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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked

Took 0.49 sec.

Standard Error

SLOCK 1329311232274 ??? localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1329311253280 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
Detected screen origin 0 / 0, size 1920 x 1200
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - ...[truncated 9160 chars]...[], surfaceLock <513c6a22, 555c07d8>[count 1, qsz 0, owner <Thread-6>], windowLock <d0721b0, 4f34b07e>[count 1, qsz 0, owner <Thread-6>]]], lock <c2f48d2, 7455d93d>[count 1, qsz 0, owner <Thread-6>]] 
screen #1
screen #2
screen #1
screen #2
testShaderState01PerformanceDouble: 0.128s: 600f, 4687.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
SLOCK 1329311255389 --- localhost/127.0.0.1:59999 - Unlock ok