| getBoundBuffer(int target) | com.jogamp.opengl.GLBase | |
| getBoundFramebuffer(int target) | com.jogamp.opengl.GLBase | |
| getBufferStorage(int bufferName) | com.jogamp.opengl.GLBase | |
| getContext() | com.jogamp.opengl.GLBase | |
| getDefaultDrawBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultDrawFramebuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadBuffer() | com.jogamp.opengl.GLBase | |
| getDefaultReadFramebuffer() | com.jogamp.opengl.GLBase | |
| getDownstreamGL() | com.jogamp.opengl.GLBase | |
| getExtension(String extensionName) | com.jogamp.opengl.GLBase | |
| getGL() | com.jogamp.opengl.GLBase | |
| getGL2() | com.jogamp.opengl.GLBase | |
| getGL2ES1() | com.jogamp.opengl.GLBase | |
| getGL2ES2() | com.jogamp.opengl.GLBase | |
| getGL2ES3() | com.jogamp.opengl.GLBase | |
| getGL2GL3() | com.jogamp.opengl.GLBase | |
| getGL3() | com.jogamp.opengl.GLBase | |
| getGL3bc() | com.jogamp.opengl.GLBase | |
| getGL3ES3() | com.jogamp.opengl.GLBase | |
| getGL4() | com.jogamp.opengl.GLBase | |
| getGL4bc() | com.jogamp.opengl.GLBase | |
| getGL4ES3() | com.jogamp.opengl.GLBase | |
| getGLES1() | com.jogamp.opengl.GLBase | |
| getGLES2() | com.jogamp.opengl.GLBase | |
| getGLES3() | com.jogamp.opengl.GLBase | |
| getGLProfile() | com.jogamp.opengl.GLBase | |
| getMaxRenderbufferSamples() | com.jogamp.opengl.GLBase | |
| getPlatformGLExtensions() | com.jogamp.opengl.GLBase | |
| getRootGL() | com.jogamp.opengl.GLBase | |
| getSwapInterval() | com.jogamp.opengl.GLBase | |
| GL_ACTIVE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_ATTRIBUTES | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_ACTIVE_SUBROUTINE_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINE_UNIFORMS | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_ACTIVE_TEXTURE | com.jogamp.opengl.GL | static |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_ACTIVE_UNIFORM_MAX_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES2 | static |
| GL_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_ALIASED_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_ALIASED_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_ALL_BARRIER_BITS | com.jogamp.opengl.GL2ES3 | static |
| GL_ALL_SHADER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_ALPHA | com.jogamp.opengl.GL | static |
| GL_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_ALPHA_BITS | com.jogamp.opengl.GL | static |
| GL_ALREADY_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_ALWAYS | com.jogamp.opengl.GL | static |
| GL_AND | com.jogamp.opengl.GL | static |
| GL_AND_INVERTED | com.jogamp.opengl.GL | static |
| GL_AND_REVERSE | com.jogamp.opengl.GL | static |
| GL_ANY_SAMPLES_PASSED | com.jogamp.opengl.GL2ES2 | static |
| GL_ANY_SAMPLES_PASSED_CONSERVATIVE | com.jogamp.opengl.GL2ES2 | static |
| GL_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_ATOMIC_COUNTER_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_ATTACHED_SHADERS | com.jogamp.opengl.GL2ES2 | static |
| GL_AUTO_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_BACK | com.jogamp.opengl.GL | static |
| GL_BACK_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_BACK_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_BGR | com.jogamp.opengl.GL | static |
| GL_BGR_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BGRA | com.jogamp.opengl.GL | static |
| GL_BGRA8 | com.jogamp.opengl.GL | static |
| GL_BGRA_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BLEND | com.jogamp.opengl.GL | static |
| GL_BLEND_ADVANCED_COHERENT_KHR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_BLEND_DST | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_DST_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_EQUATION_RGB | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_BLEND_SRC_RGB | com.jogamp.opengl.GL | static |
| GL_BLOCK_INDEX | com.jogamp.opengl.GL3ES3 | static |
| GL_BLUE | com.jogamp.opengl.GL2ES3 | static |
| GL_BLUE_BITS | com.jogamp.opengl.GL | static |
| GL_BLUE_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_BOOL | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_BOOL_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_BUFFER | com.jogamp.opengl.GL2ES2 | static |
| GL_BUFFER_ACCESS | com.jogamp.opengl.GL | static |
| GL_BUFFER_ACCESS_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_DATA_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_BUFFER_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_BUFFER_MAP_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_MAP_POINTER | com.jogamp.opengl.GL | static |
| GL_BUFFER_MAPPED | com.jogamp.opengl.GL | static |
| GL_BUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_BUFFER_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_BUFFER_USAGE | com.jogamp.opengl.GL | static |
| GL_BUFFER_VARIABLE | com.jogamp.opengl.GL3ES3 | static |
| GL_BYTE | com.jogamp.opengl.GL | static |
| GL_CAVEAT_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_CCW | com.jogamp.opengl.GL | static |
| GL_CLAMP_READ_COLOR | com.jogamp.opengl.GL2GL3 | static |
| GL_CLAMP_TO_BORDER | com.jogamp.opengl.GL2ES2 | static |
| GL_CLAMP_TO_EDGE | com.jogamp.opengl.GL | static |
| GL_CLEAR | com.jogamp.opengl.GL | static |
| GL_CLEAR_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE0 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE1 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE2 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE3 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE4 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE5 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE6 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIP_DISTANCE7 | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIPPING_INPUT_PRIMITIVES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_CLIPPING_OUTPUT_PRIMITIVES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ATTACHMENT0 | com.jogamp.opengl.GL | static |
| GL_COLOR_ATTACHMENT1 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT10 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT11 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT12 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT13 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT14 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT15 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT16 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT17 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT18 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT19 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT20 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT21 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT22 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT23 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT24 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT25 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT26 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT27 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT28 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT29 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT30 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT31 | com.jogamp.opengl.GL2ES3 | static |
| GL_COLOR_ATTACHMENT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT5 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT6 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT7 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT8 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_ATTACHMENT9 | com.jogamp.opengl.GL2ES2 | static |
| GL_COLOR_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_COLOR_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_COLOR_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_ENCODING | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_LOGIC_OP | com.jogamp.opengl.GL | static |
| GL_COLOR_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_COLOR_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_COLORBURN | com.jogamp.opengl.GL3ES3 | static |
| GL_COLORDODGE | com.jogamp.opengl.GL3ES3 | static |
| GL_COMMAND_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPARE_REF_TO_TEXTURE | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_COMPILE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_COMPRESSED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_RGBA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_10x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_12x12_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_4x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_5x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_6x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_RGBA_ASTC_8x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | com.jogamp.opengl.GL | static |
| GL_COMPRESSED_SIGNED_R11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RED_RGTC1 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SIGNED_RG11_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SIGNED_RG_RGTC2 | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_COMPRESSED_SRGB_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | com.jogamp.opengl.GL3 | static |
| GL_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_COMPUTE_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_CONDITION_SATISFIED | com.jogamp.opengl.GL3ES3 | static |
| GL_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_COMPATIBILITY_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_CORE_PROFILE_BIT | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_FLAG_DEBUG_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR | com.jogamp.opengl.GL2GL3 | static |
| GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_FLAGS | com.jogamp.opengl.GL2ES3 | static |
| GL_CONTEXT_LOST | com.jogamp.opengl.GL3ES3 | static |
| GL_CONTEXT_PROFILE_MASK | com.jogamp.opengl.GL3 | static |
| GL_CONTEXT_ROBUST_ACCESS | com.jogamp.opengl.GL2ES2 | static |
| GL_CONTINUOUS_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_COPY | com.jogamp.opengl.GL | static |
| GL_COPY_INVERTED | com.jogamp.opengl.GL | static |
| GL_COPY_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_READ_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_COPY_WRITE_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_CULL_FACE | com.jogamp.opengl.GL | static |
| GL_CULL_FACE_MODE | com.jogamp.opengl.GL | static |
| GL_CURRENT_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_CURRENT_VERTEX_ATTRIB | com.jogamp.opengl.GL2ES2 | static |
| GL_CW | com.jogamp.opengl.GL | static |
| GL_DARKEN | com.jogamp.opengl.GL3ES3 | static |
| GL_DEBUG_CALLBACK_FUNCTION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CALLBACK_USER_PARAM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_CATEGORY_API_ERROR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_APPLICATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_DEPRECATION_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_OTHER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_PERFORMANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_OUTPUT_SYNCHRONOUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_HIGH_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_LOW | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_LOW_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_MEDIUM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SEVERITY_MEDIUM_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEBUG_SEVERITY_NOTIFICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_API | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_APPLICATION | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_THIRD_PARTY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_SOURCE_WINDOW_SYSTEM | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_ERROR | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_MARKER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_OTHER | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PERFORMANCE | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_POP_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PORTABILITY | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_PUSH_GROUP | com.jogamp.opengl.GL2ES2 | static |
| GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR | com.jogamp.opengl.GL2ES2 | static |
| GL_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_DECR | com.jogamp.opengl.GL | static |
| GL_DECR_WRAP | com.jogamp.opengl.GL | static |
| GL_DELETE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH24_STENCIL8 | com.jogamp.opengl.GL | static |
| GL_DEPTH32F_STENCIL8 | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_DEPTH_BITS | com.jogamp.opengl.GL | static |
| GL_DEPTH_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_DEPTH_CLAMP | com.jogamp.opengl.GL3 | static |
| GL_DEPTH_CLAMP_FAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLAMP_NEAR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT | com.jogamp.opengl.GL2ES2 | static |
| GL_DEPTH_COMPONENT16 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT24 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32 | com.jogamp.opengl.GL | static |
| GL_DEPTH_COMPONENT32F | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_FUNC | com.jogamp.opengl.GL | static |
| GL_DEPTH_RANGE | com.jogamp.opengl.GL | static |
| GL_DEPTH_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DEPTH_STENCIL | com.jogamp.opengl.GL | static |
| GL_DEPTH_STENCIL_ATTACHMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_STENCIL_TEXTURE_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_DEPTH_TEST | com.jogamp.opengl.GL | static |
| GL_DEPTH_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_DIFFERENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_DISCRETE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_DISPATCH_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DISPATCH_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DITHER | com.jogamp.opengl.GL | static |
| GL_DONT_CARE | com.jogamp.opengl.GL | static |
| GL_DOUBLE | com.jogamp.opengl.GL2GL3 | static |
| GL_DOUBLE_MAT2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT2x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT3x4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_MAT4x3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC2 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC3 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLE_VEC4 | com.jogamp.opengl.GL3 | static |
| GL_DOUBLEBUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_BUFFER0 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER1 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER10 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER11 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER12 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER13 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER14 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER15 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER2 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER3 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER4 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER5 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER6 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER7 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER8 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_BUFFER9 | com.jogamp.opengl.GL2ES2 | static |
| GL_DRAW_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_DRAW_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_DRAW_INDIRECT_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_DRAW_INDIRECT_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DRAW_INDIRECT_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_DYNAMIC_DRAW | com.jogamp.opengl.GL | static |
| GL_DYNAMIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_EDGE_FLAG_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EDGE_FLAG_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_ELEMENT_ARRAY_BUFFER | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_ELEMENT_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_ELEMENT_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_EQUAL | com.jogamp.opengl.GL | static |
| GL_EQUIV | com.jogamp.opengl.GL | static |
| GL_EXCLUSION | com.jogamp.opengl.GL3ES3 | static |
| GL_EXTENSIONS | com.jogamp.opengl.GL | static |
| GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_FACTOR_MAX_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_FACTOR_MIN_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_FALSE | com.jogamp.opengl.GL | static |
| GL_FASTEST | com.jogamp.opengl.GL | static |
| GL_FILL | com.jogamp.opengl.GL2GL3 | static |
| GL_FILTER | com.jogamp.opengl.GL2GL3 | static |
| GL_FIRST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_FIRST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FIXED | com.jogamp.opengl.GL | static |
| GL_FIXED_ONLY | com.jogamp.opengl.GL2GL3 | static |
| GL_FLOAT | com.jogamp.opengl.GL | static |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT2x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT2x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT3x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT3x4 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_MAT4x2 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_MAT4x3 | com.jogamp.opengl.GL2ES3 | static |
| GL_FLOAT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_FLOAT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_FOG_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FOG_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_FRACTIONAL_EVEN | com.jogamp.opengl.GL3ES3 | static |
| GL_FRACTIONAL_ODD | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_INTERPOLATION_OFFSET_BITS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAGMENT_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAGMENT_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_BLEND | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_COMPLETE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_DEFAULT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_DEFAULT_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_FORMATS | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | com.jogamp.opengl.GL3ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | com.jogamp.opengl.GL3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_RENDERABLE_LAYERED | com.jogamp.opengl.GL2GL3 | static |
| GL_FRAMEBUFFER_SRGB | com.jogamp.opengl.GL | static |
| GL_FRAMEBUFFER_UNDEFINED | com.jogamp.opengl.GL2ES3 | static |
| GL_FRAMEBUFFER_UNSUPPORTED | com.jogamp.opengl.GL | static |
| GL_FRONT | com.jogamp.opengl.GL | static |
| GL_FRONT_AND_BACK | com.jogamp.opengl.GL | static |
| GL_FRONT_FACE | com.jogamp.opengl.GL | static |
| GL_FRONT_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_FRONT_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_FULL_SUPPORT | com.jogamp.opengl.GL2GL3 | static |
| GL_FUNC_ADD | com.jogamp.opengl.GL | static |
| GL_FUNC_REVERSE_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_FUNC_SUBTRACT | com.jogamp.opengl.GL | static |
| GL_GENERATE_MIPMAP_HINT | com.jogamp.opengl.GL | static |
| GL_GEOMETRY_INPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_INPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_OUTPUT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_OUTPUT_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEOMETRY_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_GEOMETRY_VERTICES_OUT | com.jogamp.opengl.GL3ES3 | static |
| GL_GEOMETRY_VERTICES_OUT_ARB | com.jogamp.opengl.GL3 | static |
| GL_GEQUAL | com.jogamp.opengl.GL | static |
| GL_GET_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_GET_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_GPU_DISJOINT | com.jogamp.opengl.GL2ES2 | static |
| GL_GREATER | com.jogamp.opengl.GL | static |
| GL_GREEN | com.jogamp.opengl.GL2ES3 | static |
| GL_GREEN_BITS | com.jogamp.opengl.GL | static |
| GL_GREEN_INTEGER | com.jogamp.opengl.GL2GL3 | static |
| GL_GUILTY_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_HALF_FLOAT | com.jogamp.opengl.GL | static |
| GL_HARDLIGHT | com.jogamp.opengl.GL3ES3 | static |
| GL_HIGH_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_HIGH_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_HSL_COLOR | com.jogamp.opengl.GL3ES3 | static |
| GL_HSL_HUE | com.jogamp.opengl.GL3ES3 | static |
| GL_HSL_LUMINOSITY | com.jogamp.opengl.GL3ES3 | static |
| GL_HSL_SATURATION | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_ACCESS | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LAYERED | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BINDING_NAME | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CLASS_10_10_10_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_11_11_10 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_1_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_2_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_16 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_32 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CLASS_4_X_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_FORMAT_COMPATIBILITY_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_IMAGE_PIXEL_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_PIXEL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMAGE_TEXEL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT | com.jogamp.opengl.GL | static |
| GL_IMPLEMENTATION_COLOR_READ_TYPE | com.jogamp.opengl.GL | static |
| GL_INCR | com.jogamp.opengl.GL | static |
| GL_INCR_WRAP | com.jogamp.opengl.GL | static |
| GL_INDEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INDEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_INFO_LOG_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_INNOCENT_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_2_10_10_10_REV | com.jogamp.opengl.GL3ES3 | static |
| GL_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_INT_VEC2 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC3 | com.jogamp.opengl.GL2ES2 | static |
| GL_INT_VEC4 | com.jogamp.opengl.GL2ES2 | static |
| GL_INTERLEAVED_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_INTERNALFORMAT_ALPHA_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_ALPHA_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_BLUE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_DEPTH_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_GREEN_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_PREFERRED | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_RED_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SHARED_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_STENCIL_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_INTERNALFORMAT_SUPPORTED | com.jogamp.opengl.GL2GL3 | static |
| GL_INVALID_ENUM | com.jogamp.opengl.GL | static |
| GL_INVALID_FRAMEBUFFER_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_INVALID_OPERATION | com.jogamp.opengl.GL | static |
| GL_INVALID_VALUE | com.jogamp.opengl.GL | static |
| GL_INVERT | com.jogamp.opengl.GL | static |
| GL_IS_PER_PATCH | com.jogamp.opengl.GL3ES3 | static |
| GL_IS_ROW_MAJOR | com.jogamp.opengl.GL3ES3 | static |
| GL_ISOLINES | com.jogamp.opengl.GL3ES3 | static |
| GL_KEEP | com.jogamp.opengl.GL | static |
| GL_LAST_VERTEX_CONVENTION | com.jogamp.opengl.GL2ES3 | static |
| GL_LAST_VERTEX_CONVENTION_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LAYER_PROVOKING_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LEQUAL | com.jogamp.opengl.GL | static |
| GL_LESS | com.jogamp.opengl.GL | static |
| GL_LIGHTEN | com.jogamp.opengl.GL3ES3 | static |
| GL_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_LOOP | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH | com.jogamp.opengl.GL | static |
| GL_LINE_SMOOTH_HINT | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP | com.jogamp.opengl.GL | static |
| GL_LINE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINE_WIDTH | com.jogamp.opengl.GL | static |
| GL_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_LINE_WIDTH_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_LINEAR_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_LINES | com.jogamp.opengl.GL | static |
| GL_LINES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_LINES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_LINES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_LINK_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_LOCATION | com.jogamp.opengl.GL3ES3 | static |
| GL_LOGIC_OP_MODE | com.jogamp.opengl.GL | static |
| GL_LOSE_CONTEXT_ON_RESET | com.jogamp.opengl.GL | static |
| GL_LOW_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOW_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_LOWER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_LUMINANCE | com.jogamp.opengl.GL | static |
| GL_LUMINANCE16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE32F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE4_ALPHA4 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA16F | com.jogamp.opengl.GL | static |
| GL_LUMINANCE_ALPHA32F | com.jogamp.opengl.GL | static |
| GL_MAJOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MANUAL_GENERATE_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MAP_FLUSH_EXPLICIT_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_INVALIDATE_RANGE_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_READ_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_UNSYNCHRONIZED_BIT | com.jogamp.opengl.GL | static |
| GL_MAP_WRITE_BIT | com.jogamp.opengl.GL | static |
| GL_MATRIX_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_3D_TEXTURE_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_ARRAY_TEXTURE_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_CLIP_DISTANCES | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COLOR_ATTACHMENTS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COLOR_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_DIMENSIONS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_COMBINED_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_ATOMIC_COUNTERS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_COUNT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_COMPUTE_WORK_GROUP_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_DEBUG_GROUP_STACK_DEPTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEBUG_LOGGED_MESSAGES_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEBUG_MESSAGE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_DEPTH_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DRAW_BUFFERS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_DUAL_SOURCE_DRAW_BUFFERS | com.jogamp.opengl.GL3 | static |
| GL_MAX_ELEMENT_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_ELEMENTS_VERTICES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_FRAMEBUFFER_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_LAYERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_SAMPLES | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_FRAMEBUFFER_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_SHADER_INVOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_IMAGE_SAMPLES | com.jogamp.opengl.GL3 | static |
| GL_MAX_IMAGE_UNITS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_INTEGER_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LABEL_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_LAYERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_RECTANGLE_TEXTURE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_RENDERBUFFER_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_SAMPLE_MASK_WORDS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_SAMPLES | com.jogamp.opengl.GL | static |
| GL_MAX_SERVER_WAIT_TIMEOUT | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_BUFFER_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SHADER_STORAGE_BLOCK_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SPARSE_TEXTURE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3 | static |
| GL_MAX_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_GEN_LEVEL | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TESS_PATCH_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_MAX_TEXTURE_SIZE | com.jogamp.opengl.GL | static |
| GL_MAX_TRANSFORM_FEEDBACK_BUFFERS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BLOCK_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_BUFFER_BINDINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_UNIFORM_LOCATIONS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VARYING_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VARYING_FLOATS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VARYING_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATOMIC_COUNTERS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_ATTRIB_BINDINGS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIB_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_ATTRIBS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_IMAGE_UNIFORMS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS | com.jogamp.opengl.GL3ES3 | static |
| GL_MAX_VERTEX_STREAMS | com.jogamp.opengl.GL2GL3 | static |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_UNIFORM_BLOCKS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS | com.jogamp.opengl.GL2ES3 | static |
| GL_MAX_VERTEX_UNIFORM_VECTORS | com.jogamp.opengl.GL2ES2 | static |
| GL_MAX_VERTEX_VARYING_COMPONENTS_ARB | com.jogamp.opengl.GL3 | static |
| GL_MAX_VIEWPORT_DIMS | com.jogamp.opengl.GL | static |
| GL_MAX_VIEWPORTS | com.jogamp.opengl.GL3 | static |
| GL_MAX_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_MEDIUM_FLOAT | com.jogamp.opengl.GL2ES2 | static |
| GL_MEDIUM_INT | com.jogamp.opengl.GL2ES2 | static |
| GL_MIN | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_FRAGMENT_INTERPOLATION_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_MAP_BUFFER_ALIGNMENT | com.jogamp.opengl.GL2GL3 | static |
| GL_MIN_PROGRAM_TEXEL_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_MIN_SAMPLE_SHADING_VALUE | com.jogamp.opengl.GL2ES3 | static |
| GL_MINOR_VERSION | com.jogamp.opengl.GL2ES3 | static |
| GL_MIPMAP | com.jogamp.opengl.GL2GL3 | static |
| GL_MIRRORED_REPEAT | com.jogamp.opengl.GL | static |
| GL_MULTIPLY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE | com.jogamp.opengl.GL | static |
| GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL3ES3 | static |
| GL_MULTISAMPLE_LINE_WIDTH_RANGE | com.jogamp.opengl.GL3ES3 | static |
| GL_NAME_LENGTH | com.jogamp.opengl.GL3ES3 | static |
| GL_NAMED_STRING_LENGTH_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAMED_STRING_TYPE_ARB | com.jogamp.opengl.GL3 | static |
| GL_NAND | com.jogamp.opengl.GL | static |
| GL_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_LINEAR | com.jogamp.opengl.GL | static |
| GL_NEAREST_MIPMAP_NEAREST | com.jogamp.opengl.GL | static |
| GL_NEVER | com.jogamp.opengl.GL | static |
| GL_NICEST | com.jogamp.opengl.GL | static |
| GL_NO_ERROR | com.jogamp.opengl.GL | static |
| GL_NO_RESET_NOTIFICATION | com.jogamp.opengl.GL | static |
| GL_NONE | com.jogamp.opengl.GL | static |
| GL_NOOP | com.jogamp.opengl.GL | static |
| GL_NOR | com.jogamp.opengl.GL | static |
| GL_NORMAL_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NORMAL_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_NOTEQUAL | com.jogamp.opengl.GL | static |
| GL_NUM_ACTIVE_VARIABLES | com.jogamp.opengl.GL3ES3 | static |
| GL_NUM_COMPATIBLE_SUBROUTINES | com.jogamp.opengl.GL3 | static |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS | com.jogamp.opengl.GL | static |
| GL_NUM_EXTENSIONS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SAMPLE_COUNTS | com.jogamp.opengl.GL2ES3 | static |
| GL_NUM_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_NUM_SPARSE_LEVELS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_NUM_VIRTUAL_PAGE_SIZES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_OBJECT_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_ONE | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_CONSTANT_ALPHA | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_CONSTANT_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_ONE_MINUS_DST_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_DST_COLOR | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC1_ALPHA | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_ONE_MINUS_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_ONE_MINUS_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_OR | com.jogamp.opengl.GL | static |
| GL_OR_INVERTED | com.jogamp.opengl.GL | static |
| GL_OR_REVERSE | com.jogamp.opengl.GL | static |
| GL_OUT_OF_MEMORY | com.jogamp.opengl.GL | static |
| GL_OVERLAY | com.jogamp.opengl.GL3ES3 | static |
| GL_PACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_PACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_ROW_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_IMAGES | com.jogamp.opengl.GL2GL3 | static |
| GL_PACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SKIP_ROWS | com.jogamp.opengl.GL2ES3 | static |
| GL_PACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_PATCH_DEFAULT_INNER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_DEFAULT_OUTER_LEVEL | com.jogamp.opengl.GL3 | static |
| GL_PATCH_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_PATCHES | com.jogamp.opengl.GL3ES3 | static |
| GL_PIXEL_BUFFER_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_PACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_PIXEL_UNPACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_FADE_THRESHOLD_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE | com.jogamp.opengl.GL | static |
| GL_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SIZE_RANGE | com.jogamp.opengl.GL2GL3 | static |
| GL_POINT_SPRITE_COORD_ORIGIN | com.jogamp.opengl.GL2GL3 | static |
| GL_POINTS | com.jogamp.opengl.GL | static |
| GL_POLYGON_MODE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_FACTOR | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_FILL | com.jogamp.opengl.GL | static |
| GL_POLYGON_OFFSET_LINE | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_POINT | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_OFFSET_UNITS | com.jogamp.opengl.GL | static |
| GL_POLYGON_SMOOTH | com.jogamp.opengl.GL2GL3 | static |
| GL_POLYGON_SMOOTH_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_BOUNDING_BOX | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVE_RESTART_FIXED_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | com.jogamp.opengl.GL3ES3 | static |
| GL_PRIMITIVE_RESTART_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PRIMITIVES_GENERATED | com.jogamp.opengl.GL2ES3 | static |
| GL_PRIMITIVES_SUBMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_PROGRAM | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_BINARY_RETRIEVABLE_HINT | com.jogamp.opengl.GL2ES3 | static |
| GL_PROGRAM_INPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_OUTPUT | com.jogamp.opengl.GL3ES3 | static |
| GL_PROGRAM_PIPELINE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_PIPELINE_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_POINT_SIZE_ARB | com.jogamp.opengl.GL3 | static |
| GL_PROGRAM_SEPARABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROVOKING_VERTEX | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_PROXY_TEXTURE_3D | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_PROXY_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_QUADS | com.jogamp.opengl.GL2ES3 | static |
| GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | com.jogamp.opengl.GL2GL3 | static |
| GL_QUERY | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_BY_REGION_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_BY_REGION_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_COUNTER_BITS | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_NO_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_QUERY_RESULT | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_RESULT_AVAILABLE | com.jogamp.opengl.GL2ES2 | static |
| GL_QUERY_WAIT | com.jogamp.opengl.GL2ES3 | static |
| GL_R11F_G11F_B10F | com.jogamp.opengl.GL2ES3 | static |
| GL_R16 | com.jogamp.opengl.GL2GL3 | static |
| GL_R16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_R16F | com.jogamp.opengl.GL | static |
| GL_R16I | com.jogamp.opengl.GL2ES3 | static |
| GL_R16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R32F | com.jogamp.opengl.GL | static |
| GL_R32I | com.jogamp.opengl.GL2ES3 | static |
| GL_R32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_R3_G3_B2 | com.jogamp.opengl.GL2GL3 | static |
| GL_R8 | com.jogamp.opengl.GL | static |
| GL_R8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_R8I | com.jogamp.opengl.GL2ES3 | static |
| GL_R8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RASTERIZER_DISCARD | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_FRAMEBUFFER | com.jogamp.opengl.GL | static |
| GL_READ_FRAMEBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_READ_ONLY | com.jogamp.opengl.GL2ES3 | static |
| GL_READ_PIXELS | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_PIXELS_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_READ_WRITE | com.jogamp.opengl.GL2ES3 | static |
| GL_RED | com.jogamp.opengl.GL2ES2 | static |
| GL_RED_BITS | com.jogamp.opengl.GL | static |
| GL_RED_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_REFERENCED_BY_COMPUTE_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_RENDERBUFFER | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_ALPHA_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BINDING | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_BLUE_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_DEPTH_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_GREEN_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_HEIGHT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_INTERNAL_FORMAT | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_RED_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_SAMPLES | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_STENCIL_SIZE | com.jogamp.opengl.GL | static |
| GL_RENDERBUFFER_WIDTH | com.jogamp.opengl.GL | static |
| GL_RENDERER | com.jogamp.opengl.GL | static |
| GL_REPEAT | com.jogamp.opengl.GL | static |
| GL_REPLACE | com.jogamp.opengl.GL | static |
| GL_REPLACE_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_RESET_NOTIFICATION_STRATEGY | com.jogamp.opengl.GL | static |
| GL_RG | com.jogamp.opengl.GL2ES2 | static |
| GL_RG16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RG16F | com.jogamp.opengl.GL | static |
| GL_RG16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32F | com.jogamp.opengl.GL | static |
| GL_RG32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8 | com.jogamp.opengl.GL | static |
| GL_RG8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RG8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RG_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB | com.jogamp.opengl.GL | static |
| GL_RGB10 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2 | com.jogamp.opengl.GL | static |
| GL_RGB10_A2UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB16F | com.jogamp.opengl.GL | static |
| GL_RGB16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32F | com.jogamp.opengl.GL | static |
| GL_RGB32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB4 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB5 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGB565 | com.jogamp.opengl.GL | static |
| GL_RGB5_A1 | com.jogamp.opengl.GL | static |
| GL_RGB8 | com.jogamp.opengl.GL | static |
| GL_RGB8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB9_E5 | com.jogamp.opengl.GL2ES3 | static |
| GL_RGB_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA | com.jogamp.opengl.GL | static |
| GL_RGBA12 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16_SNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA16F | com.jogamp.opengl.GL | static |
| GL_RGBA16I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA16UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA2 | com.jogamp.opengl.GL2GL3 | static |
| GL_RGBA32F | com.jogamp.opengl.GL | static |
| GL_RGBA32I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA32UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA4 | com.jogamp.opengl.GL | static |
| GL_RGBA8 | com.jogamp.opengl.GL | static |
| GL_RGBA8_SNORM | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8I | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA8UI | com.jogamp.opengl.GL2ES3 | static |
| GL_RGBA_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_RIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLE_ALPHA_TO_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_ALPHA_TO_ONE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_BUFFERS | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_INVERT | com.jogamp.opengl.GL | static |
| GL_SAMPLE_COVERAGE_VALUE | com.jogamp.opengl.GL | static |
| GL_SAMPLE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_MASK_VALUE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_POSITION | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLE_SHADING | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_ARRAY_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_1D_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_RECT_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_2D_SHADOW | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SAMPLER_CUBE | com.jogamp.opengl.GL2ES2 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLER_CUBE_SHADOW | com.jogamp.opengl.GL2ES3 | static |
| GL_SAMPLES | com.jogamp.opengl.GL | static |
| GL_SAMPLES_PASSED | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALED_RESOLVE_FASTEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCALED_RESOLVE_NICEST_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SCISSOR_BOX | com.jogamp.opengl.GL | static |
| GL_SCISSOR_TEST | com.jogamp.opengl.GL | static |
| GL_SCREEN | com.jogamp.opengl.GL3ES3 | static |
| GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SECONDARY_COLOR_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_SEPARATE_ATTRIBS | com.jogamp.opengl.GL2ES3 | static |
| GL_SET | com.jogamp.opengl.GL | static |
| GL_SET_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_DMP | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_BINARY_FORMATS | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_COMPILER | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_SHADER_IMAGE_ATOMIC | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_LOAD | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_IMAGE_STORE | com.jogamp.opengl.GL2GL3 | static |
| GL_SHADER_INCLUDE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SHADER_SOURCE_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADER_STORAGE_BARRIER_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_STORAGE_BUFFER_START | com.jogamp.opengl.GL3ES3 | static |
| GL_SHADER_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_SHADING_LANGUAGE_VERSION | com.jogamp.opengl.GL2ES2 | static |
| GL_SHORT | com.jogamp.opengl.GL | static |
| GL_SIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_SIGNED_NORMALIZED | com.jogamp.opengl.GL2ES3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | com.jogamp.opengl.GL2GL3 | static |
| GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_SKIP_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_LINE_WIDTH_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_LINE_WIDTH_RANGE | com.jogamp.opengl.GL | static |
| GL_SMOOTH_POINT_SIZE_GRANULARITY | com.jogamp.opengl.GL2GL3 | static |
| GL_SMOOTH_POINT_SIZE_RANGE | com.jogamp.opengl.GL | static |
| GL_SOFTLIGHT | com.jogamp.opengl.GL3ES3 | static |
| GL_SPARSE_BUFFER_PAGE_SIZE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_STORAGE_BIT_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC1_ALPHA | com.jogamp.opengl.GL2GL3 | static |
| GL_SRC1_COLOR | com.jogamp.opengl.GL3 | static |
| GL_SRC_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRC_ALPHA_SATURATE | com.jogamp.opengl.GL | static |
| GL_SRC_COLOR | com.jogamp.opengl.GL | static |
| GL_SRGB | com.jogamp.opengl.GL | static |
| GL_SRGB8 | com.jogamp.opengl.GL2ES3 | static |
| GL_SRGB8_ALPHA8 | com.jogamp.opengl.GL | static |
| GL_SRGB_ALPHA | com.jogamp.opengl.GL | static |
| GL_SRGB_DECODE | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_READ | com.jogamp.opengl.GL2GL3 | static |
| GL_SRGB_WRITE | com.jogamp.opengl.GL2GL3 | static |
| GL_STACK_OVERFLOW | com.jogamp.opengl.GL2ES2 | static |
| GL_STACK_UNDERFLOW | com.jogamp.opengl.GL2ES2 | static |
| GL_STATIC_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STATIC_DRAW | com.jogamp.opengl.GL | static |
| GL_STATIC_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL | com.jogamp.opengl.GL2ES3 | static |
| GL_STENCIL_ATTACHMENT | com.jogamp.opengl.GL | static |
| GL_STENCIL_BACK_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_PASS_DEPTH_PASS | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_REF | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_VALUE_MASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BACK_WRITEMASK | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_BITS | com.jogamp.opengl.GL | static |
| GL_STENCIL_BUFFER_BIT | com.jogamp.opengl.GL | static |
| GL_STENCIL_CLEAR_VALUE | com.jogamp.opengl.GL | static |
| GL_STENCIL_COMPONENTS | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_FUNC | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX | com.jogamp.opengl.GL2ES2 | static |
| GL_STENCIL_INDEX1 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX16 | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_INDEX4 | com.jogamp.opengl.GL | static |
| GL_STENCIL_INDEX8 | com.jogamp.opengl.GL | static |
| GL_STENCIL_OP_VALUE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_PASS_DEPTH_FAIL | com.jogamp.opengl.GL | static |
| GL_STENCIL_PASS_DEPTH_PASS | com.jogamp.opengl.GL | static |
| GL_STENCIL_REF | com.jogamp.opengl.GL | static |
| GL_STENCIL_RENDERABLE | com.jogamp.opengl.GL2GL3 | static |
| GL_STENCIL_TEST | com.jogamp.opengl.GL | static |
| GL_STENCIL_VALUE_MASK | com.jogamp.opengl.GL | static |
| GL_STENCIL_WRITEMASK | com.jogamp.opengl.GL | static |
| GL_STEREO | com.jogamp.opengl.GL2GL3 | static |
| GL_STREAM_COPY | com.jogamp.opengl.GL2ES3 | static |
| GL_STREAM_DRAW | com.jogamp.opengl.GL2ES2 | static |
| GL_STREAM_READ | com.jogamp.opengl.GL2ES3 | static |
| GL_SUBPIXEL_BITS | com.jogamp.opengl.GL | static |
| GL_SUBSAMPLE_DISTANCE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_SYNC_CL_EVENT_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CL_EVENT_COMPLETE_ARB | com.jogamp.opengl.GL3 | static |
| GL_SYNC_CONDITION | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FENCE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLAGS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_FLUSH_COMMANDS_BIT | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_GPU_COMMANDS_COMPLETE | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_STATUS | com.jogamp.opengl.GL3ES3 | static |
| GL_SYNC_X11_FENCE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_CONTROL_OUTPUT_VERTICES | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_CONTROL_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_CONTROL_SHADER_PATCHES_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_CONTROL_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_EVALUATION_SHADER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_EVALUATION_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_TESS_GEN_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_POINT_MODE | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_SPACING | com.jogamp.opengl.GL3ES3 | static |
| GL_TESS_GEN_VERTEX_ORDER | com.jogamp.opengl.GL3ES3 | static |
| GL_TESSELLATION_FACTOR_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TESSELLATION_MODE_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE | com.jogamp.opengl.GL | static |
| GL_TEXTURE0 | com.jogamp.opengl.GL | static |
| GL_TEXTURE1 | com.jogamp.opengl.GL | static |
| GL_TEXTURE10 | com.jogamp.opengl.GL | static |
| GL_TEXTURE11 | com.jogamp.opengl.GL | static |
| GL_TEXTURE12 | com.jogamp.opengl.GL | static |
| GL_TEXTURE13 | com.jogamp.opengl.GL | static |
| GL_TEXTURE14 | com.jogamp.opengl.GL | static |
| GL_TEXTURE15 | com.jogamp.opengl.GL | static |
| GL_TEXTURE16 | com.jogamp.opengl.GL | static |
| GL_TEXTURE17 | com.jogamp.opengl.GL | static |
| GL_TEXTURE18 | com.jogamp.opengl.GL | static |
| GL_TEXTURE19 | com.jogamp.opengl.GL | static |
| GL_TEXTURE2 | com.jogamp.opengl.GL | static |
| GL_TEXTURE20 | com.jogamp.opengl.GL | static |
| GL_TEXTURE21 | com.jogamp.opengl.GL | static |
| GL_TEXTURE22 | com.jogamp.opengl.GL | static |
| GL_TEXTURE23 | com.jogamp.opengl.GL | static |
| GL_TEXTURE24 | com.jogamp.opengl.GL | static |
| GL_TEXTURE25 | com.jogamp.opengl.GL | static |
| GL_TEXTURE26 | com.jogamp.opengl.GL | static |
| GL_TEXTURE27 | com.jogamp.opengl.GL | static |
| GL_TEXTURE28 | com.jogamp.opengl.GL | static |
| GL_TEXTURE29 | com.jogamp.opengl.GL | static |
| GL_TEXTURE3 | com.jogamp.opengl.GL | static |
| GL_TEXTURE30 | com.jogamp.opengl.GL | static |
| GL_TEXTURE31 | com.jogamp.opengl.GL | static |
| GL_TEXTURE4 | com.jogamp.opengl.GL | static |
| GL_TEXTURE5 | com.jogamp.opengl.GL | static |
| GL_TEXTURE6 | com.jogamp.opengl.GL | static |
| GL_TEXTURE7 | com.jogamp.opengl.GL | static |
| GL_TEXTURE8 | com.jogamp.opengl.GL | static |
| GL_TEXTURE9 | com.jogamp.opengl.GL | static |
| GL_TEXTURE_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_ALPHA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_ALPHA_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BASE_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BINDING_2D | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_3D | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BINDING_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_BINDING_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BINDING_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_BLUE_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BLUE_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BORDER_COLOR | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_BUFFER_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_BUFFER_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_COLOR_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPARE_FUNC | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPARE_MODE | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_COMPRESSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSED_IMAGE_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COMPRESSION_HINT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COORD_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_COVERAGE_SAMPLES_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_CUBE_MAP | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z | com.jogamp.opengl.GL | static |
| GL_TEXTURE_CUBE_MAP_SEAMLESS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_DEPTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_DEPTH_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_FETCH_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_FIXED_SAMPLE_LOCATIONS | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_GATHER | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GATHER_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_GREEN_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_GREEN_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_IMAGE_FORMAT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMAGE_TYPE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_IMMUTABLE_FORMAT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_IMMUTABLE_LEVELS | com.jogamp.opengl.GL3ES3 | static |
| GL_TEXTURE_INTERNAL_FORMAT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_LOD_BIAS | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_MAG_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAX_ANISOTROPY_EXT | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MAX_LEVEL | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MAX_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_MIN_FILTER | com.jogamp.opengl.GL | static |
| GL_TEXTURE_MIN_LOD | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_RECTANGLE | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_RED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_RED_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SAMPLES | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_SHADOW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SHARED_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SPARSE_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_SRGB_DECODE_EXT | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_STENCIL_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_A | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_B | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_G | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_R | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_SWIZZLE_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_UPDATE_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_VIEW | com.jogamp.opengl.GL2GL3 | static |
| GL_TEXTURE_WIDTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TEXTURE_WRAP_R | com.jogamp.opengl.GL2ES2 | static |
| GL_TEXTURE_WRAP_S | com.jogamp.opengl.GL | static |
| GL_TEXTURE_WRAP_T | com.jogamp.opengl.GL | static |
| GL_TIME_ELAPSED | com.jogamp.opengl.GL2ES2 | static |
| GL_TIMEOUT_EXPIRED | com.jogamp.opengl.GL3ES3 | static |
| GL_TIMEOUT_IGNORED | com.jogamp.opengl.GL2ES3 | static |
| GL_TIMESTAMP | com.jogamp.opengl.GL2ES2 | static |
| GL_TOP_LEVEL_ARRAY_SIZE | com.jogamp.opengl.GL3ES3 | static |
| GL_TOP_LEVEL_ARRAY_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_FEEDBACK | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_ACTIVE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_PAUSED | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING | com.jogamp.opengl.GL3ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_TRANSFORM_FEEDBACK_VARYINGS | com.jogamp.opengl.GL2ES3 | static |
| GL_TRIANGLE_FAN | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP | com.jogamp.opengl.GL | static |
| GL_TRIANGLE_STRIP_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLE_STRIP_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRIANGLES | com.jogamp.opengl.GL | static |
| GL_TRIANGLES_ADJACENCY | com.jogamp.opengl.GL3ES3 | static |
| GL_TRIANGLES_ADJACENCY_ARB | com.jogamp.opengl.GL3 | static |
| GL_TRIANGLES_ADJACENCY_EXT | com.jogamp.opengl.GL2ES3 | static |
| GL_TRUE | com.jogamp.opengl.GL | static |
| GL_TYPE | com.jogamp.opengl.GL3ES3 | static |
| GL_UNDEFINED_VERTEX | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_ARRAY_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK | com.jogamp.opengl.GL3ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_DATA_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_INDEX | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | com.jogamp.opengl.GL2GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | com.jogamp.opengl.GL3 | static |
| GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_BUFFER_START | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_IS_ROW_MAJOR | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_MATRIX_STRIDE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_NAME_LENGTH | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_OFFSET | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_SIZE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNIFORM_TYPE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNKNOWN_CONTEXT_RESET | com.jogamp.opengl.GL | static |
| GL_UNPACK_ALIGNMENT | com.jogamp.opengl.GL | static |
| GL_UNPACK_COMPRESSED_BLOCK_DEPTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_HEIGHT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_COMPRESSED_BLOCK_WIDTH | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_IMAGE_HEIGHT | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_LSB_FIRST | com.jogamp.opengl.GL2GL3 | static |
| GL_UNPACK_ROW_LENGTH | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_IMAGES | com.jogamp.opengl.GL2ES3 | static |
| GL_UNPACK_SKIP_PIXELS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SKIP_ROWS | com.jogamp.opengl.GL2ES2 | static |
| GL_UNPACK_SWAP_BYTES | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNALED | com.jogamp.opengl.GL3ES3 | static |
| GL_UNSIGNED_BYTE | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_BYTE_2_3_3_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_BYTE_3_3_2 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_10_10_10_2 | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_10F_11F_11F_REV | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_24_8 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_INT_2_10_10_10_REV | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_5_9_9_9_REV | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_8_8_8_8 | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_8_8_8_8_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_ATOMIC_COUNTER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_1D | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_1D_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_2D_RECT | com.jogamp.opengl.GL3 | static |
| GL_UNSIGNED_INT_IMAGE_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_1D | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_INT_SAMPLER_2D_RECT | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_3D | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC2 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC3 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_INT_VEC4 | com.jogamp.opengl.GL2ES3 | static |
| GL_UNSIGNED_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_UNSIGNED_SHORT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_5_5_1 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5 | com.jogamp.opengl.GL | static |
| GL_UNSIGNED_SHORT_5_6_5_REV | com.jogamp.opengl.GL2GL3 | static |
| GL_UPPER_LEFT | com.jogamp.opengl.GL2GL3 | static |
| GL_VALIDATE_STATUS | com.jogamp.opengl.GL2ES2 | static |
| GL_VENDOR | com.jogamp.opengl.GL | static |
| GL_VERSION | com.jogamp.opengl.GL | static |
| GL_VERTEX_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ARRAY_BINDING | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER | com.jogamp.opengl.GL2ES3 | static |
| GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_POINTER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_SIZE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_TYPE | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_ATTRIB_BINDING | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_ATTRIB_RELATIVE_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_BUFFER | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_DIVISOR | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_OFFSET | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_BINDING_STRIDE | com.jogamp.opengl.GL3ES3 | static |
| GL_VERTEX_PROGRAM_POINT_SIZE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_SHADER | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_BIT | com.jogamp.opengl.GL2ES2 | static |
| GL_VERTEX_SHADER_INVOCATIONS_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTEX_TEXTURE | com.jogamp.opengl.GL2GL3 | static |
| GL_VERTICES_SUBMITTED_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_128_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_16_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_24_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_32_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_48_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_64_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_8_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_96_BITS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_FLOAT | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_BPTC_UNORM | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC1_RED | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_RGTC2_RG | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT1_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT3_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_CLASS_S3TC_DXT5_RGBA | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEW_COMPATIBILITY_CLASS | com.jogamp.opengl.GL2GL3 | static |
| GL_VIEWPORT | com.jogamp.opengl.GL | static |
| GL_VIEWPORT_BOUNDS_RANGE | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_INDEX_PROVOKING_VERTEX | com.jogamp.opengl.GL3 | static |
| GL_VIEWPORT_SUBPIXEL_BITS | com.jogamp.opengl.GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_INDEX_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_X_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Y_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_VIRTUAL_PAGE_SIZE_Z_ARB | com.jogamp.opengl.GL2GL3 | static |
| GL_WAIT_FAILED | com.jogamp.opengl.GL3ES3 | static |
| GL_WRITE_ONLY | com.jogamp.opengl.GL | static |
| GL_XOR | com.jogamp.opengl.GL | static |
| GL_ZERO | com.jogamp.opengl.GL | static |
| glActiveShaderProgram(int pipeline, int program) | com.jogamp.opengl.GL2ES2 | |
| glActiveTexture(int texture) | com.jogamp.opengl.GL | |
| glApplyFramebufferAttachmentCMAAINTEL() | com.jogamp.opengl.GL2ES2 | |
| glAttachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glBeginConditionalRender(int id, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBeginQuery(int target, int id) | com.jogamp.opengl.GL2ES2 | |
| glBeginQueryIndexed(int target, int index, int id) | com.jogamp.opengl.GL2GL3 | |
| glBeginTransformFeedback(int primitiveMode) | com.jogamp.opengl.GL2ES3 | |
| glBindAttribLocation(int program, int index, String name) | com.jogamp.opengl.GL2ES2 | |
| glBindBuffer(int target, int buffer) | com.jogamp.opengl.GL | |
| glBindBufferBase(int target, int index, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glBindBufferRange(int target, int index, int buffer, long offset, long size) | com.jogamp.opengl.GL2ES3 | |
| glBindFragDataLocation(int program, int color, String name) | com.jogamp.opengl.GL2GL3 | |
| glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) | com.jogamp.opengl.GL3 | |
| glBindFramebuffer(int target, int framebuffer) | com.jogamp.opengl.GL | |
| glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) | com.jogamp.opengl.GL2ES3 | |
| glBindProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glBindRenderbuffer(int target, int renderbuffer) | com.jogamp.opengl.GL | |
| glBindSampler(int unit, int sampler) | com.jogamp.opengl.GL3ES3 | |
| glBindTexture(int target, int texture) | com.jogamp.opengl.GL | |
| glBindTransformFeedback(int target, int id) | com.jogamp.opengl.GL2ES3 | |
| glBindVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride) | com.jogamp.opengl.GL3ES3 | |
| glBlendBarrier() | com.jogamp.opengl.GL3ES3 | |
| glBlendColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL2ES2 | |
| glBlendEquation(int mode) | com.jogamp.opengl.GL | |
| glBlendEquationi(int buf, int mode) | com.jogamp.opengl.GL2ES3 | |
| glBlendEquationSeparate(int modeRGB, int modeAlpha) | com.jogamp.opengl.GL | |
| glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlendFunc(int sfactor, int dfactor) | com.jogamp.opengl.GL | |
| glBlendFunci(int buf, int src, int dst) | com.jogamp.opengl.GL2ES3 | |
| glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) | com.jogamp.opengl.GL | |
| glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) | com.jogamp.opengl.GL2ES3 | |
| glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) | com.jogamp.opengl.GL2ES3 | |
| glBufferAddressRangeNV(int pname, int index, long address, long length) | com.jogamp.opengl.GL2GL3 | |
| glBufferData(int target, long size, Buffer data, int usage) | com.jogamp.opengl.GL | |
| glBufferPageCommitmentARB(int target, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL | |
| glCheckFramebufferStatus(int target) | com.jogamp.opengl.GL | |
| glClampColor(int target, int clamp) | com.jogamp.opengl.GL2GL3 | |
| glClear(int mask) | com.jogamp.opengl.GL | |
| glClearBufferData(int target, int internalformat, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glClearColor(float red, float green, float blue, float alpha) | com.jogamp.opengl.GL | |
| glClearDepth(double depth) | com.jogamp.opengl.GL2ES2 | |
| glClearDepthf(float depth) | com.jogamp.opengl.GL2ES2 | |
| glClearStencil(int s) | com.jogamp.opengl.GL | |
| glClientWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| glColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | com.jogamp.opengl.GL | |
| glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) | com.jogamp.opengl.GL2ES3 | |
| glCompileShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length) | com.jogamp.opengl.GL3 | |
| glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset) | com.jogamp.opengl.GL3 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) | com.jogamp.opengl.GL2ES2 | |
| glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) | com.jogamp.opengl.GL2ES3 | |
| glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) | com.jogamp.opengl.GL2ES2 | |
| glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) | com.jogamp.opengl.GL | |
| glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) | com.jogamp.opengl.GL2GL3 | |
| glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES2 | |
| glCreateProgram() | com.jogamp.opengl.GL2ES2 | |
| glCreateShader(int type) | com.jogamp.opengl.GL2ES2 | |
| glCreateShaderProgramv(int type, int count, String[] strings) | com.jogamp.opengl.GL2ES2 | |
| glCreateSyncFromCLeventARB(long context, long event, int flags) | com.jogamp.opengl.GL3 | |
| glCullFace(int mode) | com.jogamp.opengl.GL | |
| glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled) | com.jogamp.opengl.GL2GL3 | |
| glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) | com.jogamp.opengl.GL2ES2 | |
| glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf) | com.jogamp.opengl.GL2GL3 | |
| glDeleteBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glDeleteBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glDeleteProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glDeleteQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glDeleteRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glDeleteSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glDeleteSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glDeleteShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glDeleteSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glDeleteTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glDeleteTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glDeleteTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glDeleteVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glDepthFunc(int func) | com.jogamp.opengl.GL | |
| glDepthMask(boolean flag) | com.jogamp.opengl.GL | |
| glDepthRange(double zNear, double zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeArrayv(int first, int count, DoubleBuffer v) | com.jogamp.opengl.GL3 | |
| glDepthRangeArrayv(int first, int count, double[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glDepthRangef(float zNear, float zFar) | com.jogamp.opengl.GL2ES2 | |
| glDepthRangeIndexed(int index, double n, double f) | com.jogamp.opengl.GL3 | |
| glDetachShader(int program, int shader) | com.jogamp.opengl.GL2ES2 | |
| glDisable(int cap) | com.jogamp.opengl.GL | |
| glDisableClientState(int cap) | com.jogamp.opengl.GL2GL3 | |
| glDisablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glDisableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) | com.jogamp.opengl.GL3ES3 | |
| glDispatchComputeIndirect(long indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArrays(int mode, int first, int count) | com.jogamp.opengl.GL | |
| glDrawArraysIndirect(int mode, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysIndirect(int mode, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawArraysInstanced(int mode, int first, int count, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffer(int mode) | com.jogamp.opengl.GL2GL3 | |
| glDrawBuffers(int n, IntBuffer bufs) | com.jogamp.opengl.GL2ES2 | |
| glDrawBuffers(int n, int[] bufs, int bufs_offset) | com.jogamp.opengl.GL2ES2 | |
| glDrawElements(int mode, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL | |
| glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsBaseVertex(int mode, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, Buffer indirect) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsIndirect(int mode, int type, long indirect_buffer_offset) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount) | com.jogamp.opengl.GL2ES3 | |
| glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex, int baseinstance) | com.jogamp.opengl.GL2ES2 | |
| glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices_buffer_offset, int basevertex) | com.jogamp.opengl.GL3ES3 | |
| glDrawTransformFeedback(int mode, int id) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) | com.jogamp.opengl.GL3 | |
| glDrawTransformFeedbackStream(int mode, int id, int stream) | com.jogamp.opengl.GL2GL3 | |
| glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) | com.jogamp.opengl.GL3 | |
| glEdgeFlagFormatNV(int stride) | com.jogamp.opengl.GL2GL3 | |
| glEnable(int cap) | com.jogamp.opengl.GL | |
| glEnableClientState(int cap) | com.jogamp.opengl.GL2GL3 | |
| glEnablei(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glEnableVertexAttribArray(int index) | com.jogamp.opengl.GL2ES2 | |
| glEndConditionalRender() | com.jogamp.opengl.GL2ES3 | |
| glEndQuery(int target) | com.jogamp.opengl.GL2ES2 | |
| glEndQueryIndexed(int target, int index) | com.jogamp.opengl.GL2GL3 | |
| glEndTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glFenceSync(int condition, int flags) | com.jogamp.opengl.GL3ES3 | |
| glFinish() | com.jogamp.opengl.GL | |
| glFlush() | com.jogamp.opengl.GL | |
| glFlushMappedBufferRange(int target, long offset, long length) | com.jogamp.opengl.GL | |
| glFogCoordFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferParameteri(int target, int pname, int param) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) | com.jogamp.opengl.GL | |
| glFramebufferTexture(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3ES3 | |
| glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) | com.jogamp.opengl.GL | |
| glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) | com.jogamp.opengl.GL2ES2 | |
| glFramebufferTextureARB(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureEXT(int target, int attachment, int texture, int level) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) | com.jogamp.opengl.GL3 | |
| glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL2ES3 | |
| glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) | com.jogamp.opengl.GL3 | |
| glFrontFace(int mode) | com.jogamp.opengl.GL | |
| glGenBuffers(int n, IntBuffer buffers) | com.jogamp.opengl.GL | |
| glGenBuffers(int n, int[] buffers, int buffers_offset) | com.jogamp.opengl.GL | |
| glGenerateMipmap(int target) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, IntBuffer framebuffers) | com.jogamp.opengl.GL | |
| glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset) | com.jogamp.opengl.GL | |
| glGenProgramPipelines(int n, IntBuffer pipelines) | com.jogamp.opengl.GL2ES2 | |
| glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenQueries(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES2 | |
| glGenQueries(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES2 | |
| glGenRenderbuffers(int n, IntBuffer renderbuffers) | com.jogamp.opengl.GL | |
| glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset) | com.jogamp.opengl.GL | |
| glGenSamplers(int count, IntBuffer samplers) | com.jogamp.opengl.GL3ES3 | |
| glGenSamplers(int count, int[] samplers, int samplers_offset) | com.jogamp.opengl.GL3ES3 | |
| glGenTextures(int n, IntBuffer textures) | com.jogamp.opengl.GL | |
| glGenTextures(int n, int[] textures, int textures_offset) | com.jogamp.opengl.GL | |
| glGenTransformFeedbacks(int n, IntBuffer ids) | com.jogamp.opengl.GL2ES3 | |
| glGenTransformFeedbacks(int n, int[] ids, int ids_offset) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexArrays(int n, IntBuffer arrays) | com.jogamp.opengl.GL2ES3 | |
| glGenVertexArrays(int n, int[] arrays, int arrays_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3 | |
| glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3 | |
| glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) | com.jogamp.opengl.GL2ES2 | |
| glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] shaders, int shaders_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetAttribLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetBooleani_v(int target, int index, ByteBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleani_v(int target, int index, byte[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetBooleanv(int pname, ByteBuffer data) | com.jogamp.opengl.GL | |
| glGetBooleanv(int pname, byte[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameteri64v(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteri64v(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetBufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetBufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetBufferParameterui64vNV(int target, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetBufferSubData(int target, long offset, long size, Buffer data) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int target, int level, Buffer img) | com.jogamp.opengl.GL2GL3 | |
| glGetCompressedTexImage(int target, int level, long img_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLog(int count, int bufSize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message) | com.jogamp.opengl.GL2GL3 | |
| glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublei_v(int target, int index, DoubleBuffer data) | com.jogamp.opengl.GL3 | |
| glGetDoublei_v(int target, int index, double[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetDoublev(int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetDoublev(int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetError() | com.jogamp.opengl.GL | |
| glGetFloati_v(int target, int index, FloatBuffer data) | com.jogamp.opengl.GL3 | |
| glGetFloati_v(int target, int index, float[] data, int data_offset) | com.jogamp.opengl.GL3 | |
| glGetFloatv(int pname, FloatBuffer data) | com.jogamp.opengl.GL | |
| glGetFloatv(int pname, float[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetFragDataIndex(int program, String name) | com.jogamp.opengl.GL3 | |
| glGetFragDataLocation(int program, String name) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetFramebufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetGraphicsResetStatus() | com.jogamp.opengl.GL | |
| glGetInteger64i_v(int target, int index, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64i_v(int target, int index, long[] data, int data_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int pname, LongBuffer data) | com.jogamp.opengl.GL3ES3 | |
| glGetInteger64v(int pname, long[] data, int data_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetIntegeri_v(int target, int index, IntBuffer data) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegeri_v(int target, int index, int[] data, int data_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetIntegerui64i_vNV(int value, int index, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, LongBuffer result) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerui64vNV(int value, long[] result, int result_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetIntegerv(int pname, IntBuffer data) | com.jogamp.opengl.GL | |
| glGetIntegerv(int pname, int[] data, int data_offset) | com.jogamp.opengl.GL | |
| glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetMultisamplefv(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2ES2 | |
| glGetMultisamplefv(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string) | com.jogamp.opengl.GL3 | |
| glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramInterfaceiv(int program, int programInterface, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramiv(int program, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramiv(int program, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetProgramResourceIndex(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceIndex(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, IntBuffer props, int bufSize, IntBuffer length, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceiv(int program, int programInterface, int index, int propCount, int[] props, int props_offset, int bufSize, int[] length, int length_offset, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceLocation(int program, int programInterface, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, IntBuffer length, ByteBuffer name) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int[] length, int length_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values) | com.jogamp.opengl.GL3 | |
| glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glGetQueryIndexediv(int target, int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetQueryiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, LongBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectuiv(int id, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetSamplerParameteriv(int sampler, int pname, IntBuffer params) | com.jogamp.opengl.GL3ES3 | |
| glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderiv(int shader, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source) | com.jogamp.opengl.GL2ES2 | |
| glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetString(int name) | com.jogamp.opengl.GL | |
| glGetStringi(int name, int index) | com.jogamp.opengl.GL2ES3 | |
| glGetSubroutineIndex(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSubroutineUniformLocation(int program, int shadertype, String name) | com.jogamp.opengl.GL3 | |
| glGetSynciv(long sync, int pname, int bufSize, IntBuffer length, IntBuffer values) | com.jogamp.opengl.GL3ES3 | |
| glGetSynciv(long sync, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset) | com.jogamp.opengl.GL3ES3 | |
| glGetTexImage(int target, int level, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glGetTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) | com.jogamp.opengl.GL2ES3 | |
| glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformBlockIndex(int program, String uniformBlockName) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformdv(int program, int location, DoubleBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformdv(int program, int location, double[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformfv(int program, int location, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformfv(int program, int location, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformLocation(int program, String name) | com.jogamp.opengl.GL2ES2 | |
| glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params) | com.jogamp.opengl.GL3 | |
| glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset) | com.jogamp.opengl.GL3 | |
| glGetUniformui64vNV(int program, int location, LongBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformui64vNV(int program, int location, long[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetUniformuiv(int program, int location, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetUniformuiv(int program, int location, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribfv(int index, int pname, FloatBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribfv(int index, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribIiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES3 | |
| glGetVertexAttribiv(int index, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribiv(int index, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glGetVertexAttribLdv(int index, int pname, DoubleBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glHint(int target, int mode) | com.jogamp.opengl.GL | |
| glImportSyncEXT(int external_sync_type, long external_sync, int flags) | com.jogamp.opengl.GL2GL3 | |
| glIndexFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateBufferData(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateBufferSubData(int buffer, long offset, long length) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height) | com.jogamp.opengl.GL2ES3 | |
| glInvalidateTexImage(int texture, int level) | com.jogamp.opengl.GL2GL3 | |
| glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) | com.jogamp.opengl.GL2GL3 | |
| glIsBuffer(int buffer) | com.jogamp.opengl.GL | |
| glIsBufferResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glIsEnabled(int cap) | com.jogamp.opengl.GL | |
| glIsEnabledi(int target, int index) | com.jogamp.opengl.GL2ES3 | |
| glIsFramebuffer(int framebuffer) | com.jogamp.opengl.GL | |
| glIsNamedBufferResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glIsNamedStringARB(int namelen, String name) | com.jogamp.opengl.GL3 | |
| glIsProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glIsProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glIsQuery(int id) | com.jogamp.opengl.GL2ES2 | |
| glIsRenderbuffer(int renderbuffer) | com.jogamp.opengl.GL | |
| glIsSampler(int sampler) | com.jogamp.opengl.GL3ES3 | |
| glIsShader(int shader) | com.jogamp.opengl.GL2ES2 | |
| glIsSync(long sync) | com.jogamp.opengl.GL3ES3 | |
| glIsTexture(int texture) | com.jogamp.opengl.GL | |
| glIsTransformFeedback(int id) | com.jogamp.opengl.GL2ES3 | |
| glIsVertexArray(int array) | com.jogamp.opengl.GL2ES3 | |
| glLineWidth(float width) | com.jogamp.opengl.GL | |
| glLinkProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glLogicOp(int opcode) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferNonResidentNV(int target) | com.jogamp.opengl.GL2GL3 | |
| glMakeBufferResidentNV(int target, int access) | com.jogamp.opengl.GL2GL3 | |
| glMakeNamedBufferNonResidentNV(int buffer) | com.jogamp.opengl.GL2GL3 | |
| glMakeNamedBufferResidentNV(int buffer, int access) | com.jogamp.opengl.GL2GL3 | |
| glMapBuffer(int target, int access) | com.jogamp.opengl.GL | |
| glMapBufferRange(int target, long offset, long length, int access) | com.jogamp.opengl.GL | |
| glMemoryBarrier(int barriers) | com.jogamp.opengl.GL2ES3 | |
| glMemoryBarrierByRegion(int barriers) | com.jogamp.opengl.GL3ES3 | |
| glMinSampleShading(float value) | com.jogamp.opengl.GL2ES3 | |
| glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount) | com.jogamp.opengl.GL2GL3 | |
| glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex) | com.jogamp.opengl.GL3 | |
| glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glNamedStringARB(int type, int namelen, String name, int stringlen, String string) | com.jogamp.opengl.GL3 | |
| glNormalFormatNV(int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glObjectLabel(int identifier, int name, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label) | com.jogamp.opengl.GL2ES2 | |
| glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset) | com.jogamp.opengl.GL2ES2 | |
| glPatchParameterfv(int pname, FloatBuffer values) | com.jogamp.opengl.GL3 | |
| glPatchParameterfv(int pname, float[] values, int values_offset) | com.jogamp.opengl.GL3 | |
| glPatchParameteri(int pname, int value) | com.jogamp.opengl.GL3ES3 | |
| glPauseTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glPixelStoref(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glPixelStorei(int pname, int param) | com.jogamp.opengl.GL | |
| glPointParameterf(int pname, float param) | com.jogamp.opengl.GL2GL3 | |
| glPointParameterfv(int pname, FloatBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointParameterfv(int pname, float[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteri(int pname, int param) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, IntBuffer params) | com.jogamp.opengl.GL2GL3 | |
| glPointParameteriv(int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2GL3 | |
| glPointSize(float size) | com.jogamp.opengl.GL2GL3 | |
| glPolygonMode(int face, int mode) | com.jogamp.opengl.GL2GL3 | |
| glPolygonOffset(float factor, float units) | com.jogamp.opengl.GL | |
| glPopDebugGroup() | com.jogamp.opengl.GL2ES2 | |
| glPrimitiveBoundingBox(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) | com.jogamp.opengl.GL3ES3 | |
| glPrimitiveRestartIndex(int index) | com.jogamp.opengl.GL2GL3 | |
| glProgramBinary(int program, int binaryFormat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glProgramParameteri(int program, int pname, int value) | com.jogamp.opengl.GL2ES2 | |
| glProgramParameteriARB(int program, int pname, int value) | com.jogamp.opengl.GL3 | |
| glProgramUniform1d(int program, int location, double v0) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform1f(int program, int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1i(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1ui(int program, int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2d(int program, int location, double v0, double v1) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform2f(int program, int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2i(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2ui(int program, int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3d(int program, int location, double v0, double v1, double v2) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform3f(int program, int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3i(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3ui(int program, int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dv(int program, int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4iv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4uiv(int program, int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glProgramUniformui64NV(int program, int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glProvokingVertex(int mode) | com.jogamp.opengl.GL2GL3 | |
| glPushDebugGroup(int source, int id, int length, ByteBuffer message) | com.jogamp.opengl.GL2ES2 | |
| glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset) | com.jogamp.opengl.GL2ES2 | |
| glQueryCounter(int id, int target) | com.jogamp.opengl.GL2ES2 | |
| glReadBuffer(int mode) | com.jogamp.opengl.GL2ES3 | |
| glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glReleaseShaderCompiler() | com.jogamp.opengl.GL2ES2 | |
| glRenderbufferStorage(int target, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glResumeTransformFeedback() | com.jogamp.opengl.GL2ES3 | |
| glSampleCoverage(float value, boolean invert) | com.jogamp.opengl.GL | |
| glSampleMaski(int index, int mask) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterf(int sampler, int pname, float param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, FloatBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteri(int sampler, int pname, int param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameterIiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL2ES2 | |
| glSamplerParameteriv(int sampler, int pname, IntBuffer param) | com.jogamp.opengl.GL3ES3 | |
| glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset) | com.jogamp.opengl.GL3ES3 | |
| glScissor(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glScissorArrayv(int first, int count, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorArrayv(int first, int count, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glScissorIndexed(int index, int left, int bottom, int width, int height) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, IntBuffer v) | com.jogamp.opengl.GL3 | |
| glScissorIndexedv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glSecondaryColorFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glSetMultisamplefvAMD(int pname, int index, FloatBuffer val) | com.jogamp.opengl.GL2GL3 | |
| glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset) | com.jogamp.opengl.GL2GL3 | |
| glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length) | com.jogamp.opengl.GL2ES2 | |
| glShaderSource(int shader, int count, String[] string, IntBuffer length) | com.jogamp.opengl.GL2ES2 | |
| glShaderSource(int shader, int count, String[] string, int[] length, int length_offset) | com.jogamp.opengl.GL2ES2 | |
| glStencilFunc(int func, int ref, int mask) | com.jogamp.opengl.GL | |
| glStencilFuncSeparate(int face, int func, int ref, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilMask(int mask) | com.jogamp.opengl.GL | |
| glStencilMaskSeparate(int face, int mask) | com.jogamp.opengl.GL2ES2 | |
| glStencilOp(int fail, int zfail, int zpass) | com.jogamp.opengl.GL | |
| glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) | com.jogamp.opengl.GL2ES2 | |
| glStencilOpValueAMD(int face, int value) | com.jogamp.opengl.GL2GL3 | |
| glTessellationFactorAMD(float factor) | com.jogamp.opengl.GL2GL3 | |
| glTessellationModeAMD(int mode) | com.jogamp.opengl.GL2GL3 | |
| glTexBuffer(int target, int internalformat, int buffer) | com.jogamp.opengl.GL2ES3 | |
| glTexBufferRange(int target, int internalformat, int buffer, long offset, long size) | com.jogamp.opengl.GL3ES3 | |
| glTexCoordFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES2 | |
| glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit) | com.jogamp.opengl.GL2GL3 | |
| glTexParameterf(int target, int pname, float param) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, FloatBuffer params) | com.jogamp.opengl.GL | |
| glTexParameterfv(int target, int pname, float[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexParameteri(int target, int pname, int param) | com.jogamp.opengl.GL | |
| glTexParameterIiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL2ES2 | |
| glTexParameterIuiv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL2ES2 | |
| glTexParameteriv(int target, int pname, IntBuffer params) | com.jogamp.opengl.GL | |
| glTexParameteriv(int target, int pname, int[] params, int params_offset) | com.jogamp.opengl.GL | |
| glTexStorage1D(int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTexStorage2D(int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) | com.jogamp.opengl.GL2ES3 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) | com.jogamp.opengl.GL | |
| glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) | com.jogamp.opengl.GL2ES2 | |
| glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) | com.jogamp.opengl.GL2GL3 | |
| glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) | com.jogamp.opengl.GL | |
| glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) | com.jogamp.opengl.GL | |
| glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) | com.jogamp.opengl.GL | |
| glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode) | com.jogamp.opengl.GL2ES3 | |
| glUniform(GLUniformData data) | com.jogamp.opengl.GL2ES2 | |
| glUniform1d(int location, double x) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform1dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform1f(int location, float v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1i(int location, int v0) | com.jogamp.opengl.GL2ES2 | |
| glUniform1iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform1iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform1ui(int location, int v0) | com.jogamp.opengl.GL2ES3 | |
| glUniform1uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform1uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform2d(int location, double x, double y) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform2dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform2f(int location, float v0, float v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2i(int location, int v0, int v1) | com.jogamp.opengl.GL2ES2 | |
| glUniform2iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform2iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform2ui(int location, int v0, int v1) | com.jogamp.opengl.GL2ES3 | |
| glUniform2uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform2uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform3d(int location, double x, double y, double z) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform3dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform3f(int location, float v0, float v1, float v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3i(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES2 | |
| glUniform3iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform3iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform3ui(int location, int v0, int v1, int v2) | com.jogamp.opengl.GL2ES3 | |
| glUniform3uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform3uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniform4d(int location, double x, double y, double z, double w) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniform4dv(int location, int count, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniform4f(int location, float v0, float v1, float v2, float v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fv(int location, int count, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4fv(int location, int count, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4i(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES2 | |
| glUniform4iv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniform4iv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniform4ui(int location, int v0, int v1, int v2, int v3) | com.jogamp.opengl.GL2ES3 | |
| glUniform4uiv(int location, int count, IntBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniform4uiv(int location, int count, int[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES2 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, DoubleBuffer value) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3dv(int location, int count, boolean transpose, double[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) | com.jogamp.opengl.GL2ES3 | |
| glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset) | com.jogamp.opengl.GL2ES3 | |
| glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices) | com.jogamp.opengl.GL3 | |
| glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset) | com.jogamp.opengl.GL3 | |
| glUniformui64NV(int location, long value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, LongBuffer value) | com.jogamp.opengl.GL2GL3 | |
| glUniformui64vNV(int location, int count, long[] value, int value_offset) | com.jogamp.opengl.GL2GL3 | |
| glUnmapBuffer(int target) | com.jogamp.opengl.GL | |
| glUseProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glUseProgramStages(int pipeline, int stages, int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgram(int program) | com.jogamp.opengl.GL2ES2 | |
| glValidateProgramPipeline(int pipeline) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1f(int index, float x) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib1s(int index, short x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib1sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2f(int index, float x, float y) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib2s(int index, short x, short y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib2sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3f(int index, float x, float y, float z) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib3s(int index, short x, short y, short z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib3sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4f(int index, float x, float y, float z, float w) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fv(int index, FloatBuffer v) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4fv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttrib4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nbv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nbv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Niv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Niv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nsv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nsv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nuiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nuiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nusv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4Nusv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4s(int index, short x, short y, short z, short w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttrib4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribBinding(int attribindex, int bindingindex) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribDivisor(int index, int divisor) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1i(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1ui(int index, int x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI1uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2i(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2ui(int index, int x, int y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI2uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3i(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3ui(int index, int x, int y, int z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI3uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4bv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4i(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4iv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4sv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4sv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int index, ByteBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ubv(int index, byte[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4ui(int index, int x, int y, int z, int w) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiv(int index, IntBuffer v) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4uiv(int index, int[] v, int v_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribI4usv(int index, ShortBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribI4usv(int index, short[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) | com.jogamp.opengl.GL3ES3 | |
| glVertexAttribIFormatNV(int index, int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES3 | |
| glVertexAttribL1d(int index, double x) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL1dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2d(int index, double x, double y) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL2dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3d(int index, double x, double y, double z) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL3dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4d(int index, double x, double y, double z, double w) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, DoubleBuffer v) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribL4dv(int index, double[] v, int v_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2GL3 | |
| glVertexAttribP1ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4ui(int index, int type, boolean normalized, int value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) | com.jogamp.opengl.GL3 | |
| glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset) | com.jogamp.opengl.GL3 | |
| glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset) | com.jogamp.opengl.GL2ES2 | |
| glVertexAttribPointer(GLArrayData array) | com.jogamp.opengl.GL2ES2 | |
| glVertexBindingDivisor(int bindingindex, int divisor) | com.jogamp.opengl.GL3ES3 | |
| glVertexFormatNV(int size, int type, int stride) | com.jogamp.opengl.GL2GL3 | |
| glViewport(int x, int y, int width, int height) | com.jogamp.opengl.GL | |
| glViewportArrayv(int first, int count, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportArrayv(int first, int count, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glViewportIndexedf(int index, float x, float y, float w, float h) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, FloatBuffer v) | com.jogamp.opengl.GL3 | |
| glViewportIndexedfv(int index, float[] v, int v_offset) | com.jogamp.opengl.GL3 | |
| glWaitSync(long sync, int flags, long timeout) | com.jogamp.opengl.GL3ES3 | |
| hasBasicFBOSupport() | com.jogamp.opengl.GLBase | |
| hasFullFBOSupport() | com.jogamp.opengl.GLBase | |
| hasGLSL() | com.jogamp.opengl.GLBase | |
| isExtensionAvailable(String glExtensionName) | com.jogamp.opengl.GLBase | |
| isFunctionAvailable(String glFunctionName) | com.jogamp.opengl.GLBase | |
| isGL() | com.jogamp.opengl.GLBase | |
| isGL2() | com.jogamp.opengl.GLBase | |
| isGL2ES1() | com.jogamp.opengl.GLBase | |
| isGL2ES2() | com.jogamp.opengl.GLBase | |
| isGL2ES3() | com.jogamp.opengl.GLBase | |
| isGL2GL3() | com.jogamp.opengl.GLBase | |
| isGL3() | com.jogamp.opengl.GLBase | |
| isGL3bc() | com.jogamp.opengl.GLBase | |
| isGL3core() | com.jogamp.opengl.GLBase | |
| isGL3ES3() | com.jogamp.opengl.GLBase | |
| isGL4() | com.jogamp.opengl.GLBase | |
| isGL4bc() | com.jogamp.opengl.GLBase | |
| isGL4core() | com.jogamp.opengl.GLBase | |
| isGL4ES3() | com.jogamp.opengl.GLBase | |
| isGLcore() | com.jogamp.opengl.GLBase | |
| isGLES() | com.jogamp.opengl.GLBase | |
| isGLES1() | com.jogamp.opengl.GLBase | |
| isGLES2() | com.jogamp.opengl.GLBase | |
| isGLES2Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3() | com.jogamp.opengl.GLBase | |
| isGLES31Compatible() | com.jogamp.opengl.GLBase | |
| isGLES32Compatible() | com.jogamp.opengl.GLBase | |
| isGLES3Compatible() | com.jogamp.opengl.GLBase | |
| isNPOTTextureAvailable() | com.jogamp.opengl.GLBase | |
| isPBOPackBound() | com.jogamp.opengl.GL2ES3 | |
| isPBOUnpackBound() | com.jogamp.opengl.GL2ES3 | |
| isTextureFormatBGRA8888Available() | com.jogamp.opengl.GLBase | |
| isVBOArrayBound() | com.jogamp.opengl.GLBase | |
| isVBOElementArrayBound() | com.jogamp.opengl.GLBase | |
| mapBuffer(int target, int access) | com.jogamp.opengl.GLBase | |
| mapBufferRange(final int target, final long offset, final long length, final int access) | com.jogamp.opengl.GLBase | |
| setSwapInterval(int interval) | com.jogamp.opengl.GLBase | |