Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1330199695417 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.0, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@203fa5ac, Drawable: WindowsOnscreenWGLDrawable[Realized true, Factory...[truncated 9492 chars]...KeyListeners num 0 [], surfaceLock <edb4fa2, 60491c4c>[count 1, qsz 0, owner <Thread-8>], windowLock <5fe0f2f6, 296f25a7>[count 1, qsz 0, owner <Thread-8>]]], lock <40110c31, 1f3785d3>[count 1, qsz 0, owner <Thread-8>]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.106s: 600f, 5660.3 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1330199697423 --- localhost/127.0.0.1:59999 - Unlock ok