Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked
Standard Error
SLOCK 1329202313886 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1329202315888 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked Detected screen origin 0 / 0, size 1920 x 1200 WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - ...[truncated 9190 chars]...[], surfaceLock <56c163f, 7b2884e0>[count 1, qsz 0, owner <Thread-6>], windowLock <212bcd4b, 42b307f0>[count 1, qsz 0, owner <Thread-6>]]], lock <77ce3fc5, 5bcdbf6>[count 1, qsz 0, owner <Thread-6>]] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.126s: 600f, 4761.9 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1329202318143 --- localhost/127.0.0.1:59999 - Unlock ok