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| void | glLightfv (int light, int pname, java.nio.FloatBuffer params) |
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| void | glLightfv (int light, int pname, float[] params, int params_offset) |
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| void | glMaterialf (int face, int pname, float param) |
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| void | glMaterialfv (int face, int pname, java.nio.FloatBuffer params) |
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| void | glMaterialfv (int face, int pname, float[] params, int params_offset) |
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| void | glColor4f (float red, float green, float blue, float alpha) |
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| void | glShadeModel (int mode) |
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Definition at line 32 of file GLLightingFunc.java.
◆ glColor4f()
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glColor4f |
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float |
red, |
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float |
green, |
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float |
blue, |
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float |
alpha |
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) |
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◆ glLightfv() [1/2]
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glLightfv |
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int |
light, |
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int |
pname, |
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float[] |
params, |
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int |
params_offset |
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) |
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◆ glLightfv() [2/2]
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glLightfv |
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int |
light, |
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int |
pname, |
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java.nio.FloatBuffer |
params |
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) |
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◆ glMaterialf()
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glMaterialf |
( |
int |
face, |
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int |
pname, |
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float |
param |
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) |
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◆ glMaterialfv() [1/2]
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glMaterialfv |
( |
int |
face, |
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int |
pname, |
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float[] |
params, |
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int |
params_offset |
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) |
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◆ glMaterialfv() [2/2]
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glMaterialfv |
( |
int |
face, |
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int |
pname, |
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java.nio.FloatBuffer |
params |
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) |
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◆ glShadeModel()
| void com.jogamp.opengl.fixedfunc.GLLightingFunc.glShadeModel |
( |
int |
mode | ) |
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◆ GL_AMBIENT
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_AMBIENT = 0x1200 |
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static |
◆ GL_AMBIENT_AND_DIFFUSE
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_AMBIENT_AND_DIFFUSE = 0x1602 |
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static |
◆ GL_COLOR_MATERIAL
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_COLOR_MATERIAL = 0xB57 |
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static |
◆ GL_CONSTANT_ATTENUATION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_CONSTANT_ATTENUATION = 0x1207 |
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static |
◆ GL_DIFFUSE
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_DIFFUSE = 0x1201 |
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static |
◆ GL_EMISSION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_EMISSION = 0x1600 |
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static |
◆ GL_FLAT
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_FLAT = 0x1D00 |
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static |
◆ GL_LIGHT0
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT0 = 0x4000 |
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static |
◆ GL_LIGHT1
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT1 = 0x4001 |
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static |
◆ GL_LIGHT2
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT2 = 0x4002 |
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static |
◆ GL_LIGHT3
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT3 = 0x4003 |
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static |
◆ GL_LIGHT4
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT4 = 0x4004 |
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◆ GL_LIGHT5
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT5 = 0x4005 |
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static |
◆ GL_LIGHT6
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT6 = 0x4006 |
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static |
◆ GL_LIGHT7
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHT7 = 0x4007 |
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static |
◆ GL_LIGHTING
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LIGHTING = 0xB50 |
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static |
◆ GL_LINEAR_ATTENUATION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_LINEAR_ATTENUATION = 0x1208 |
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static |
◆ GL_NORMALIZE
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_NORMALIZE = 0xBA1 |
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static |
◆ GL_POSITION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_POSITION = 0x1203 |
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static |
◆ GL_QUADRATIC_ATTENUATION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_QUADRATIC_ATTENUATION = 0x1209 |
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static |
◆ GL_SHININESS
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SHININESS = 0x1601 |
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static |
◆ GL_SMOOTH
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SMOOTH = 0x1D01 |
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◆ GL_SPECULAR
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SPECULAR = 0x1202 |
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◆ GL_SPOT_CUTOFF
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SPOT_CUTOFF = 0x1206 |
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static |
◆ GL_SPOT_DIRECTION
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SPOT_DIRECTION = 0x1204 |
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static |
◆ GL_SPOT_EXPONENT
| final int com.jogamp.opengl.fixedfunc.GLLightingFunc.GL_SPOT_EXPONENT = 0x1205 |
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static |
The documentation for this interface was generated from the following file: