Passed
com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.testA01GLDefault
Standard Output
GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, hardware)], GL3bc true [3.3 (Compatibility profile, arb, ES2 compatible, hardware)], GL3 true [3.3 (Core profile, arb, ES2 compatible, hardware)], GL2 true [3.0 (Compatibility profile, arb, ES2 compatible, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] GLProfile Default: GLProfile[GL4bc/GL4bc.hw] GLProfile GL2: GLProfile[GL2/GL2.hw]
Standard Error
Thread-0 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1330067898945 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - testA01GLDefault *** device: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0] *** window handle: 0xc20210 *** ProxySurface: GDISurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, u...[truncated 2614 chars]... GLProfile[GL2/GL2.hw]], chosen GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, windowHandle 0x2f01ee, surfaceHandle 0x0, size 640x480, surfaceLock <7d742700, 54acb158>[count 0, qsz 0, owner <NULL>]]] resize: glok true paint: glok true ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test02GL2 SLOCK 1330067900989 --- localhost/127.0.0.1:59999 - Unlock ok