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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble

Took 0.21 sec.

Standard Error

Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1330199695417 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.0, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@203fa5ac,
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory...[truncated 9492 chars]...KeyListeners num 0 [], surfaceLock <edb4fa2, 60491c4c>[count 1, qsz 0, owner <Thread-8>], windowLock <5fe0f2f6, 296f25a7>[count 1, qsz 0, owner <Thread-8>]]], lock <40110c31, 1f3785d3>[count 1, qsz 0, owner <Thread-8>]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.106s: 600f, 5660.3 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1330199697423 --- localhost/127.0.0.1:59999 - Unlock ok