Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK 1330104746420 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1330104749423 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.0, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@1f950...[truncated 9611 chars]...eyListeners num 0 [], surfaceLock <77d2b01b, 2927fa12>[count 1, qsz 0, owner <Thread-8>], windowLock <7f92c8d9, 7dc05ffd>[count 1, qsz 0, owner <Thread-8>]]], lock <60de1b8a, 15e232b5>[count 1, qsz 0, owner <Thread-8>]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.107s: 600f, 5607.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1330104751375 --- localhost/127.0.0.1:59999 - Unlock ok