Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked
Standard Error
SLOCK 1330104753142 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1330104755152 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.0, handle 0x20000, jogamp.opengl.gl4.GL4bcI...[truncated 9032 chars]...], surfaceLock <2bb5340c, 56c163f>[count 1, qsz 0, owner <Thread-6>], windowLock <7b2884e0, 212bcd4b>[count 1, qsz 0, owner <Thread-6>]]], lock <42b307f0, 77ce3fc5>[count 1, qsz 0, owner <Thread-6>]] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.131s: 600f, 4580.1 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1330104757172 --- localhost/127.0.0.1:59999 - Unlock ok