JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.util.Animator Member List

This is the complete list of members for com.jogamp.opengl.util.Animator, including all inherited members.

add(final GLAutoDrawable drawable)com.jogamp.opengl.util.AnimatorBase
Animator()com.jogamp.opengl.util.Animator
Animator(final int modeBits)com.jogamp.opengl.util.Animator
Animator(final ThreadGroup tg)com.jogamp.opengl.util.Animator
Animator(final GLAutoDrawable drawable)com.jogamp.opengl.util.Animator
Animator(final ThreadGroup tg, final GLAutoDrawable drawable)com.jogamp.opengl.util.Animator
Animator(final int modeBits, final ThreadGroup tg, final GLAutoDrawable drawable)com.jogamp.opengl.util.Animator
AnimatorBase()com.jogamp.opengl.util.AnimatorBase
AnimatorBase(final int modeBits)com.jogamp.opengl.util.AnimatorBase
animThreadcom.jogamp.opengl.util.AnimatorBaseprotected
baseNamecom.jogamp.opengl.util.AnimatorBaseprotected
DEBUGcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
DEFAULT_FRAMES_PER_INTERVALcom.jogamp.opengl.FPSCounterstatic
display()com.jogamp.opengl.util.AnimatorBaseprotected
drawablescom.jogamp.opengl.util.AnimatorBaseprotected
drawablesEmptycom.jogamp.opengl.util.AnimatorBaseprotected
exclusiveContextcom.jogamp.opengl.util.AnimatorBaseprotected
finishLifecycleAction(final Condition waitCondition, long pollPeriod)com.jogamp.opengl.util.AnimatorBaseprotected
flushGLRunnables()com.jogamp.opengl.util.AnimatorBaseprotected
fpsCountercom.jogamp.opengl.util.AnimatorBaseprotected
getBaseName(final String prefix)com.jogamp.opengl.util.Animatorprotected
getExclusiveContextThread()com.jogamp.opengl.util.AnimatorBase
getFPSStartTime()com.jogamp.opengl.util.AnimatorBase
getLastFPS()com.jogamp.opengl.util.AnimatorBase
getLastFPSPeriod()com.jogamp.opengl.util.AnimatorBase
getLastFPSUpdateTime()com.jogamp.opengl.util.AnimatorBase
getModeBits()com.jogamp.opengl.util.AnimatorBase
getThread()com.jogamp.opengl.util.AnimatorBase
getThreadName()com.jogamp.opengl.util.AnimatorBaseprotectedstatic
getTotalFPS()com.jogamp.opengl.util.AnimatorBase
getTotalFPSDuration()com.jogamp.opengl.util.AnimatorBase
getTotalFPSFrames()com.jogamp.opengl.util.AnimatorBase
getUncaughtExceptionHandler()com.jogamp.opengl.util.AnimatorBase
getUpdateFPSFrames()com.jogamp.opengl.util.AnimatorBase
handleUncaughtException(final UncaughtAnimatorException ue)com.jogamp.opengl.util.AnimatorBaseprotected
ignoreExceptionscom.jogamp.opengl.util.AnimatorBaseprotected
implcom.jogamp.opengl.util.AnimatorBaseprotected
initImpl(final boolean force)com.jogamp.opengl.util.AnimatorBaseprotected
isAnimating()com.jogamp.opengl.util.Animator
isExclusiveContextEnabled()com.jogamp.opengl.util.AnimatorBase
isPaused()com.jogamp.opengl.util.Animator
isStarted()com.jogamp.opengl.util.AnimatorBase
MODE_EXPECT_AWT_RENDERING_THREADcom.jogamp.opengl.util.AnimatorBasestatic
modeBitscom.jogamp.opengl.util.AnimatorBaseprotected
pause()com.jogamp.opengl.util.Animator
POLLP_WAIT_FOR_FINISH_LIFECYCLE_ACTIONcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
printExceptionscom.jogamp.opengl.util.AnimatorBaseprotected
remove(final GLAutoDrawable drawable)com.jogamp.opengl.util.AnimatorBase
resetFPSCounter()com.jogamp.opengl.util.AnimatorBase
resume()com.jogamp.opengl.util.Animator
setDrawablesExclCtxState(final boolean enable)com.jogamp.opengl.util.AnimatorBaseprotected
setExclusiveContext(final Thread t)com.jogamp.opengl.util.AnimatorBase
setExclusiveContext(final boolean enable)com.jogamp.opengl.util.AnimatorBase
setIgnoreExceptions(final boolean ignoreExceptions)com.jogamp.opengl.util.AnimatorBase
setModeBits(final boolean enable, final int bitValues)com.jogamp.opengl.util.AnimatorBase
setPrintExceptions(final boolean printExceptions)com.jogamp.opengl.util.AnimatorBase
setRunAsFastAsPossible(final boolean runFast)com.jogamp.opengl.util.Animator
setThreadGroup(final ThreadGroup tg)com.jogamp.opengl.util.Animator
setUncaughtExceptionHandler(final UncaughtExceptionHandler handler)com.jogamp.opengl.util.AnimatorBase
setUpdateFPSFrames(final int frames, final PrintStream out)com.jogamp.opengl.util.AnimatorBase
start()com.jogamp.opengl.util.Animator
stop()com.jogamp.opengl.util.Animator
TO_WAIT_FOR_FINISH_LIFECYCLE_ACTIONcom.jogamp.opengl.util.AnimatorBaseprotectedstatic
toString()com.jogamp.opengl.util.AnimatorBase
uncaughtExceptionHandlercom.jogamp.opengl.util.AnimatorBaseprotected
userExclusiveContextThreadcom.jogamp.opengl.util.AnimatorBaseprotected
validateDrawablesExclCtxState(final Thread expected)com.jogamp.opengl.util.AnimatorBaseprotected