349 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[350 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[351 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[352 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[353 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[354 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[355 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[356 arb: offscr, rgba 5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[357 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[358 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[359 arb: offscr, rgba 0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 0]] [apply] GLCaps[360 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[361 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[362 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[363 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[364 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[365 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[366 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[367 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[368 arb: offscr, rgba 16/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[369 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[370 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[371 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[372 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[373 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[374 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[375 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[376 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[377 arb: offscr, rgba 32/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[378 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[379 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[380 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[381 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[382 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[383 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[384 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[385 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[386 arb: offscr, rgba 16/16/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[387 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[388 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[389 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[390 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[391 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[392 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[393 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[394 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[395 arb: offscr, rgba 32/32/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[396 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[397 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[398 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[399 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[400 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[401 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[402 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[403 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[404 arb: offscr, rgba 16/16/16/16, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[405 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[406 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[407 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[408 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[409 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[410 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[411 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[412 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[413 arb: offscr, rgba 32/32/32/32, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[414 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[415 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[416 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[417 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[418 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[419 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[420 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[421 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[422 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[423 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[424 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[425 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[426 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[427 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[428 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[429 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[430 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[431 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[432 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[433 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[434 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[435 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[436 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[437 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[438 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[439 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[440 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[441 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[442 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[443 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[444 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[445 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[446 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[447 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[448 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[449 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[450 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[451 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[452 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[453 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[454 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[455 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[456 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[457 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[458 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[459 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[460 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[461 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[462 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[463 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[464 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[465 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[466 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[467 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[468 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[469 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[470 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[471 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[472 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[473 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[474 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[475 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[476 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[477 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[478 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, one, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[479 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[480 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[481 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] GLCaps[482 arb: offscr, rgba 11/11/10/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, dbl, mono , hw, GLProfile[GL2/GL2], pbuffer [r2t 0, r2tr 0, float 1]] [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@26b4e29b [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL2/GL2] [apply] CTX VERSION 3.0 (compatibility profile, any, new) - 3.0.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@1264ab4d [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 3.0.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@c5a67c9 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@106caf16 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] Detected screen size 1024x768 [apply] ----------------------------------------------------------------------------------------------------- [apply] WindowsGraphicsDevice[type Windows, connection decon]: GLAvailability[Native[GL4bc true[4.1 (compatibility profile, any, new)], GL4 true[4.1 (core profile, any, new)], GL3bc true[3.3 (compatibility profile, any, new)], GL3 true[3.3 (core profile, any, new)], GL2 true[3.0 (compatibility profile, any, new)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc], GLProfile[GL2ES1/GL4bc], GLProfile[GL2/GL2], GLProfile[GL4/GL4], GLProfile[GL3/GL3], GLProfile[GL4bc/GL4bc], GLProfile[GL4bc/GL4bc], GLProfile[GL2GL3/GL4bc], GLProfile[GL3bc/GL3bc], , default GLProfile[GL4bc/GL4bc]]] [apply] Swap Interval -1 [apply] GL Profile GLProfile[GL4bc/GL4bc] [apply] CTX VERSION 4.1 (compatibility profile, any, new) - 4.1.0 [apply] GL jogamp.opengl.gl4.GL4bcImpl@6c4fc156 [apply] GL_VENDOR NVIDIA Corporation [apply] GL_VERSION 4.1.0 [apply] GL_EXTENSIONS [apply] GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [apply] GLX_EXTENSIONS [apply] WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle [apply] ----------------------------------------------------------------------------------------------------- [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test00Version took 1.638 sec [apply] Testcase: test01GLProfileDefault took 0.34 sec [apply] Testcase: test02GL2 took 0.296 sec [apply] Testcase: test03GLProfileMaxProgrammable took 0.299 sec [apply] Testcase: test04GLProfileGL2ES1 took 0.299 sec [apply] Testcase: test05GLProfileGL2ES2 took 0.3 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [apply] Gears: Init: jogamp.opengl.GLPbufferImpl@1e79ed7f [apply] Chosen GLCapabilities: GLCaps[1 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mjunit.framework.TestListener: startTest(test01) [apply] ono , hw, GLProfile[GL4bc/GL4bc], pbuffer [r2t 0, r2tr 0, float 0]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Detected screen size 1024x768 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@23309e87[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 1, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1502a0 [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@151ca803, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@c5a67c9, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 1, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1502a0 [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@151ca803, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 512x512 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@353c375[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x39010d18, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 2, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1902bc [apply] , SurfaceHandle 0x39010d18 (lockedExt window false, surface false) [apply] , Pos 520/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@50618d26, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10003, jogamp.opengl.gl4.GL4bcImpl@3479e304, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x39010d18, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 2, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1902bc [apply] , SurfaceHandle 0x39010d18 (lockedExt window false, surface false) [apply] , Pos 520/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@50618d26, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 512x512 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@66e64686[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 3, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x17028e [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/542, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6c4fc156, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10004, jogamp.opengl.gl4.GL4bcImpl@681e2ca7, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 3, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x17028e [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/542, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6c4fc156, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 512x512 [apply] junit.framework.TestListener: endTest(test01) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.925 sec [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [apply] Gears: Init: jogamp.opengl.GLPbufferImpl@1e79ed7f [apply] Chosen GLCapabilities: GLCaps[1 arb: offscr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc], pbuffer [r2t 0, r2tr 0, float 0]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Detected screen size 1024x768 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@23309e87[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 1, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1502a0 [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@151ca803, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10002, jogamp.opengl.gl4.GL4bcImpl@c5a67c9, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 1, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1502a0 [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@151ca803, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 512x512 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@353c375[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x39010d18, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 2, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1902bc [apply] , SurfaceHandle 0x39010d18 (lockedExt window false, surface false) [apply] , Pos 520/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@50618d26, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10003, jogamp.opengl.gl4.GL4bcImpl@3479e304, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x39010d18, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 2, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x1902bc [apply] , SurfaceHandle 0x39010d18 (lockedExt window false, surface false) [apply] , Pos 520/30, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@50618d26, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list reused: 1 [apply] gear2 list reused: 2 [apply] gear3 list reused: 3 [apply] Gears: Reshape 0/0 512x512 [apply] Gears: Init: NEWT-GLWindow[ [apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@66e64686[init true], ], [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 3, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x17028e [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/542, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6c4fc156, ], MouseListeners num 0 [], KeyListeners num 0 [] ]], [apply] Context: jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext [OpenGL 4.1, options 0x23, 4.1 (compatibility profile, any, new) - 4.1.0, handle 0x10004, jogamp.opengl.gl4.GL4bcImpl@681e2ca7, [apply] Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, [apply] Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@546c585a, [apply] handle 0x6f010a21, [apply] Window jogamp.newt.windows.WindowsWindow[Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 7, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] , NEWT-Screen[Windows_nil-10, idx 0, refCount 3, 1024x768, DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[Windows_nil-1, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]]] [apply] , ParentWindow null [apply] , ParentWindowHandle 0x0 [apply] , WindowHandle 0x17028e [apply] , SurfaceHandle 0x6f010a21 (lockedExt window false, surface false) [apply] , Pos 8/542, size 512x512 [apply] , Visible true [apply] , Undecorated false [apply] , Fullscreen false [apply] , WrappedWindow null [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6c4fc156, ], MouseListeners num 0 [], KeyListeners num 0 [] ]]] ] [apply] Chosen GLCapabilities: GLCaps[7 arb: on-scr, rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc]] [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl [apply] GL_VENDOR: NVIDIA Corporation [apply] GL_RENDERER: GeForce GTX 460/PCI/SSE2 [apply] GL_VERSION: 4.1.0 [apply] gear1 list created: 1 [apply] gear2 list created: 2 [apply] gear3 list created: 3 [apply] Gears: Reshape 0/0 512x512 [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: test01 took 1.149 sec [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] Gears: Dispose [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] junit.framework.TestListener: startTest(testMultiSampleAA4) [apply] Detected screen size 1024x768 [apply] [apply] Info: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 32, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] [apply] junit.framework.TestListener: endTest(testMultiSampleAA4) [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.455 sec [apply] ------------- Standard Error ----------------- [apply] Detected screen size 1024x768 [apply] [apply] Info: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0], idx 0], pfdID 32, ARB-Choosen true, [apply] requested GLCaps[on-scr, rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, dbl, mono , hw, GLProfile[GL4bc/GL4bc]], [apply] chosen GLCaps[32 arb: on-scr, rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, dbl, mono , hw, GLProfile[GL4bc/GL4bc]]] [apply] [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: testMultiSampleAA4 took 1.409 sec [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.newt.TestGearsNEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.newt.TestGearsNEWT [apply] junit.framework.TestListener: tests to run: 1 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] junit.framework.TestListener: addError(com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.newt.TestGearsNEWT, SingletonInstance couldn't get lock within 180000ms) [apply] Tests run: 0, Failures: 0, Errors: 1, Time elapsed: 180.096 sec [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.newt.TestGearsNEWT took 0 sec [apply] Caused an ERROR [apply] SingletonInstance couldn't get lock within 180000ms [apply] java.lang.RuntimeException: SingletonInstance couldn't get lock within 180000ms [apply] at com.jogamp.opengl.test.junit.util.SingletonInstance.lock(SingletonInstance.java:86) [apply] at com.jogamp.opengl.test.junit.util.UITestCase.oneTimeSetUp(UITestCase.java:51) [apply] at com.jogamp.newt.util.MainThread$MainAction.run(MainThread.java:147) [apply] at com.jogamp.newt.util.MainThread.main(MainThread.java:205) [apply] [apply] Result: 2 [echo] Testing com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT [apply] junit.framework.TestListener: tests to run: 2 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] junit.framework.TestListener: addError(com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT, SingletonInstance couldn't get lock within 180000ms) [apply] junit.framework.TestListener: addFailure(com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT, ) [apply] Tests run: 0, Failures: 1, Errors: 1, Time elapsed: 180.105 sec [apply] ------------- Standard Error ----------------- [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] ------------- ---------------- --------------- [apply] [apply] Testcase: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT took 0 sec [apply] Caused an ERROR [apply] SingletonInstance couldn't get lock within 180000ms [apply] java.lang.RuntimeException: SingletonInstance couldn't get lock within 180000ms [apply] at com.jogamp.opengl.test.junit.util.SingletonInstance.lock(SingletonInstance.java:86) [apply] at com.jogamp.opengl.test.junit.util.UITestCase.oneTimeSetUp(UITestCase.java:51) [apply] at com.jogamp.newt.util.MainThread$MainAction.run(MainThread.java:147) [apply] at com.jogamp.newt.util.MainThread.main(MainThread.java:205) [apply] [apply] Testcase: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT took 0 sec [apply] FAILED [apply] [apply] junit.framework.AssertionFailedError: [apply] at com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.releaseClass(TestDrawable01NEWT.java:66) [apply] at com.jogamp.newt.util.MainThread$MainAction.run(MainThread.java:147) [apply] at com.jogamp.newt.util.MainThread.main(MainThread.java:205) [apply] [apply] Result: 2 [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] junit.framework.TestListener: tests to run: 4 [apply] Wait for lock C:\cygwin\tmp\UITestCase.lock [apply] Locked C:\cygwin\tmp\UITestCase.lock [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] junit.framework.TestListener: startTest(testShaderState01Validation) [apply] Detected screen size 1024x768 [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 4, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 1, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], offset 0, alive true] [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 0u 16b 4c, initialSize 4, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 2, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], offset 0, alive true] [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 0u 12b 3c, initialSize 4, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 3, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], offset 0, alive true] [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 0u 16b 4c, initialSize 4, vboUsage 0x88e4, vboTarget 0x8892, vboEnabled true, vboName 4, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], offset 0, alive true] [apply] screen #1 [apply] screen #2 [apply] screen #3 [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] +++junit.framework.TestListener: endTest(testShaderState01Validation) [apply] junit.framework.TestListener: startTest(testShaderState00Per+ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] Detected screen size 1024x768 [apply] formanceSingleKeepEnabled) [apply] screen #1 [apply] testShaderState00PerformanceSingle toggleEnable false: 174.818s: 10000f, 57.2 fps, 17 ms/f [apply] ++++ UITestCase.tearDown: com.jogampjunit.framework.TestListener: endTest(testShaderState00PerformanceSingleKeepEnabled) [apply] junit.framework.TestListener: startTest(te.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShstShaderState00PerformanceSingleToggleEnable) [apply] aderState01NEWT [apply] Detected screen size 1024x768 [apply] screen #1 Build was aborted [WARNINGS] Skipping publisher since build result is ABORTED Recording test results Archiving artifacts ERROR: Failed to archive artifacts: build/jogl-*.7z,build/artifact.properties hudson.util.IOException2: hudson.util.IOException2: Failed to extract c:\JogAmpSlavex64\workspace\jogl\label/win7-x86_64-nvida/build/jogl-*.7z,build/artifact.properties at hudson.FilePath.readFromTar(FilePath.java:1608) at hudson.FilePath.copyRecursiveTo(FilePath.java:1526) at hudson.tasks.ArtifactArchiver.perform(ArtifactArchiver.java:117) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:644) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:623) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.post2(Build.java:159) at hudson.model.AbstractBuild$AbstractRunner.post(AbstractBuild.java:570) at hudson.model.Run.run(Run.java:1386) at hudson.matrix.MatrixRun.run(MatrixRun.java:137) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) Caused by: java.io.IOException at hudson.remoting.FastPipedInputStream.read(FastPipedInputStream.java:175) at hudson.util.HeadBufferingStream.read(HeadBufferingStream.java:61) at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:221) at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:141) at java.util.zip.GZIPInputStream.read(GZIPInputStream.java:92) at org.apache.tools.tar.TarBuffer.readBlock(TarBuffer.java:257) at org.apache.tools.tar.TarBuffer.readRecord(TarBuffer.java:223) at hudson.org.apache.tools.tar.TarInputStream.read(TarInputStream.java:345) at java.io.FilterInputStream.read(FilterInputStream.java:90) at org.apache.commons.io.IOUtils.copyLarge(IOUtils.java:1025) at org.apache.commons.io.IOUtils.copy(IOUtils.java:999) at hudson.util.IOUtils.copy(IOUtils.java:33) at hudson.FilePath.readFromTar(FilePath.java:1600) ... 12 more at hudson.FilePath.copyRecursiveTo(FilePath.java:1533) at hudson.tasks.ArtifactArchiver.perform(ArtifactArchiver.java:117) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:644) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:623) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.post2(Build.java:159) at hudson.model.AbstractBuild$AbstractRunner.post(AbstractBuild.java:570) at hudson.model.Run.run(Run.java:1386) at hudson.matrix.MatrixRun.run(MatrixRun.java:137) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) Caused by: java.util.concurrent.ExecutionException: java.io.IOException: Pipe is already closed at hudson.remoting.Channel$2.adapt(Channel.java:663) at hudson.remoting.Channel$2.adapt(Channel.java:658) at hudson.remoting.FutureAdapter.get(FutureAdapter.java:59) at hudson.FilePath.copyRecursiveTo(FilePath.java:1529) ... 11 more Caused by: java.io.IOException: Pipe is already closed at hudson.remoting.PipeWindow.checkDeath(PipeWindow.java:83) at hudson.remoting.PipeWindow$Real.get(PipeWindow.java:165) at hudson.remoting.ProxyOutputStream._write(ProxyOutputStream.java:118) at hudson.remoting.ProxyOutputStream.write(ProxyOutputStream.java:103) at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:109) at java.util.zip.DeflaterOutputStream.deflate(DeflaterOutputStream.java:161) at java.util.zip.DeflaterOutputStream.write(DeflaterOutputStream.java:118) at java.util.zip.GZIPOutputStream.write(GZIPOutputStream.java:72) at java.io.BufferedOutputStream.write(BufferedOutputStream.java:105) at org.apache.tools.tar.TarBuffer.writeBlock(TarBuffer.java:410) at org.apache.tools.tar.TarBuffer.writeRecord(TarBuffer.java:351) at hudson.org.apache.tools.tar.TarOutputStream.writeEOFRecord(TarOutputStream.java:356) at hudson.org.apache.tools.tar.TarOutputStream.finish(TarOutputStream.java:137) at hudson.org.apache.tools.tar.TarOutputStream.close(TarOutputStream.java:149) at hudson.util.io.TarArchiver.close(TarArchiver.java:114) at hudson.FilePath.writeToTar(FilePath.java:1580) at hudson.FilePath.access$900(FilePath.java:163) at hudson.FilePath$33.invoke(FilePath.java:1519) at hudson.FilePath$33.invoke(FilePath.java:1516) at hudson.FilePath$FileCallableWrapper.call(FilePath.java:1940) at hudson.remoting.UserRequest.perform(UserRequest.java:114) at hudson.remoting.UserRequest.perform(UserRequest.java:48) at hudson.remoting.Request$2.run(Request.java:270) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at hudson.remoting.Engine$1$1.run(Engine.java:59) at java.lang.Thread.run(Thread.java:662) Caused by: java.io.IOException: Pipe is already closed at hudson.remoting.FastPipedOutputStream.write(FastPipedOutputStream.java:147) at hudson.remoting.FastPipedOutputStream.write(FastPipedOutputStream.java:131) at hudson.remoting.ProxyOutputStream$Chunk$1.run(ProxyOutputStream.java:185) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) ... 1 more Caused by: hudson.remoting.FastPipedInputStream$ClosedBy: The pipe was closed at... at hudson.remoting.FastPipedInputStream.close(FastPipedInputStream.java:112) at java.io.FilterInputStream.close(FilterInputStream.java:155) at java.util.zip.InflaterInputStream.close(InflaterInputStream.java:210) at java.util.zip.GZIPInputStream.close(GZIPInputStream.java:113) at org.apache.tools.tar.TarBuffer.close(TarBuffer.java:456) at hudson.org.apache.tools.tar.TarInputStream.close(TarInputStream.java:110) at hudson.FilePath.readFromTar(FilePath.java:1610) at hudson.FilePath.copyRecursiveTo(FilePath.java:1526) at hudson.tasks.ArtifactArchiver.perform(ArtifactArchiver.java:117) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:644) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:623) at hudson.model.AbstractBuild$AbstractRunner.performAllBuildSteps(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.post2(Build.java:159) at hudson.model.AbstractBuild$AbstractRunner.post(AbstractBuild.java:570) at hudson.model.Run.run(Run.java:1386) at hudson.matrix.MatrixRun.run(MatrixRun.java:137) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:145) No emails were triggered. Notifying upstream projects of job completion Finished: ABORTED