Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1329272820566 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1329272830570 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation Detected screen origin 0 / 0, size 1920 x 1200 WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.0, ha...[truncated 9723 chars]...eyListeners num 0 [], surfaceLock <7455d93d, 30296f76>[count 1, qsz 0, owner <Thread-8>], windowLock <7054c4ad, 4d3c7378>[count 1, qsz 0, owner <Thread-8>]]], lock <3bc0f2e5, 788ab708>[count 1, qsz 0, owner <Thread-8>]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.109s: 600f, 5504.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1329272832612 --- localhost/127.0.0.1:59999 - Unlock ok