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Passed

com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.testA01GLDefault

Took 0.62 sec.

Standard Output

GLProfile Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, hardware)], GL3bc true [3.3 (Compatibility profile, arb, ES2 compatible, hardware)], GL3 true [3.3 (Core profile, arb, ES2 compatible, hardware)], GL2 true [3.0 (Compatibility profile, arb, ES2 compatible, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]]
GLProfile Default: GLProfile[GL4bc/GL4bc.hw]
GLProfile GL2: GLProfile[GL2/GL2.hw]

Standard Error

Thread-0 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1330067898945 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - testA01GLDefault
*** device: WindowsGraphicsDevice[type Windows, connection decon, unitID 0, handle 0x0]
*** window handle: 0xc20210
*** ProxySurface: GDISurface[config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type Windows, connection decon, u...[truncated 2614 chars]... GLProfile[GL2/GL2.hw]],
	chosen    GLCaps[7 arb: on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, windowHandle 0x2f01ee, surfaceHandle 0x0, size 640x480, surfaceLock <7d742700, 54acb158>[count 0, qsz 0, owner <NULL>]]]
resize: glok true
paint: glok true
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test02GL2
SLOCK 1330067900989 --- localhost/127.0.0.1:59999 - Unlock ok