Texture holder interface, maybe specialized by implementation to associated related data.
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Texture holder interface, maybe specialized by implementation to associated related data.
Definition at line 119 of file TextureSequence.java.
◆ TextureFrame() [1/2]
| com.jogamp.opengl.util.texture.TextureSequence.TextureFrame.TextureFrame |
( |
final Texture |
t, |
|
|
final int |
pts, |
|
|
final int |
duration |
|
) |
| |
◆ TextureFrame() [2/2]
| com.jogamp.opengl.util.texture.TextureSequence.TextureFrame.TextureFrame |
( |
final Texture |
t | ) |
|
◆ getTexture()
| final Texture com.jogamp.opengl.util.texture.TextureSequence.TextureFrame.getTexture |
( |
| ) |
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◆ toString()
| String com.jogamp.opengl.util.texture.TextureSequence.TextureFrame.toString |
( |
| ) |
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◆ texture
| final Texture com.jogamp.opengl.util.texture.TextureSequence.TextureFrame.texture |
|
protected |
The documentation for this class was generated from the following file: