JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.GL2 Member List

This is the complete list of members for com.jogamp.opengl.GL2, including all inherited members.

getBoundBuffer(int target)com.jogamp.opengl.GLBase
getBoundFramebuffer(int target)com.jogamp.opengl.GLBase
getBufferStorage(int bufferName)com.jogamp.opengl.GLBase
getContext()com.jogamp.opengl.GLBase
getDefaultDrawBuffer()com.jogamp.opengl.GLBase
getDefaultDrawFramebuffer()com.jogamp.opengl.GLBase
getDefaultReadBuffer()com.jogamp.opengl.GLBase
getDefaultReadFramebuffer()com.jogamp.opengl.GLBase
getDownstreamGL()com.jogamp.opengl.GLBase
getExtension(String extensionName)com.jogamp.opengl.GLBase
getGL()com.jogamp.opengl.GLBase
getGL2()com.jogamp.opengl.GLBase
getGL2ES1()com.jogamp.opengl.GLBase
getGL2ES2()com.jogamp.opengl.GLBase
getGL2ES3()com.jogamp.opengl.GLBase
getGL2GL3()com.jogamp.opengl.GLBase
getGL3()com.jogamp.opengl.GLBase
getGL3bc()com.jogamp.opengl.GLBase
getGL3ES3()com.jogamp.opengl.GLBase
getGL4()com.jogamp.opengl.GLBase
getGL4bc()com.jogamp.opengl.GLBase
getGL4ES3()com.jogamp.opengl.GLBase
getGLES1()com.jogamp.opengl.GLBase
getGLES2()com.jogamp.opengl.GLBase
getGLES3()com.jogamp.opengl.GLBase
getGLProfile()com.jogamp.opengl.GLBase
getMaxRenderbufferSamples()com.jogamp.opengl.GLBase
getPlatformGLExtensions()com.jogamp.opengl.GLBase
getRootGL()com.jogamp.opengl.GLBase
getSwapInterval()com.jogamp.opengl.GLBase
GL_2_BYTEScom.jogamp.opengl.GL2static
GL_2Dcom.jogamp.opengl.GL2static
GL_3_BYTEScom.jogamp.opengl.GL2static
GL_3Dcom.jogamp.opengl.GL2static
GL_3D_COLORcom.jogamp.opengl.GL2static
GL_3D_COLOR_TEXTUREcom.jogamp.opengl.GL2static
GL_422_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_422_EXTcom.jogamp.opengl.GL2static
GL_422_REV_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_422_REV_EXTcom.jogamp.opengl.GL2static
GL_4_BYTEScom.jogamp.opengl.GL2static
GL_4D_COLOR_TEXTUREcom.jogamp.opengl.GL2static
GL_ABGR_EXTcom.jogamp.opengl.GL2static
GL_ACCUMcom.jogamp.opengl.GL2static
GL_ACCUM_ALPHA_BITScom.jogamp.opengl.GL2static
GL_ACCUM_BLUE_BITScom.jogamp.opengl.GL2static
GL_ACCUM_BUFFER_BITcom.jogamp.opengl.GL2static
GL_ACCUM_CLEAR_VALUEcom.jogamp.opengl.GL2static
GL_ACCUM_GREEN_BITScom.jogamp.opengl.GL2static
GL_ACCUM_RED_BITScom.jogamp.opengl.GL2static
GL_ACTIVE_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_ATTRIBUTE_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_ATTRIBUTEScom.jogamp.opengl.GL2ES2static
GL_ACTIVE_PROGRAMcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_STENCIL_FACE_EXTcom.jogamp.opengl.GL2static
GL_ACTIVE_TEXTUREcom.jogamp.opengl.GLstatic
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHcom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_BLOCKScom.jogamp.opengl.GL2ES3static
GL_ACTIVE_UNIFORM_MAX_LENGTHcom.jogamp.opengl.GL2ES2static
GL_ACTIVE_UNIFORMScom.jogamp.opengl.GL2ES2static
GL_ACTIVE_VERTEX_UNITS_ARBcom.jogamp.opengl.GL2static
GL_ADDcom.jogamp.opengl.GL2ES1static
GL_ADD_SIGNEDcom.jogamp.opengl.GL2ES1static
GL_ALIASED_LINE_WIDTH_RANGEcom.jogamp.opengl.GLstatic
GL_ALIASED_POINT_SIZE_RANGEcom.jogamp.opengl.GLstatic
GL_ALL_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_ALL_BARRIER_BITScom.jogamp.opengl.GL2ES3static
GL_ALL_CLIENT_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_ALL_SHADER_BITScom.jogamp.opengl.GL2ES2static
GL_ALPHAcom.jogamp.opengl.GLstatic
GL_ALPHA12com.jogamp.opengl.GL2static
GL_ALPHA16com.jogamp.opengl.GL2static
GL_ALPHA16_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA16Fcom.jogamp.opengl.GLstatic
GL_ALPHA16Icom.jogamp.opengl.GL2static
GL_ALPHA16UIcom.jogamp.opengl.GL2static
GL_ALPHA32Fcom.jogamp.opengl.GLstatic
GL_ALPHA32Icom.jogamp.opengl.GL2static
GL_ALPHA32UIcom.jogamp.opengl.GL2static
GL_ALPHA4com.jogamp.opengl.GL2static
GL_ALPHA8com.jogamp.opengl.GLstatic
GL_ALPHA8_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA8Icom.jogamp.opengl.GL2static
GL_ALPHA8UIcom.jogamp.opengl.GL2static
GL_ALPHA_BIAScom.jogamp.opengl.GL2static
GL_ALPHA_BITScom.jogamp.opengl.GLstatic
GL_ALPHA_FLOAT16_APPLEcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT16_ATIcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT32_APPLEcom.jogamp.opengl.GL2static
GL_ALPHA_FLOAT32_ATIcom.jogamp.opengl.GL2static
GL_ALPHA_INTEGERcom.jogamp.opengl.GL2static
GL_ALPHA_REF_COMMAND_NVcom.jogamp.opengl.GL2static
GL_ALPHA_SCALEcom.jogamp.opengl.GL2ES1static
GL_ALPHA_SNORMcom.jogamp.opengl.GL2static
GL_ALPHA_TESTcom.jogamp.opengl.GL2ES1static
GL_ALPHA_TEST_FUNCcom.jogamp.opengl.GL2ES1static
GL_ALPHA_TEST_REFcom.jogamp.opengl.GL2ES1static
GL_ALWAYScom.jogamp.opengl.GLstatic
GL_AMBIENTcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_AMBIENT_AND_DIFFUSEcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_ANDcom.jogamp.opengl.GLstatic
GL_AND_INVERTEDcom.jogamp.opengl.GLstatic
GL_AND_REVERSEcom.jogamp.opengl.GLstatic
GL_ANY_SAMPLES_PASSEDcom.jogamp.opengl.GL2ES2static
GL_ANY_SAMPLES_PASSED_CONSERVATIVEcom.jogamp.opengl.GL2ES2static
GL_ARRAY_BUFFERcom.jogamp.opengl.GLstatic
GL_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GLstatic
GL_ARRAY_ELEMENT_LOCK_COUNT_EXTcom.jogamp.opengl.GL2static
GL_ARRAY_ELEMENT_LOCK_FIRST_EXTcom.jogamp.opengl.GL2static
GL_ATOMIC_COUNTER_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFERcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICEScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERScom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_BINDINGcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZEcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADERcom.jogamp.opengl.GL2GL3static
GL_ATOMIC_COUNTER_BUFFER_SIZEcom.jogamp.opengl.GL2ES3static
GL_ATOMIC_COUNTER_BUFFER_STARTcom.jogamp.opengl.GL2ES3static
GL_ATTACHED_SHADERScom.jogamp.opengl.GL2ES2static
GL_ATTENUATION_EXTcom.jogamp.opengl.GL2static
GL_ATTRIB_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_ATTRIBUTE_ADDRESS_COMMAND_NVcom.jogamp.opengl.GL2static
GL_AUTO_GENERATE_MIPMAPcom.jogamp.opengl.GL2GL3static
GL_AUTO_NORMALcom.jogamp.opengl.GL2static
GL_AUX0com.jogamp.opengl.GL2static
GL_AUX1com.jogamp.opengl.GL2static
GL_AUX2com.jogamp.opengl.GL2static
GL_AUX3com.jogamp.opengl.GL2static
GL_AUX_BUFFERScom.jogamp.opengl.GL2static
GL_AUX_DEPTH_STENCIL_APPLEcom.jogamp.opengl.GL2static
GL_AVERAGE_EXTcom.jogamp.opengl.GL2static
GL_BACKcom.jogamp.opengl.GLstatic
GL_BACK_LEFTcom.jogamp.opengl.GL2GL3static
GL_BACK_RIGHTcom.jogamp.opengl.GL2GL3static
GL_BGRcom.jogamp.opengl.GLstatic
GL_BGR_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BGRAcom.jogamp.opengl.GLstatic
GL_BGRA8com.jogamp.opengl.GLstatic
GL_BGRA_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BITMAPcom.jogamp.opengl.GL2static
GL_BITMAP_TOKENcom.jogamp.opengl.GL2static
GL_BLENDcom.jogamp.opengl.GLstatic
GL_BLEND_ADVANCED_COHERENT_KHRcom.jogamp.opengl.GL2ES2static
GL_BLEND_COLORcom.jogamp.opengl.GL2ES2static
GL_BLEND_COLOR_COMMAND_NVcom.jogamp.opengl.GL2static
GL_BLEND_DSTcom.jogamp.opengl.GLstatic
GL_BLEND_DST_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_DST_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATIONcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_EQUATION_RGBcom.jogamp.opengl.GLstatic
GL_BLEND_SRCcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_BLEND_SRC_RGBcom.jogamp.opengl.GLstatic
GL_BLUEcom.jogamp.opengl.GL2ES3static
GL_BLUE_BIAScom.jogamp.opengl.GL2static
GL_BLUE_BITScom.jogamp.opengl.GLstatic
GL_BLUE_INTEGERcom.jogamp.opengl.GL2GL3static
GL_BLUE_SCALEcom.jogamp.opengl.GL2static
GL_BOOLcom.jogamp.opengl.GL2ES2static
GL_BOOL_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC2com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC2_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC3com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC3_ARBcom.jogamp.opengl.GL2static
GL_BOOL_VEC4com.jogamp.opengl.GL2ES2static
GL_BOOL_VEC4_ARBcom.jogamp.opengl.GL2static
GL_BUFFERcom.jogamp.opengl.GL2ES2static
GL_BUFFER_ACCESScom.jogamp.opengl.GLstatic
GL_BUFFER_ACCESS_FLAGScom.jogamp.opengl.GL2ES3static
GL_BUFFER_FLUSHING_UNMAPcom.jogamp.opengl.GL2static
GL_BUFFER_GPU_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_BUFFER_MAP_LENGTHcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_OFFSETcom.jogamp.opengl.GL2ES3static
GL_BUFFER_MAP_POINTERcom.jogamp.opengl.GLstatic
GL_BUFFER_MAPPEDcom.jogamp.opengl.GLstatic
GL_BUFFER_OBJECT_APPLEcom.jogamp.opengl.GL2static
GL_BUFFER_SERIALIZED_MODIFYcom.jogamp.opengl.GL2static
GL_BUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_BUFFER_UPDATE_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_BUFFER_USAGEcom.jogamp.opengl.GLstatic
GL_BYTEcom.jogamp.opengl.GLstatic
GL_C3F_V3Fcom.jogamp.opengl.GL2static
GL_C4F_N3F_V3Fcom.jogamp.opengl.GL2static
GL_C4UB_V2Fcom.jogamp.opengl.GL2static
GL_C4UB_V3Fcom.jogamp.opengl.GL2static
GL_CAVEAT_SUPPORTcom.jogamp.opengl.GL2GL3static
GL_CCWcom.jogamp.opengl.GLstatic
GL_CLAMPcom.jogamp.opengl.GL2static
GL_CLAMP_FRAGMENT_COLORcom.jogamp.opengl.GL2static
GL_CLAMP_READ_COLORcom.jogamp.opengl.GL2GL3static
GL_CLAMP_TO_BORDERcom.jogamp.opengl.GL2ES2static
GL_CLAMP_TO_EDGEcom.jogamp.opengl.GLstatic
GL_CLAMP_VERTEX_COLORcom.jogamp.opengl.GL2static
GL_CLEARcom.jogamp.opengl.GLstatic
GL_CLEAR_BUFFERcom.jogamp.opengl.GL2GL3static
GL_CLIENT_ACTIVE_TEXTUREcom.jogamp.opengl.GL2ES1static
GL_CLIENT_ALL_ATTRIB_BITScom.jogamp.opengl.GL2static
GL_CLIENT_ATTRIB_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_CLIENT_PIXEL_STORE_BITcom.jogamp.opengl.GL2static
GL_CLIENT_VERTEX_ARRAY_BITcom.jogamp.opengl.GL2static
GL_CLIP_DISTANCE0com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE1com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE2com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE3com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE4com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE5com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE6com.jogamp.opengl.GL2GL3static
GL_CLIP_DISTANCE7com.jogamp.opengl.GL2GL3static
GL_CLIP_PLANE0com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE1com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE2com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE3com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE4com.jogamp.opengl.GL2ES1static
GL_CLIP_PLANE5com.jogamp.opengl.GL2ES1static
GL_CLIP_VOLUME_CLIPPING_HINT_EXTcom.jogamp.opengl.GL2static
GL_CLIPPING_INPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_CLIPPING_OUTPUT_PRIMITIVES_ARBcom.jogamp.opengl.GL2GL3static
GL_CMYK_EXTcom.jogamp.opengl.GL2static
GL_CMYKA_EXTcom.jogamp.opengl.GL2static
GL_COEFFcom.jogamp.opengl.GL2static
GL_COLORcom.jogamp.opengl.GL2ES3static
GL_COLOR_ARRAYcom.jogamp.opengl.fixedfunc.GLPointerFuncstatic
GL_COLOR_ARRAY_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_LENGTH_NVcom.jogamp.opengl.GL2GL3static
GL_COLOR_ARRAY_POINTERcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_SIZEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_STRIDEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ARRAY_TYPEcom.jogamp.opengl.GL2ES1static
GL_COLOR_ATTACHMENT0com.jogamp.opengl.GLstatic
GL_COLOR_ATTACHMENT1com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT10com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT11com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT12com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT13com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT14com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT15com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT16com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT17com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT18com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT19com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT2com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT20com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT21com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT22com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT23com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT24com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT25com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT26com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT27com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT28com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT29com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT3com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT30com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT31com.jogamp.opengl.GL2ES3static
GL_COLOR_ATTACHMENT4com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT5com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT6com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT7com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT8com.jogamp.opengl.GL2ES2static
GL_COLOR_ATTACHMENT9com.jogamp.opengl.GL2ES2static
GL_COLOR_BUFFER_BITcom.jogamp.opengl.GLstatic
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATIcom.jogamp.opengl.GL2static
GL_COLOR_CLEAR_VALUEcom.jogamp.opengl.GLstatic
GL_COLOR_COMPONENTScom.jogamp.opengl.GL2GL3static
GL_COLOR_ENCODINGcom.jogamp.opengl.GL2GL3static
GL_COLOR_FLOAT_APPLEcom.jogamp.opengl.GL2static
GL_COLOR_INDEXcom.jogamp.opengl.GL2static
GL_COLOR_INDEXEScom.jogamp.opengl.GL2static
GL_COLOR_LOGIC_OPcom.jogamp.opengl.GLstatic
GL_COLOR_MATERIALcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_COLOR_MATERIAL_FACEcom.jogamp.opengl.GL2static
GL_COLOR_MATERIAL_PARAMETERcom.jogamp.opengl.GL2static
GL_COLOR_MATRIXcom.jogamp.opengl.GL2static
GL_COLOR_MATRIX_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_COLOR_RENDERABLEcom.jogamp.opengl.GL2GL3static
GL_COLOR_SAMPLES_NVcom.jogamp.opengl.GL2static
GL_COLOR_SUMcom.jogamp.opengl.GL2static
GL_COLOR_SUM_ARBcom.jogamp.opengl.GL2static
GL_COLOR_TABLEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_ALPHA_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_BIAScom.jogamp.opengl.GL2static
GL_COLOR_TABLE_BLUE_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_FORMATcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_GREEN_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_INTENSITY_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_LUMINANCE_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_RED_SIZEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_SCALEcom.jogamp.opengl.GL2static
GL_COLOR_TABLE_WIDTHcom.jogamp.opengl.GL2static
GL_COLOR_WRITEMASKcom.jogamp.opengl.GLstatic
GL_COLORBURNcom.jogamp.opengl.GL2static
GL_COLORDODGEcom.jogamp.opengl.GL2static
GL_COMBINEcom.jogamp.opengl.GL2ES1static
GL_COMBINE_ALPHAcom.jogamp.opengl.GL2ES1static
GL_COMBINE_RGBcom.jogamp.opengl.GL2ES1static
GL_COMMAND_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_COMPARE_R_TO_TEXTUREcom.jogamp.opengl.GL2static
GL_COMPARE_REF_DEPTH_TO_TEXTUREcom.jogamp.opengl.GL2static
GL_COMPARE_REF_TO_TEXTUREcom.jogamp.opengl.GL2ES2static
GL_COMPILEcom.jogamp.opengl.GL2static
GL_COMPILE_AND_EXECUTEcom.jogamp.opengl.GL2static
GL_COMPILE_STATUScom.jogamp.opengl.GL2ES2static
GL_COMPRESSED_ALPHAcom.jogamp.opengl.GL2static
GL_COMPRESSED_INTENSITYcom.jogamp.opengl.GL2static
GL_COMPRESSED_LUMINANCEcom.jogamp.opengl.GL2static
GL_COMPRESSED_LUMINANCE_ALPHAcom.jogamp.opengl.GL2static
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXTcom.jogamp.opengl.GL2static
GL_COMPRESSED_LUMINANCE_LATC1_EXTcom.jogamp.opengl.GL2static
GL_COMPRESSED_R11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_REDcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RED_RGTC1com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RG11_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RG_RGTC2com.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGBcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGB8_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2com.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGB_S3TC_DXT1_EXTcom.jogamp.opengl.GLstatic
GL_COMPRESSED_RGBAcom.jogamp.opengl.GL2GL3static
GL_COMPRESSED_RGBA8_ETC2_EACcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x5_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x6_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_10x8_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_12x10_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_12x12_KHRcom.jogamp.opengl.GL2ES3static
GL_COMPRESSED_RGBA_ASTC_4x4_KHRcom.jogamp.opengl.GL2ES3static
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GL_MAX_FRAMEBUFFER_LAYERScom.jogamp.opengl.GL2ES3static
GL_MAX_FRAMEBUFFER_SAMPLEScom.jogamp.opengl.GL2ES3static
GL_MAX_FRAMEBUFFER_WIDTHcom.jogamp.opengl.GL2ES3static
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_MAX_GEOMETRY_ATOMIC_COUNTERScom.jogamp.opengl.GL2ES3static
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXTcom.jogamp.opengl.GL2static
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NVcom.jogamp.opengl.GL2static
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXTcom.jogamp.opengl.GL2ES3static
GL_MAX_GEOMETRY_UNIFORM_BLOCKScom.jogamp.opengl.GL2ES3static
GL_MAX_HEIGHTcom.jogamp.opengl.GL2GL3static
GL_MAX_IMAGE_SAMPLEScom.jogamp.opengl.GL2static
GL_MAX_IMAGE_UNITScom.jogamp.opengl.GL2ES3static
GL_MAX_INTEGER_SAMPLEScom.jogamp.opengl.GL2ES2static
GL_MAX_LABEL_LENGTHcom.jogamp.opengl.GL2ES2static
GL_MAX_LAYERScom.jogamp.opengl.GL2GL3static
GL_MAX_LIGHTScom.jogamp.opengl.GL2ES1static
GL_MAX_LIST_NESTINGcom.jogamp.opengl.GL2static
GL_MAX_MAP_TESSELLATION_NVcom.jogamp.opengl.GL2static
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARBcom.jogamp.opengl.GL2static
GL_MAX_MODELVIEW_STACK_DEPTHcom.jogamp.opengl.GL2ES1static
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NVcom.jogamp.opengl.GL2static
GL_MAX_NAME_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXTcom.jogamp.opengl.GL2static
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXTcom.jogamp.opengl.GL2static
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_PALETTE_MATRICES_ARBcom.jogamp.opengl.GL2static
GL_MAX_PIXEL_MAP_TABLEcom.jogamp.opengl.GL2static
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXTcom.jogamp.opengl.GL2static
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_ATTRIBS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_ENV_PARAMETERS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_GENERIC_RESULTS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
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GL_MAX_PROGRAM_MATRICES_ARBcom.jogamp.opengl.GL2static
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GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_OUTPUT_VERTICES_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_PARAMETERS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_PATCH_ATTRIBS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_RESULT_COMPONENTS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_SUBROUTINE_NUM_NVcom.jogamp.opengl.GL2static
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GL_MAX_PROGRAM_TEMPORARIES_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARBcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_TEXEL_OFFSETcom.jogamp.opengl.GL2ES3static
GL_MAX_PROGRAM_TEXEL_OFFSET_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NVcom.jogamp.opengl.GL2static
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NVcom.jogamp.opengl.GL2static
GL_MAX_PROJECTION_STACK_DEPTHcom.jogamp.opengl.GL2ES1static
GL_MAX_RASTER_SAMPLES_EXTcom.jogamp.opengl.GL2static
GL_MAX_RATIONAL_EVAL_ORDER_NVcom.jogamp.opengl.GL2static
GL_MAX_RECTANGLE_TEXTURE_SIZEcom.jogamp.opengl.GL2GL3static
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARBcom.jogamp.opengl.GL2static
GL_MAX_RENDERBUFFER_SIZEcom.jogamp.opengl.GLstatic
GL_MAX_SAMPLE_MASK_WORDScom.jogamp.opengl.GL2ES2static
GL_MAX_SAMPLE_MASK_WORDS_NVcom.jogamp.opengl.GL2static
GL_MAX_SAMPLEScom.jogamp.opengl.GLstatic
GL_MAX_SHADER_BUFFER_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_MAX_SHININESS_NVcom.jogamp.opengl.GL2static
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMDcom.jogamp.opengl.GL2static
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARBcom.jogamp.opengl.GL2GL3static
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERScom.jogamp.opengl.GL2static
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARBcom.jogamp.opengl.GL2GL3static
GL_MAX_SPARSE_TEXTURE_SIZE_AMDcom.jogamp.opengl.GL2static
GL_MAX_SPARSE_TEXTURE_SIZE_ARBcom.jogamp.opengl.GL2GL3static
GL_MAX_SPOT_EXPONENT_NVcom.jogamp.opengl.GL2static
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NVcom.jogamp.opengl.GL2static
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERScom.jogamp.opengl.GL2ES3static
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERScom.jogamp.opengl.GL2ES3static
GL_MAX_TEXTURE_BUFFER_SIZEcom.jogamp.opengl.GL2ES3static
GL_MAX_TEXTURE_COORDScom.jogamp.opengl.GL2static
GL_MAX_TEXTURE_COORDS_ARBcom.jogamp.opengl.GL2static
GL_MAX_TEXTURE_IMAGE_UNITScom.jogamp.opengl.GL2ES2static
GL_MAX_TEXTURE_IMAGE_UNITS_ARBcom.jogamp.opengl.GL2static
GL_MAX_TEXTURE_LOD_BIAScom.jogamp.opengl.GL2ES3static
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXTcom.jogamp.opengl.GLstatic
GL_MAX_TEXTURE_SIZEcom.jogamp.opengl.GLstatic
GL_MAX_TEXTURE_STACK_DEPTHcom.jogamp.opengl.GL2ES1static
GL_MAX_TEXTURE_UNITScom.jogamp.opengl.GL2ES1static
GL_MAX_TRANSFORM_FEEDBACK_BUFFERScom.jogamp.opengl.GL2GL3static
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTScom.jogamp.opengl.GL2ES3static
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBScom.jogamp.opengl.GL2ES3static
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTScom.jogamp.opengl.GL2ES3static
GL_MAX_UNIFORM_BLOCK_SIZEcom.jogamp.opengl.GL2ES3static
GL_MAX_UNIFORM_BUFFER_BINDINGScom.jogamp.opengl.GL2ES3static
GL_MAX_VARYING_COMPONENTScom.jogamp.opengl.GL2ES3static
GL_MAX_VARYING_FLOATScom.jogamp.opengl.GL2GL3static
GL_MAX_VARYING_VECTORScom.jogamp.opengl.GL2ES2static
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERScom.jogamp.opengl.GL2ES3static
GL_MAX_VERTEX_ATOMIC_COUNTERScom.jogamp.opengl.GL2ES3static
GL_MAX_VERTEX_ATTRIBScom.jogamp.opengl.GL2ES2static
GL_MAX_VERTEX_ATTRIBS_ARBcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_SHADER_INVARIANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_SHADER_LOCALS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_SHADER_VARIANTS_EXTcom.jogamp.opengl.GL2static
GL_MAX_VERTEX_STREAMScom.jogamp.opengl.GL2GL3static
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITScom.jogamp.opengl.GL2ES2static
GL_MAX_VERTEX_UNIFORM_BLOCKScom.jogamp.opengl.GL2ES3static
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GL_MAX_VERTEX_UNIFORM_VECTORScom.jogamp.opengl.GL2ES2static
GL_MAX_VERTEX_UNITS_ARBcom.jogamp.opengl.GL2static
GL_MAX_VIEWPORT_DIMScom.jogamp.opengl.GLstatic
GL_MAX_VIEWS_OVRcom.jogamp.opengl.GL2static
GL_MAX_WIDTHcom.jogamp.opengl.GL2GL3static
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NVcom.jogamp.opengl.GL2static
GL_MIN_LOD_WARNING_AMDcom.jogamp.opengl.GL2static
GL_MIN_MAP_BUFFER_ALIGNMENTcom.jogamp.opengl.GL2GL3static
GL_MIN_PROGRAM_TEXEL_OFFSETcom.jogamp.opengl.GL2ES3static
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NVcom.jogamp.opengl.GL2static
GL_MIN_SAMPLE_SHADING_VALUEcom.jogamp.opengl.GL2ES3static
GL_MIN_SPARSE_LEVEL_AMDcom.jogamp.opengl.GL2static
GL_MINMAXcom.jogamp.opengl.GL2static
GL_MINMAX_FORMATcom.jogamp.opengl.GL2static
GL_MINMAX_SINKcom.jogamp.opengl.GL2static
GL_MINOR_VERSIONcom.jogamp.opengl.GL2ES3static
GL_MIPMAPcom.jogamp.opengl.GL2GL3static
GL_MIRROR_CLAMP_EXTcom.jogamp.opengl.GL2static
GL_MIRROR_CLAMP_TO_BORDER_EXTcom.jogamp.opengl.GL2static
GL_MIRROR_CLAMP_TO_EDGE_EXTcom.jogamp.opengl.GL2static
GL_MIRRORED_REPEATcom.jogamp.opengl.GLstatic
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NVcom.jogamp.opengl.GL2static
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NVcom.jogamp.opengl.GL2static
GL_MODELVIEWcom.jogamp.opengl.fixedfunc.GLMatrixFuncstatic
GL_MODELVIEW0_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW0_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW0_MATRIX_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW0_STACK_DEPTH_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW10_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW11_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW12_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW13_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW14_ARBcom.jogamp.opengl.GL2static
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GL_MODELVIEW19_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW1_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW1_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW1_MATRIX_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW1_STACK_DEPTH_EXTcom.jogamp.opengl.GL2static
GL_MODELVIEW20_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW21_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW22_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW23_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW24_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW25_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW26_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW27_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW28_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW29_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW2_ARBcom.jogamp.opengl.GL2static
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GL_MODELVIEW31_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW3_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW4_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW5_ARBcom.jogamp.opengl.GL2static
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GL_MODELVIEW7_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW8_ARBcom.jogamp.opengl.GL2static
GL_MODELVIEW9_ARBcom.jogamp.opengl.GL2static
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GL_MODELVIEW_STACK_DEPTHcom.jogamp.opengl.GL2ES1static
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GL_MULTIPLYcom.jogamp.opengl.GL2static
GL_MULTISAMPLEcom.jogamp.opengl.GLstatic
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GL_MULTISAMPLE_FILTER_HINT_NVcom.jogamp.opengl.GL2static
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXTcom.jogamp.opengl.GL2static
GL_MVP_MATRIX_EXTcom.jogamp.opengl.GL2static
GL_N3F_V3Fcom.jogamp.opengl.GL2static
GL_NAME_STACK_DEPTHcom.jogamp.opengl.GL2static
GL_NANDcom.jogamp.opengl.GLstatic
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GL_NEAREST_MIPMAP_LINEARcom.jogamp.opengl.GLstatic
GL_NEAREST_MIPMAP_NEARESTcom.jogamp.opengl.GLstatic
GL_NEGATIVE_ONE_EXTcom.jogamp.opengl.GL2static
GL_NEGATIVE_W_EXTcom.jogamp.opengl.GL2static
GL_NEGATIVE_X_EXTcom.jogamp.opengl.GL2static
GL_NEGATIVE_Y_EXTcom.jogamp.opengl.GL2static
GL_NEGATIVE_Z_EXTcom.jogamp.opengl.GL2static
GL_NEVERcom.jogamp.opengl.GLstatic
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NVcom.jogamp.opengl.GL2static
GL_NICESTcom.jogamp.opengl.GLstatic
GL_NO_ERRORcom.jogamp.opengl.GLstatic
GL_NO_RESET_NOTIFICATIONcom.jogamp.opengl.GLstatic
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GL_NOOPcom.jogamp.opengl.GLstatic
GL_NOP_COMMAND_NVcom.jogamp.opengl.GL2static
GL_NORcom.jogamp.opengl.GLstatic
GL_NORMAL_ARRAYcom.jogamp.opengl.fixedfunc.GLPointerFuncstatic
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GL_NORMAL_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2ES1static
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GL_NORMAL_ARRAY_POINTERcom.jogamp.opengl.GL2ES1static
GL_NORMAL_ARRAY_STRIDEcom.jogamp.opengl.GL2ES1static
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GL_NORMAL_MAPcom.jogamp.opengl.GL2static
GL_NORMALIZEcom.jogamp.opengl.fixedfunc.GLLightingFuncstatic
GL_NORMALIZED_RANGE_EXTcom.jogamp.opengl.GL2static
GL_NOTEQUALcom.jogamp.opengl.GLstatic
GL_NUM_COMPRESSED_TEXTURE_FORMATScom.jogamp.opengl.GLstatic
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GL_OBJECT_INFO_LOG_LENGTH_ARBcom.jogamp.opengl.GL2static
GL_OBJECT_LINEARcom.jogamp.opengl.GL2static
GL_OBJECT_LINK_STATUS_ARBcom.jogamp.opengl.GL2static
GL_OBJECT_PLANEcom.jogamp.opengl.GL2static
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GL_OBJECT_SUBTYPE_ARBcom.jogamp.opengl.GL2static
GL_OBJECT_TYPE_ARBcom.jogamp.opengl.GL2static
GL_OBJECT_VALIDATE_STATUS_ARBcom.jogamp.opengl.GL2static
GL_OCCLUSION_QUERY_EVENT_MASK_AMDcom.jogamp.opengl.GL2static
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NVcom.jogamp.opengl.GL2static
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NVcom.jogamp.opengl.GL2static
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GL_OFFSET_TEXTURE_2D_NVcom.jogamp.opengl.GL2static
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GL_OFFSET_TEXTURE_SCALE_NVcom.jogamp.opengl.GL2static
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GL_ONE_MINUS_DST_COLORcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_SRC_ALPHAcom.jogamp.opengl.GLstatic
GL_ONE_MINUS_SRC_COLORcom.jogamp.opengl.GLstatic
GL_OP_ADD_EXTcom.jogamp.opengl.GL2static
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GL_OP_DOT3_EXTcom.jogamp.opengl.GL2static
GL_OP_DOT4_EXTcom.jogamp.opengl.GL2static
GL_OP_EXP_BASE_2_EXTcom.jogamp.opengl.GL2static
GL_OP_FLOOR_EXTcom.jogamp.opengl.GL2static
GL_OP_FRAC_EXTcom.jogamp.opengl.GL2static
GL_OP_INDEX_EXTcom.jogamp.opengl.GL2static
GL_OP_LOG_BASE_2_EXTcom.jogamp.opengl.GL2static
GL_OP_MADD_EXTcom.jogamp.opengl.GL2static
GL_OP_MAX_EXTcom.jogamp.opengl.GL2static
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GL_OP_MOV_EXTcom.jogamp.opengl.GL2static
GL_OP_MUL_EXTcom.jogamp.opengl.GL2static
GL_OP_MULTIPLY_MATRIX_EXTcom.jogamp.opengl.GL2static
GL_OP_NEGATE_EXTcom.jogamp.opengl.GL2static
GL_OP_POWER_EXTcom.jogamp.opengl.GL2static
GL_OP_RECIP_EXTcom.jogamp.opengl.GL2static
GL_OP_RECIP_SQRT_EXTcom.jogamp.opengl.GL2static
GL_OP_ROUND_EXTcom.jogamp.opengl.GL2static
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GL_UNPACK_ROW_LENGTHcom.jogamp.opengl.GL2ES2static
GL_UNPACK_SKIP_IMAGEScom.jogamp.opengl.GL2ES3static
GL_UNPACK_SKIP_PIXELScom.jogamp.opengl.GL2ES2static
GL_UNPACK_SKIP_ROWScom.jogamp.opengl.GL2ES2static
GL_UNPACK_SWAP_BYTEScom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_BYTEcom.jogamp.opengl.GLstatic
GL_UNSIGNED_BYTE_2_3_3_REVcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_BYTE_3_3_2com.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_INT16_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT16_VEC2_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT16_VEC3_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT16_VEC4_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT64_AMDcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT64_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT64_VEC2_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT64_VEC3_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT64_VEC4_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT8_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT8_VEC2_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT8_VEC3_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT8_VEC4_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_10_10_10_2com.jogamp.opengl.GL2ES2static
GL_UNSIGNED_INT_10F_11F_11F_REVcom.jogamp.opengl.GLstatic
GL_UNSIGNED_INT_24_8com.jogamp.opengl.GLstatic
GL_UNSIGNED_INT_2_10_10_10_REVcom.jogamp.opengl.GL2ES2static
GL_UNSIGNED_INT_5_9_9_9_REVcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_8_8_8_8com.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_8_8_8_8_REVcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_8_8_S8_S8_REV_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_ATOMIC_COUNTERcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_1Dcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_IMAGE_1D_ARRAYcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_IMAGE_2Dcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_2D_ARRAYcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLEcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAYcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_IMAGE_2D_RECTcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_IMAGE_3Dcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_BUFFERcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_CUBEcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAYcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_S8_S8_8_8_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_SAMPLER_1Dcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_SAMPLER_1D_ARRAYcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_SAMPLER_2Dcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_2D_ARRAYcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLEcom.jogamp.opengl.GL2ES2static
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAYcom.jogamp.opengl.GL2ES2static
GL_UNSIGNED_INT_SAMPLER_2D_RECTcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_SAMPLER_3Dcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_BUFFERcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMDcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_INT_SAMPLER_CUBEcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYcom.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NVcom.jogamp.opengl.GL2static
GL_UNSIGNED_INT_VEC2com.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_VEC3com.jogamp.opengl.GL2ES3static
GL_UNSIGNED_INT_VEC4com.jogamp.opengl.GL2ES3static
GL_UNSIGNED_NORMALIZEDcom.jogamp.opengl.GL2ES2static
GL_UNSIGNED_SHORTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_1_5_5_5_REVcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_4_4_4_4com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_4_4_4_4_REVcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXTcom.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_5_5_5_1com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_5_6_5com.jogamp.opengl.GLstatic
GL_UNSIGNED_SHORT_5_6_5_REVcom.jogamp.opengl.GL2GL3static
GL_UNSIGNED_SHORT_8_8_APPLEcom.jogamp.opengl.GL2static
GL_UNSIGNED_SHORT_8_8_REV_APPLEcom.jogamp.opengl.GL2static
GL_UPPER_LEFTcom.jogamp.opengl.GL2GL3static
GL_V2Fcom.jogamp.opengl.GL2static
GL_V3Fcom.jogamp.opengl.GL2static
GL_VALIDATE_STATUScom.jogamp.opengl.GL2ES2static
GL_VARIANT_ARRAY_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_ARRAY_POINTER_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_ARRAY_STRIDE_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_ARRAY_TYPE_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_DATATYPE_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_EXTcom.jogamp.opengl.GL2static
GL_VARIANT_VALUE_EXTcom.jogamp.opengl.GL2static
GL_VBO_FREE_MEMORY_ATIcom.jogamp.opengl.GL2static
GL_VECTOR_EXTcom.jogamp.opengl.GL2static
GL_VENDORcom.jogamp.opengl.GLstatic
GL_VERSIONcom.jogamp.opengl.GLstatic
GL_VERTEX_ARRAYcom.jogamp.opengl.fixedfunc.GLPointerFuncstatic
GL_VERTEX_ARRAY_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_VERTEX_ARRAY_BINDINGcom.jogamp.opengl.GL2ES3static
GL_VERTEX_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2ES1static
GL_VERTEX_ARRAY_LENGTH_NVcom.jogamp.opengl.GL2GL3static
GL_VERTEX_ARRAY_OBJECT_AMDcom.jogamp.opengl.GL2static
GL_VERTEX_ARRAY_POINTERcom.jogamp.opengl.GL2ES1static
GL_VERTEX_ARRAY_RANGE_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ARRAY_RANGE_POINTER_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ARRAY_SIZEcom.jogamp.opengl.GL2ES1static
GL_VERTEX_ARRAY_STORAGE_HINT_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ARRAY_STRIDEcom.jogamp.opengl.GL2ES1static
GL_VERTEX_ARRAY_TYPEcom.jogamp.opengl.GL2ES1static
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NVcom.jogamp.opengl.GL2GL3static
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BITcom.jogamp.opengl.GL2ES3static
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_DIVISORcom.jogamp.opengl.GL2ES3static
GL_VERTEX_ATTRIB_ARRAY_ENABLEDcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_INTEGERcom.jogamp.opengl.GL2ES3static
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NVcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NVcom.jogamp.opengl.GL2GL3static
GL_VERTEX_ATTRIB_ARRAY_NORMALIZEDcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_POINTERcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_SIZEcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_STRIDEcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_TYPEcom.jogamp.opengl.GL2ES2static
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NVcom.jogamp.opengl.GL2GL3static
GL_VERTEX_ATTRIB_MAP1_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP2_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLEcom.jogamp.opengl.GL2static
GL_VERTEX_BLEND_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_ELEMENT_SWIZZLE_AMDcom.jogamp.opengl.GL2static
GL_VERTEX_ID_SWIZZLE_AMDcom.jogamp.opengl.GL2static
GL_VERTEX_PROGRAM_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NVcom.jogamp.opengl.GL2static
GL_VERTEX_PROGRAM_POINT_SIZEcom.jogamp.opengl.GL2GL3static
GL_VERTEX_PROGRAM_POINT_SIZE_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_PROGRAM_TWO_SIDEcom.jogamp.opengl.GL2static
GL_VERTEX_PROGRAM_TWO_SIDE_ARBcom.jogamp.opengl.GL2static
GL_VERTEX_SHADERcom.jogamp.opengl.GL2ES2static
GL_VERTEX_SHADER_BINDING_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_BITcom.jogamp.opengl.GL2ES2static
GL_VERTEX_SHADER_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INSTRUCTIONS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INVARIANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_INVOCATIONS_ARBcom.jogamp.opengl.GL2GL3static
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_LOCALS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_OPTIMIZED_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_SHADER_VARIANTS_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_TEXTUREcom.jogamp.opengl.GL2GL3static
GL_VERTEX_WEIGHT_ARRAY_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXTcom.jogamp.opengl.GL2static
GL_VERTEX_WEIGHTING_EXTcom.jogamp.opengl.GL2static
GL_VERTICES_SUBMITTED_ARBcom.jogamp.opengl.GL2GL3static
GL_VIBRANCE_BIAS_NVcom.jogamp.opengl.GL2static
GL_VIBRANCE_SCALE_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_BINDING_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_NVcom.jogamp.opengl.GL2static
GL_VIDEO_BUFFER_PITCH_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_FRAME_WIDTH_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NVcom.jogamp.opengl.GL2static
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MATRIX_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MAX_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_MIN_NVcom.jogamp.opengl.GL2static
GL_VIDEO_COLOR_CONVERSION_OFFSET_NVcom.jogamp.opengl.GL2static
GL_VIEW_CLASS_128_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_16_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_24_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_32_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_48_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_64_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_8_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_96_BITScom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_BPTC_FLOATcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_BPTC_UNORMcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_RGTC1_REDcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_RGTC2_RGcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT1_RGBcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT1_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT3_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_CLASS_S3TC_DXT5_RGBAcom.jogamp.opengl.GL2GL3static
GL_VIEW_COMPATIBILITY_CLASScom.jogamp.opengl.GL2GL3static
GL_VIEWPORTcom.jogamp.opengl.GLstatic
GL_VIEWPORT_BITcom.jogamp.opengl.GL2static
GL_VIEWPORT_COMMAND_NVcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_INDEX_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_X_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_X_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Y_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_Y_ARBcom.jogamp.opengl.GL2GL3static
GL_VIRTUAL_PAGE_SIZE_Z_AMDcom.jogamp.opengl.GL2static
GL_VIRTUAL_PAGE_SIZE_Z_ARBcom.jogamp.opengl.GL2GL3static
GL_VOLATILE_APPLEcom.jogamp.opengl.GL2static
GL_W_EXTcom.jogamp.opengl.GL2static
GL_WARP_SIZE_NVcom.jogamp.opengl.GL2static
GL_WARPS_PER_SM_NVcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_BUFFER_BINDINGcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_POINTER_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_SIZE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_STRIDE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_ARRAY_TYPE_ARBcom.jogamp.opengl.GL2static
GL_WEIGHT_SUM_UNITY_ARBcom.jogamp.opengl.GL2static
GL_WRITE_DISCARD_NVcom.jogamp.opengl.GL2static
GL_WRITE_ONLYcom.jogamp.opengl.GLstatic
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NVcom.jogamp.opengl.GL2static
GL_WRITE_PIXEL_DATA_RANGE_NVcom.jogamp.opengl.GL2static
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NVcom.jogamp.opengl.GL2static
GL_X_EXTcom.jogamp.opengl.GL2static
GL_XORcom.jogamp.opengl.GLstatic
GL_Y_EXTcom.jogamp.opengl.GL2static
GL_YCBAYCR8A_4224_NVcom.jogamp.opengl.GL2static
GL_YCBCR_422_APPLEcom.jogamp.opengl.GL2static
GL_YCBYCR8_422_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4CR12_444_NVcom.jogamp.opengl.GL2static
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NVcom.jogamp.opengl.GL2static
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NVcom.jogamp.opengl.GL2static
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NVcom.jogamp.opengl.GL2static
GL_Z_EXTcom.jogamp.opengl.GL2static
GL_ZEROcom.jogamp.opengl.GLstatic
GL_ZERO_EXTcom.jogamp.opengl.GL2static
GL_ZOOM_Xcom.jogamp.opengl.GL2static
GL_ZOOM_Ycom.jogamp.opengl.GL2static
glAccum(int op, float value)com.jogamp.opengl.GL2
glActiveShaderProgram(int pipeline, int program)com.jogamp.opengl.GL2ES2
glActiveStencilFaceEXT(int face)com.jogamp.opengl.GL2
glActiveTexture(int texture)com.jogamp.opengl.GL
glAlphaFunc(int func, float ref)com.jogamp.opengl.GL2ES1
glApplyFramebufferAttachmentCMAAINTEL()com.jogamp.opengl.GL2ES2
glApplyTextureEXT(int mode)com.jogamp.opengl.GL2
glAreTexturesResident(int n, IntBuffer textures, ByteBuffer residences)com.jogamp.opengl.GL2
glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)com.jogamp.opengl.GL2
glArrayElement(int i)com.jogamp.opengl.GL2
glAttachObjectARB(long containerObj, long obj)com.jogamp.opengl.GL2
glAttachShader(int program, int shader)com.jogamp.opengl.GL2ES2
glBegin(int mode)com.jogamp.opengl.GL2
glBeginConditionalRender(int id, int mode)com.jogamp.opengl.GL2ES3
glBeginConditionalRenderNVX(int id)com.jogamp.opengl.GL2
glBeginOcclusionQueryNV(int id)com.jogamp.opengl.GL2
glBeginPerfMonitorAMD(int monitor)com.jogamp.opengl.GL2
glBeginPerfQueryINTEL(int queryHandle)com.jogamp.opengl.GL2
glBeginQuery(int target, int id)com.jogamp.opengl.GL2ES2
glBeginQueryIndexed(int target, int index, int id)com.jogamp.opengl.GL2GL3
glBeginTransformFeedback(int primitiveMode)com.jogamp.opengl.GL2ES3
glBeginVertexShaderEXT()com.jogamp.opengl.GL2
glBeginVideoCaptureNV(int video_capture_slot)com.jogamp.opengl.GL2
glBindAttribLocation(int program, int index, String name)com.jogamp.opengl.GL2ES2
glBindBuffer(int target, int buffer)com.jogamp.opengl.GL
glBindBufferBase(int target, int index, int buffer)com.jogamp.opengl.GL2ES3
glBindBufferRange(int target, int index, int buffer, long offset, long size)com.jogamp.opengl.GL2ES3
glBindFragDataLocation(int program, int color, String name)com.jogamp.opengl.GL2GL3
glBindFramebuffer(int target, int framebuffer)com.jogamp.opengl.GL
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)com.jogamp.opengl.GL2ES3
glBindLightParameterEXT(int light, int value)com.jogamp.opengl.GL2
glBindMaterialParameterEXT(int face, int value)com.jogamp.opengl.GL2
glBindMultiTextureEXT(int texunit, int target, int texture)com.jogamp.opengl.GL2
glBindParameterEXT(int value)com.jogamp.opengl.GL2
glBindProgramARB(int target, int program)com.jogamp.opengl.GL2
glBindProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glBindRenderbuffer(int target, int renderbuffer)com.jogamp.opengl.GL
glBindTexGenParameterEXT(int unit, int coord, int value)com.jogamp.opengl.GL2
glBindTexture(int target, int texture)com.jogamp.opengl.GL
glBindTextureUnitParameterEXT(int unit, int value)com.jogamp.opengl.GL2
glBindTransformFeedback(int target, int id)com.jogamp.opengl.GL2ES3
glBindTransformFeedbackNV(int target, int id)com.jogamp.opengl.GL2
glBindVertexArray(int array)com.jogamp.opengl.GL2ES3
glBindVertexShaderEXT(int id)com.jogamp.opengl.GL2
glBindVideoCaptureStreamBufferNV(int video_capture_slot, int stream, int frame_region, long offset)com.jogamp.opengl.GL2
glBindVideoCaptureStreamTextureNV(int video_capture_slot, int stream, int frame_region, int target, int texture)com.jogamp.opengl.GL2
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap)com.jogamp.opengl.GL2
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)com.jogamp.opengl.GL2
glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)com.jogamp.opengl.GL2
glBlendBarrier()com.jogamp.opengl.GL2
glBlendColor(float red, float green, float blue, float alpha)com.jogamp.opengl.GL2ES2
glBlendEquation(int mode)com.jogamp.opengl.GL
glBlendEquationi(int buf, int mode)com.jogamp.opengl.GL2ES3
glBlendEquationIndexedAMD(int buf, int mode)com.jogamp.opengl.GL2
glBlendEquationSeparate(int modeRGB, int modeAlpha)com.jogamp.opengl.GL
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)com.jogamp.opengl.GL2ES3
glBlendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha)com.jogamp.opengl.GL2
glBlendFunc(int sfactor, int dfactor)com.jogamp.opengl.GL
glBlendFunci(int buf, int src, int dst)com.jogamp.opengl.GL2ES3
glBlendFuncIndexedAMD(int buf, int src, int dst)com.jogamp.opengl.GL2
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)com.jogamp.opengl.GL
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)com.jogamp.opengl.GL2ES3
glBlendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)com.jogamp.opengl.GL2
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)com.jogamp.opengl.GL2ES3
glBufferAddressRangeNV(int pname, int index, long address, long length)com.jogamp.opengl.GL2GL3
glBufferData(int target, long size, Buffer data, int usage)com.jogamp.opengl.GL
glBufferPageCommitmentARB(int target, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glBufferParameteri(int target, int pname, int param)com.jogamp.opengl.GL2
glBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL
glCallCommandListNV(int list)com.jogamp.opengl.GL2
glCallList(int list)com.jogamp.opengl.GL2
glCallLists(int n, int type, Buffer lists)com.jogamp.opengl.GL2
glCheckFramebufferStatus(int target)com.jogamp.opengl.GL
glCheckNamedFramebufferStatusEXT(int framebuffer, int target)com.jogamp.opengl.GL2
glClampColor(int target, int clamp)com.jogamp.opengl.GL2GL3
glClear(int mask)com.jogamp.opengl.GL
glClearAccum(float red, float green, float blue, float alpha)com.jogamp.opengl.GL2
glClearBufferData(int target, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)com.jogamp.opengl.GL2ES3
glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL2GL3
glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)com.jogamp.opengl.GL2ES3
glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glClearColor(float red, float green, float blue, float alpha)com.jogamp.opengl.GL
glClearColorIi(int red, int green, int blue, int alpha)com.jogamp.opengl.GL2
glClearColorIui(int red, int green, int blue, int alpha)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2ES1.glClearDepth(double depth)com.jogamp.opengl.GLBase
com::jogamp::opengl::GL2GL3.glClearDepth(double depth)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL2ES1.glClearDepthf(float d)com.jogamp.opengl.GL
com::jogamp::opengl::GL2GL3.glClearDepthf(float depth)com.jogamp.opengl.GL2ES2
glClearIndex(float c)com.jogamp.opengl.GL2
glClearNamedBufferData(int buffer, int internalformat, int format, int type, Buffer data)com.jogamp.opengl.GL2
glClearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, Buffer data)com.jogamp.opengl.GL2
glClearStencil(int s)com.jogamp.opengl.GL
glClientActiveTexture(int texture)com.jogamp.opengl.GL2ES1
glClientAttribDefaultEXT(int mask)com.jogamp.opengl.GL2
glClipPlane(int plane, DoubleBuffer equation)com.jogamp.opengl.GL2
glClipPlane(int plane, double[] equation, int equation_offset)com.jogamp.opengl.GL2
glClipPlanef(int plane, FloatBuffer equation)com.jogamp.opengl.GL2
glClipPlanef(int plane, float[] equation, int equation_offset)com.jogamp.opengl.GL2
glColor3b(byte red, byte green, byte blue)com.jogamp.opengl.GL2
glColor3bv(ByteBuffer v)com.jogamp.opengl.GL2
glColor3bv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glColor3d(double red, double green, double blue)com.jogamp.opengl.GL2
glColor3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glColor3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glColor3f(float red, float green, float blue)com.jogamp.opengl.GL2
glColor3fv(FloatBuffer v)com.jogamp.opengl.GL2
glColor3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glColor3h(short red, short green, short blue)com.jogamp.opengl.GL2
glColor3hv(ShortBuffer v)com.jogamp.opengl.GL2
glColor3hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColor3i(int red, int green, int blue)com.jogamp.opengl.GL2
glColor3iv(IntBuffer v)com.jogamp.opengl.GL2
glColor3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glColor3s(short red, short green, short blue)com.jogamp.opengl.GL2
glColor3sv(ShortBuffer v)com.jogamp.opengl.GL2
glColor3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColor3ub(byte red, byte green, byte blue)com.jogamp.opengl.GL2
glColor3ubv(ByteBuffer v)com.jogamp.opengl.GL2
glColor3ubv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glColor3ui(int red, int green, int blue)com.jogamp.opengl.GL2
glColor3uiv(IntBuffer v)com.jogamp.opengl.GL2
glColor3uiv(int[] v, int v_offset)com.jogamp.opengl.GL2
glColor3us(short red, short green, short blue)com.jogamp.opengl.GL2
glColor3usv(ShortBuffer v)com.jogamp.opengl.GL2
glColor3usv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColor4b(byte red, byte green, byte blue, byte alpha)com.jogamp.opengl.GL2
glColor4bv(ByteBuffer v)com.jogamp.opengl.GL2
glColor4bv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glColor4d(double red, double green, double blue, double alpha)com.jogamp.opengl.GL2
glColor4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glColor4dv(double[] v, int v_offset)com.jogamp.opengl.GL2
com::jogamp::opengl::fixedfunc::GLPointerFunc.glColor4f(float red, float green, float blue, float alpha)com.jogamp.opengl.fixedfunc.GLPointerFunc
com::jogamp::opengl::fixedfunc::GLLightingFunc.glColor4f(float red, float green, float blue, float alpha)com.jogamp.opengl.fixedfunc.GLLightingFunc
glColor4fv(FloatBuffer v)com.jogamp.opengl.GL2
glColor4fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glColor4h(short red, short green, short blue, short alpha)com.jogamp.opengl.GL2
glColor4hv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColor4i(int red, int green, int blue, int alpha)com.jogamp.opengl.GL2
glColor4iv(IntBuffer v)com.jogamp.opengl.GL2
glColor4iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glColor4s(short red, short green, short blue, short alpha)com.jogamp.opengl.GL2
glColor4sv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColor4ub(byte red, byte green, byte blue, byte alpha)com.jogamp.opengl.GL2ES1
glColor4ubv(ByteBuffer v)com.jogamp.opengl.GL2
glColor4ubv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glColor4ui(int red, int green, int blue, int alpha)com.jogamp.opengl.GL2
glColor4uiv(IntBuffer v)com.jogamp.opengl.GL2
glColor4uiv(int[] v, int v_offset)com.jogamp.opengl.GL2
glColor4us(short red, short green, short blue, short alpha)com.jogamp.opengl.GL2
glColor4usv(ShortBuffer v)com.jogamp.opengl.GL2
glColor4usv(short[] v, int v_offset)com.jogamp.opengl.GL2
glColorFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)com.jogamp.opengl.GL
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)com.jogamp.opengl.GL2ES3
glColorMaskIndexed(int index, boolean r, boolean g, boolean b, boolean a)com.jogamp.opengl.GL2
glColorMaterial(int face, int mode)com.jogamp.opengl.GL2
glColorPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glColorPointer(int size, int type, int stride, java.nio.Buffer pointer)com.jogamp.opengl.fixedfunc.GLPointerFunc
glColorPointer(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.fixedfunc.GLPointerFunc
glColorSubTable(int target, int start, int count, int format, int type, Buffer data)com.jogamp.opengl.GL2
glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)com.jogamp.opengl.GL2
glColorTable(int target, int internalformat, int width, int format, int type, Buffer table)com.jogamp.opengl.GL2
glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)com.jogamp.opengl.GL2
glColorTableParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glColorTableParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glColorTableParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glColorTableParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glCommandListSegmentsNV(int list, int segments)com.jogamp.opengl.GL2
glCompileCommandListNV(int list)com.jogamp.opengl.GL2
glCompileShader(int shader)com.jogamp.opengl.GL2ES2
glCompileShaderARB(long shaderObj)com.jogamp.opengl.GL2
glCompressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2GL3
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2ES2
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2GL3
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2GL3
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)com.jogamp.opengl.GL
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)com.jogamp.opengl.GL2ES2
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)com.jogamp.opengl.GL2ES2
glCompressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glCompressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer bits)com.jogamp.opengl.GL2
glConservativeRasterParameterfNV(int pname, float value)com.jogamp.opengl.GL2
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image)com.jogamp.opengl.GL2
glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long image_buffer_offset)com.jogamp.opengl.GL2
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image)com.jogamp.opengl.GL2
glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)com.jogamp.opengl.GL2
glConvolutionParameterf(int target, int pname, float params)com.jogamp.opengl.GL2
glConvolutionParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glConvolutionParameteri(int target, int pname, int params)com.jogamp.opengl.GL2
glConvolutionParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)com.jogamp.opengl.GL2ES3
glCopyColorSubTable(int target, int start, int x, int y, int width)com.jogamp.opengl.GL2
glCopyColorTable(int target, int internalformat, int x, int y, int width)com.jogamp.opengl.GL2
glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)com.jogamp.opengl.GL2
glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)com.jogamp.opengl.GL2
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)com.jogamp.opengl.GL2ES2
glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)com.jogamp.opengl.GL2
glCopyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border)com.jogamp.opengl.GL2
glCopyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border)com.jogamp.opengl.GL2
glCopyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width)com.jogamp.opengl.GL2
glCopyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2
glCopyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2
glCopyPixels(int x, int y, int width, int height, int type)com.jogamp.opengl.GL2
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)com.jogamp.opengl.GL2GL3
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)com.jogamp.opengl.GL
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)com.jogamp.opengl.GL2GL3
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)com.jogamp.opengl.GL
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2ES2
glCopyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border)com.jogamp.opengl.GL2
glCopyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border)com.jogamp.opengl.GL2
glCopyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width)com.jogamp.opengl.GL2
glCopyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2
glCopyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)com.jogamp.opengl.GL2
glCoverageModulationNV(int components)com.jogamp.opengl.GL2
glCoverageModulationTableNV(int n, FloatBuffer v)com.jogamp.opengl.GL2
glCoverageModulationTableNV(int n, float[] v, int v_offset)com.jogamp.opengl.GL2
glCreateCommandListsNV(int n, IntBuffer lists)com.jogamp.opengl.GL2
glCreateCommandListsNV(int n, int[] lists, int lists_offset)com.jogamp.opengl.GL2
glCreatePerfQueryINTEL(int queryId, IntBuffer queryHandle)com.jogamp.opengl.GL2
glCreatePerfQueryINTEL(int queryId, int[] queryHandle, int queryHandle_offset)com.jogamp.opengl.GL2
glCreateProgram()com.jogamp.opengl.GL2ES2
glCreateProgramObjectARB()com.jogamp.opengl.GL2
glCreateShader(int type)com.jogamp.opengl.GL2ES2
glCreateShaderObjectARB(int shaderType)com.jogamp.opengl.GL2
glCreateShaderProgramv(int type, int count, String[] strings)com.jogamp.opengl.GL2ES2
glCreateStatesNV(int n, IntBuffer states)com.jogamp.opengl.GL2
glCreateStatesNV(int n, int[] states, int states_offset)com.jogamp.opengl.GL2
glCullFace(int mode)com.jogamp.opengl.GL
glCullParameterdvEXT(int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glCullParameterdvEXT(int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glCullParameterfvEXT(int pname, FloatBuffer params)com.jogamp.opengl.GL2
glCullParameterfvEXT(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glCurrentPaletteMatrixARB(int index)com.jogamp.opengl.GL2
glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2ES2
glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled)com.jogamp.opengl.GL2ES2
glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)com.jogamp.opengl.GL2GL3
glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)com.jogamp.opengl.GL2GL3
glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf)com.jogamp.opengl.GL2ES2
glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)com.jogamp.opengl.GL2GL3
glDeleteBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glDeleteBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glDeleteCommandListsNV(int n, IntBuffer lists)com.jogamp.opengl.GL2
glDeleteCommandListsNV(int n, int[] lists, int lists_offset)com.jogamp.opengl.GL2
glDeleteFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glDeleteLists(int list, int range)com.jogamp.opengl.GL2
glDeleteNamesAMD(int identifier, int num, IntBuffer names)com.jogamp.opengl.GL2
glDeleteNamesAMD(int identifier, int num, int[] names, int names_offset)com.jogamp.opengl.GL2
glDeleteObjectARB(long obj)com.jogamp.opengl.GL2
glDeleteOcclusionQueriesNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2
glDeletePerfMonitorsAMD(int n, IntBuffer monitors)com.jogamp.opengl.GL2
glDeletePerfMonitorsAMD(int n, int[] monitors, int monitors_offset)com.jogamp.opengl.GL2
glDeletePerfQueryINTEL(int queryHandle)com.jogamp.opengl.GL2
glDeleteProgram(int program)com.jogamp.opengl.GL2ES2
glDeleteProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset)com.jogamp.opengl.GL2ES2
glDeleteProgramsARB(int n, IntBuffer programs)com.jogamp.opengl.GL2
glDeleteProgramsARB(int n, int[] programs, int programs_offset)com.jogamp.opengl.GL2
glDeleteQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glDeleteQueries(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES2
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glDeleteShader(int shader)com.jogamp.opengl.GL2ES2
glDeleteStatesNV(int n, IntBuffer states)com.jogamp.opengl.GL2
glDeleteStatesNV(int n, int[] states, int states_offset)com.jogamp.opengl.GL2
glDeleteTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glDeleteTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glDeleteTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES3
glDeleteTransformFeedbacksNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glDeleteTransformFeedbacksNV(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2
glDeleteVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)com.jogamp.opengl.GL2ES3
glDeleteVertexShaderEXT(int id)com.jogamp.opengl.GL2
glDepthBoundsEXT(double zmin, double zmax)com.jogamp.opengl.GL2
glDepthFunc(int func)com.jogamp.opengl.GL
glDepthMask(boolean flag)com.jogamp.opengl.GL
com::jogamp::opengl::GL2ES1.glDepthRange(double zNear, double zFar)com.jogamp.opengl.GLBase
com::jogamp::opengl::GL2GL3.glDepthRange(double zNear, double zFar)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL2ES1.glDepthRangef(float n, float f)com.jogamp.opengl.GL
com::jogamp::opengl::GL2GL3.glDepthRangef(float zNear, float zFar)com.jogamp.opengl.GL2ES2
glDetachObjectARB(long containerObj, long attachedObj)com.jogamp.opengl.GL2
glDetachShader(int program, int shader)com.jogamp.opengl.GL2ES2
glDisable(int cap)com.jogamp.opengl.GL
com::jogamp::opengl::GL2ES1.glDisableClientState(int arrayName)com.jogamp.opengl.fixedfunc.GLPointerFunc
com::jogamp::opengl::GL2GL3.glDisableClientState(int cap)com.jogamp.opengl.GL2GL3
glDisableClientStateiEXT(int array, int index)com.jogamp.opengl.GL2
glDisableClientStateIndexedEXT(int array, int index)com.jogamp.opengl.GL2
glDisablei(int target, int index)com.jogamp.opengl.GL2ES3
glDisableIndexed(int target, int index)com.jogamp.opengl.GL2
glDisableVariantClientStateEXT(int id)com.jogamp.opengl.GL2
glDisableVertexArrayAttribEXT(int vaobj, int index)com.jogamp.opengl.GL2
glDisableVertexArrayEXT(int vaobj, int array)com.jogamp.opengl.GL2
glDisableVertexAttribAPPLE(int index, int pname)com.jogamp.opengl.GL2
glDisableVertexAttribArray(int index)com.jogamp.opengl.GL2ES2
glDisableVertexAttribArrayARB(int index)com.jogamp.opengl.GL2
glDrawArrays(int mode, int first, int count)com.jogamp.opengl.GL
glDrawArraysInstanced(int mode, int first, int count, int instancecount)com.jogamp.opengl.GL2ES3
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawBuffer(int mode)com.jogamp.opengl.GL2GL3
glDrawBuffers(int n, IntBuffer bufs)com.jogamp.opengl.GL2ES2
glDrawBuffers(int n, int[] bufs, int bufs_offset)com.jogamp.opengl.GL2ES2
glDrawBuffersATI(int n, IntBuffer bufs)com.jogamp.opengl.GL2
glDrawBuffersATI(int n, int[] bufs, int bufs_offset)com.jogamp.opengl.GL2
glDrawCommandsAddressNV(int primitiveMode, LongBuffer indirects, IntBuffer sizes, int count)com.jogamp.opengl.GL2
glDrawCommandsAddressNV(int primitiveMode, long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int count)com.jogamp.opengl.GL2
glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, IntBuffer sizes, int count)com.jogamp.opengl.GL2
glDrawCommandsNV(int primitiveMode, int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesAddressNV(LongBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesAddressNV(long[] indirects, int indirects_offset, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
glDrawCommandsStatesNV(int buffer, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count)com.jogamp.opengl.GL2
glDrawElements(int mode, int count, int type, Buffer indices)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL.glDrawElements(int mode, int count, int type, long indices_buffer_offset)com.jogamp.opengl.GL
glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2GL3.glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount)com.jogamp.opengl.GL2ES3
glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex, int baseinstance)com.jogamp.opengl.GL2ES2
glDrawPixels(int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2GL3.glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)com.jogamp.opengl.GL2ES3
glDrawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1)com.jogamp.opengl.GL2
glDrawTransformFeedback(int mode, int id)com.jogamp.opengl.GL2GL3
glDrawTransformFeedbackNV(int mode, int id)com.jogamp.opengl.GL2
glDrawTransformFeedbackStream(int mode, int id, int stream)com.jogamp.opengl.GL2GL3
glEdgeFlag(boolean flag)com.jogamp.opengl.GL2
glEdgeFlagFormatNV(int stride)com.jogamp.opengl.GL2GL3
glEdgeFlagPointer(int stride, Buffer ptr)com.jogamp.opengl.GL2
glEdgeFlagPointer(int stride, long ptr_buffer_offset)com.jogamp.opengl.GL2
glEdgeFlagv(ByteBuffer flag)com.jogamp.opengl.GL2
glEdgeFlagv(byte[] flag, int flag_offset)com.jogamp.opengl.GL2
glEnable(int cap)com.jogamp.opengl.GL
com::jogamp::opengl::GL2ES1.glEnableClientState(int arrayName)com.jogamp.opengl.fixedfunc.GLPointerFunc
com::jogamp::opengl::GL2GL3.glEnableClientState(int cap)com.jogamp.opengl.GL2GL3
glEnableClientStateiEXT(int array, int index)com.jogamp.opengl.GL2
glEnableClientStateIndexedEXT(int array, int index)com.jogamp.opengl.GL2
glEnablei(int target, int index)com.jogamp.opengl.GL2ES3
glEnableIndexed(int target, int index)com.jogamp.opengl.GL2
glEnableVariantClientStateEXT(int id)com.jogamp.opengl.GL2
glEnableVertexArrayAttribEXT(int vaobj, int index)com.jogamp.opengl.GL2
glEnableVertexArrayEXT(int vaobj, int array)com.jogamp.opengl.GL2
glEnableVertexAttribAPPLE(int index, int pname)com.jogamp.opengl.GL2
glEnableVertexAttribArray(int index)com.jogamp.opengl.GL2ES2
glEnableVertexAttribArrayARB(int index)com.jogamp.opengl.GL2
glEnd()com.jogamp.opengl.GL2
glEndConditionalRender()com.jogamp.opengl.GL2ES3
glEndConditionalRenderNVX()com.jogamp.opengl.GL2
glEndList()com.jogamp.opengl.GL2
glEndOcclusionQueryNV()com.jogamp.opengl.GL2
glEndPerfMonitorAMD(int monitor)com.jogamp.opengl.GL2
glEndPerfQueryINTEL(int queryHandle)com.jogamp.opengl.GL2
glEndQuery(int target)com.jogamp.opengl.GL2ES2
glEndQueryIndexed(int target, int index)com.jogamp.opengl.GL2GL3
glEndTransformFeedback()com.jogamp.opengl.GL2ES3
glEndVertexShaderEXT()com.jogamp.opengl.GL2
glEndVideoCaptureNV(int video_capture_slot)com.jogamp.opengl.GL2
glEvalCoord1d(double u)com.jogamp.opengl.GL2
glEvalCoord1dv(DoubleBuffer u)com.jogamp.opengl.GL2
glEvalCoord1dv(double[] u, int u_offset)com.jogamp.opengl.GL2
glEvalCoord1f(float u)com.jogamp.opengl.GL2
glEvalCoord1fv(FloatBuffer u)com.jogamp.opengl.GL2
glEvalCoord1fv(float[] u, int u_offset)com.jogamp.opengl.GL2
glEvalCoord2d(double u, double v)com.jogamp.opengl.GL2
glEvalCoord2dv(DoubleBuffer u)com.jogamp.opengl.GL2
glEvalCoord2dv(double[] u, int u_offset)com.jogamp.opengl.GL2
glEvalCoord2f(float u, float v)com.jogamp.opengl.GL2
glEvalCoord2fv(FloatBuffer u)com.jogamp.opengl.GL2
glEvalCoord2fv(float[] u, int u_offset)com.jogamp.opengl.GL2
glEvalMapsNV(int target, int mode)com.jogamp.opengl.GL2
glEvalMesh1(int mode, int i1, int i2)com.jogamp.opengl.GL2
glEvalMesh2(int mode, int i1, int i2, int j1, int j2)com.jogamp.opengl.GL2
glEvalPoint1(int i)com.jogamp.opengl.GL2
glEvalPoint2(int i, int j)com.jogamp.opengl.GL2
glExtractComponentEXT(int res, int src, int num)com.jogamp.opengl.GL2
glFeedbackBuffer(int size, int type, FloatBuffer buffer)com.jogamp.opengl.GL2
glFinish()com.jogamp.opengl.GL
glFinishTextureSUNX()com.jogamp.opengl.GL2
glFlush()com.jogamp.opengl.GL
glFlushMappedBufferRange(int target, long offset, long length)com.jogamp.opengl.GL
glFlushMappedNamedBufferRangeEXT(int buffer, long offset, long length)com.jogamp.opengl.GL2
glFlushPixelDataRangeNV(int target)com.jogamp.opengl.GL2
glFlushVertexArrayRangeAPPLE(int length, Buffer pointer)com.jogamp.opengl.GL2
glFogCoordd(double coord)com.jogamp.opengl.GL2
glFogCoorddv(DoubleBuffer coord)com.jogamp.opengl.GL2
glFogCoorddv(double[] coord, int coord_offset)com.jogamp.opengl.GL2
glFogCoordf(float coord)com.jogamp.opengl.GL2
glFogCoordFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glFogCoordfv(FloatBuffer coord)com.jogamp.opengl.GL2
glFogCoordfv(float[] coord, int coord_offset)com.jogamp.opengl.GL2
glFogCoordh(short fog)com.jogamp.opengl.GL2
glFogCoordhv(ShortBuffer fog)com.jogamp.opengl.GL2
glFogCoordhv(short[] fog, int fog_offset)com.jogamp.opengl.GL2
glFogCoordPointer(int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glFogCoordPointer(int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glFogf(int pname, float param)com.jogamp.opengl.GL2ES1
glFogfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glFogfv(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glFogi(int pname, int param)com.jogamp.opengl.GL2
glFogiv(int pname, IntBuffer params)com.jogamp.opengl.GL2
glFogiv(int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glFragmentCoverageColorNV(int color)com.jogamp.opengl.GL2
glFramebufferDrawBufferEXT(int framebuffer, int mode)com.jogamp.opengl.GL2
glFramebufferDrawBuffersEXT(int framebuffer, int n, IntBuffer bufs)com.jogamp.opengl.GL2
glFramebufferDrawBuffersEXT(int framebuffer, int n, int[] bufs, int bufs_offset)com.jogamp.opengl.GL2
glFramebufferParameteri(int target, int pname, int param)com.jogamp.opengl.GL2ES3
glFramebufferReadBufferEXT(int framebuffer, int mode)com.jogamp.opengl.GL2
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)com.jogamp.opengl.GL
glFramebufferSampleLocationsfvNV(int target, int start, int count, FloatBuffer v)com.jogamp.opengl.GL2
glFramebufferSampleLocationsfvNV(int target, int start, int count, float[] v, int v_offset)com.jogamp.opengl.GL2
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL2GL3
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)com.jogamp.opengl.GL2ES2
glFramebufferTextureEXT(int target, int attachment, int texture, int level)com.jogamp.opengl.GL2ES3
glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)com.jogamp.opengl.GL2
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)com.jogamp.opengl.GL2ES3
glFramebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews)com.jogamp.opengl.GL2
glFrameTerminatorGREMEDY()com.jogamp.opengl.GL2
glFrontFace(int mode)com.jogamp.opengl.GL
glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)com.jogamp.opengl.GL2ES1
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glGenBuffers(int n, IntBuffer buffers)com.jogamp.opengl.GL
glGenBuffers(int n, int[] buffers, int buffers_offset)com.jogamp.opengl.GL
glGenerateMipmap(int target)com.jogamp.opengl.GL
glGenerateMultiTexMipmapEXT(int texunit, int target)com.jogamp.opengl.GL2
glGenerateTextureMipmapEXT(int texture, int target)com.jogamp.opengl.GL2
glGenFramebuffers(int n, IntBuffer framebuffers)com.jogamp.opengl.GL
glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset)com.jogamp.opengl.GL
glGenLists(int range)com.jogamp.opengl.GL2
glGenNamesAMD(int identifier, int num, IntBuffer names)com.jogamp.opengl.GL2
glGenNamesAMD(int identifier, int num, int[] names, int names_offset)com.jogamp.opengl.GL2
glGenOcclusionQueriesNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2
glGenPerfMonitorsAMD(int n, IntBuffer monitors)com.jogamp.opengl.GL2
glGenPerfMonitorsAMD(int n, int[] monitors, int monitors_offset)com.jogamp.opengl.GL2
glGenProgramPipelines(int n, IntBuffer pipelines)com.jogamp.opengl.GL2ES2
glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset)com.jogamp.opengl.GL2ES2
glGenProgramsARB(int n, IntBuffer programs)com.jogamp.opengl.GL2
glGenProgramsARB(int n, int[] programs, int programs_offset)com.jogamp.opengl.GL2
glGenQueries(int n, IntBuffer ids)com.jogamp.opengl.GL2ES2
glGenQueries(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES2
glGenRenderbuffers(int n, IntBuffer renderbuffers)com.jogamp.opengl.GL
glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset)com.jogamp.opengl.GL
glGenSymbolsEXT(int datatype, int storagetype, int range, int components)com.jogamp.opengl.GL2
glGenTextures(int n, IntBuffer textures)com.jogamp.opengl.GL
glGenTextures(int n, int[] textures, int textures_offset)com.jogamp.opengl.GL
glGenTransformFeedbacks(int n, IntBuffer ids)com.jogamp.opengl.GL2ES3
glGenTransformFeedbacks(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2ES3
glGenTransformFeedbacksNV(int n, IntBuffer ids)com.jogamp.opengl.GL2
glGenTransformFeedbacksNV(int n, int[] ids, int ids_offset)com.jogamp.opengl.GL2
glGenVertexArrays(int n, IntBuffer arrays)com.jogamp.opengl.GL2ES3
glGenVertexArrays(int n, int[] arrays, int arrays_offset)com.jogamp.opengl.GL2ES3
glGenVertexShadersEXT(int range)com.jogamp.opengl.GL2
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES2
glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES2
glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES2
glGetActiveUniformARB(long programObj, int index, int maxLength, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2
glGetActiveUniformARB(long programObj, int index, int maxLength, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)com.jogamp.opengl.GL2ES3
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)com.jogamp.opengl.GL2ES3
glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)com.jogamp.opengl.GL2GL3
glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)com.jogamp.opengl.GL2GL3
glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetAttachedObjectsARB(long containerObj, int maxCount, IntBuffer count, LongBuffer obj)com.jogamp.opengl.GL2
glGetAttachedObjectsARB(long containerObj, int maxCount, int[] count, int count_offset, long[] obj, int obj_offset)com.jogamp.opengl.GL2
glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders)com.jogamp.opengl.GL2ES2
glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] shaders, int shaders_offset)com.jogamp.opengl.GL2ES2
glGetAttribLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetBooleani_v(int target, int index, ByteBuffer data)com.jogamp.opengl.GL2ES3
glGetBooleani_v(int target, int index, byte[] data, int data_offset)com.jogamp.opengl.GL2ES3
glGetBooleanIndexedv(int target, int index, ByteBuffer data)com.jogamp.opengl.GL2
glGetBooleanIndexedv(int target, int index, byte[] data, int data_offset)com.jogamp.opengl.GL2
glGetBooleanv(int pname, ByteBuffer data)com.jogamp.opengl.GL
glGetBooleanv(int pname, byte[] data, int data_offset)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetBufferSubData(int target, long offset, long size, Buffer data)com.jogamp.opengl.GL2GL3
glGetClipPlane(int plane, DoubleBuffer equation)com.jogamp.opengl.GL2
glGetClipPlane(int plane, double[] equation, int equation_offset)com.jogamp.opengl.GL2
glGetClipPlanef(int plane, FloatBuffer equation)com.jogamp.opengl.GL2
glGetClipPlanef(int plane, float[] equation, int equation_offset)com.jogamp.opengl.GL2
glGetColorTable(int target, int format, int type, Buffer table)com.jogamp.opengl.GL2
glGetColorTable(int target, int format, int type, long table_buffer_offset)com.jogamp.opengl.GL2
glGetColorTableParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetColorTableParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetCommandHeaderNV(int tokenID, int size)com.jogamp.opengl.GL2
glGetCompressedMultiTexImageEXT(int texunit, int target, int lod, Buffer img)com.jogamp.opengl.GL2
glGetCompressedTexImage(int target, int level, Buffer img)com.jogamp.opengl.GL2GL3
glGetCompressedTexImage(int target, int level, long img_buffer_offset)com.jogamp.opengl.GL2GL3
glGetCompressedTextureImageEXT(int texture, int target, int lod, Buffer img)com.jogamp.opengl.GL2
glGetConvolutionFilter(int target, int format, int type, Buffer image)com.jogamp.opengl.GL2
glGetConvolutionFilter(int target, int format, int type, long image_buffer_offset)com.jogamp.opengl.GL2
glGetConvolutionParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetConvolutionParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetCoverageModulationTableNV(int bufsize, FloatBuffer v)com.jogamp.opengl.GL2
glGetCoverageModulationTableNV(int bufsize, float[] v, int v_offset)com.jogamp.opengl.GL2
glGetDebugMessageLog(int count, int bufSize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog)com.jogamp.opengl.GL2ES2
glGetDebugMessageLog(int count, int bufSize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset)com.jogamp.opengl.GL2ES2
glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)com.jogamp.opengl.GL2GL3
glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)com.jogamp.opengl.GL2GL3
glGetDoublei_vEXT(int pname, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetDoublei_vEXT(int pname, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetDoubleIndexedvEXT(int target, int index, DoubleBuffer data)com.jogamp.opengl.GL2
glGetDoubleIndexedvEXT(int target, int index, double[] data, int data_offset)com.jogamp.opengl.GL2
glGetDoublev(int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetDoublev(int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetError()com.jogamp.opengl.GL
glGetFirstPerfQueryIdINTEL(IntBuffer queryId)com.jogamp.opengl.GL2
glGetFirstPerfQueryIdINTEL(int[] queryId, int queryId_offset)com.jogamp.opengl.GL2
glGetFloati_vEXT(int pname, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetFloati_vEXT(int pname, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetFloatIndexedvEXT(int target, int index, FloatBuffer data)com.jogamp.opengl.GL2
glGetFloatIndexedvEXT(int target, int index, float[] data, int data_offset)com.jogamp.opengl.GL2
com::jogamp::opengl::GL.glGetFloatv(int pname, FloatBuffer data)com.jogamp.opengl.GL
com::jogamp::opengl::GL.glGetFloatv(int pname, float[] data, int data_offset)com.jogamp.opengl.GL
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, java.nio.FloatBuffer params)com.jogamp.opengl.fixedfunc.GLMatrixFunc
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetFloatv(int pname, float[] params, int params_offset)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glGetFragDataLocation(int program, String name)com.jogamp.opengl.GL2ES3
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetFramebufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetFramebufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetGraphicsResetStatus()com.jogamp.opengl.GL
glGetHandleARB(int pname)com.jogamp.opengl.GL2
glGetHistogram(int target, boolean reset, int format, int type, Buffer values)com.jogamp.opengl.GL2
glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)com.jogamp.opengl.GL2
glGetHistogramParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetHistogramParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetInfoLogARB(long obj, int maxLength, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2
glGetInfoLogARB(long obj, int maxLength, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2
glGetIntegeri_v(int target, int index, IntBuffer data)com.jogamp.opengl.GL2ES3
glGetIntegeri_v(int target, int index, int[] data, int data_offset)com.jogamp.opengl.GL2ES3
glGetIntegerIndexedv(int target, int index, IntBuffer data)com.jogamp.opengl.GL2
glGetIntegerIndexedv(int target, int index, int[] data, int data_offset)com.jogamp.opengl.GL2
glGetIntegerui64i_vNV(int value, int index, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)com.jogamp.opengl.GL2GL3
glGetIntegerui64vNV(int value, LongBuffer result)com.jogamp.opengl.GL2GL3
glGetIntegerui64vNV(int value, long[] result, int result_offset)com.jogamp.opengl.GL2GL3
com::jogamp::opengl::GL.glGetIntegerv(int pname, IntBuffer data)com.jogamp.opengl.GL
com::jogamp::opengl::GL.glGetIntegerv(int pname, int[] data, int data_offset)com.jogamp.opengl.GL
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, IntBuffer params)com.jogamp.opengl.fixedfunc.GLMatrixFunc
com::jogamp::opengl::fixedfunc::GLMatrixFunc.glGetIntegerv(int pname, int[] params, int params_offset)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetInvariantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetInvariantBooleanvEXT(int id, int value, byte[] data, int data_offset)com.jogamp.opengl.GL2
glGetInvariantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetInvariantFloatvEXT(int id, int value, float[] data, int data_offset)com.jogamp.opengl.GL2
glGetInvariantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetInvariantIntegervEXT(int id, int value, int[] data, int data_offset)com.jogamp.opengl.GL2
glGetLightfv(int light, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetLightfv(int light, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glGetLightiv(int light, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetLightiv(int light, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetLocalConstantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetLocalConstantBooleanvEXT(int id, int value, byte[] data, int data_offset)com.jogamp.opengl.GL2
glGetLocalConstantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetLocalConstantFloatvEXT(int id, int value, float[] data, int data_offset)com.jogamp.opengl.GL2
glGetLocalConstantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetLocalConstantIntegervEXT(int id, int value, int[] data, int data_offset)com.jogamp.opengl.GL2
glGetMapAttribParameterfvNV(int target, int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMapAttribParameterfvNV(int target, int index, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMapAttribParameterivNV(int target, int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMapAttribParameterivNV(int target, int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, Buffer points)com.jogamp.opengl.GL2
glGetMapdv(int target, int query, DoubleBuffer v)com.jogamp.opengl.GL2
glGetMapdv(int target, int query, double[] v, int v_offset)com.jogamp.opengl.GL2
glGetMapfv(int target, int query, FloatBuffer v)com.jogamp.opengl.GL2
glGetMapfv(int target, int query, float[] v, int v_offset)com.jogamp.opengl.GL2
glGetMapiv(int target, int query, IntBuffer v)com.jogamp.opengl.GL2
glGetMapiv(int target, int query, int[] v, int v_offset)com.jogamp.opengl.GL2
glGetMapParameterfvNV(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMapParameterivNV(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMaterialfv(int face, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetMaterialfv(int face, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glGetMaterialiv(int face, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMaterialiv(int face, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMinmax(int target, boolean reset, int format, int type, Buffer values)com.jogamp.opengl.GL2
glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)com.jogamp.opengl.GL2
glGetMinmaxParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMinmaxParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultisamplefv(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2ES2
glGetMultisamplefv(int pname, int index, float[] val, int val_offset)com.jogamp.opengl.GL2ES2
glGetMultisamplefvNV(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2
glGetMultisamplefvNV(int pname, int index, float[] val, int val_offset)com.jogamp.opengl.GL2
glGetMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexImageEXT(int texunit, int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedBufferParameterivEXT(int buffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedBufferParameterivEXT(int buffer, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL2
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedFramebufferParameteriv(int framebuffer, int pname, IntBuffer param)com.jogamp.opengl.GL2
glGetNamedFramebufferParameteriv(int framebuffer, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2
glGetNamedProgramivEXT(int program, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramivEXT(int program, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterdvEXT(int program, int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterfvEXT(int program, int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIivEXT(int program, int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedProgramLocalParameterIuivEXT(int program, int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetNamedProgramStringEXT(int program, int target, int pname, Buffer string)com.jogamp.opengl.GL2
glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetNamedRenderbufferParameterivEXT(int renderbuffer, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetnColorTable(int target, int format, int type, int bufSize, Buffer table)com.jogamp.opengl.GL2
glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image)com.jogamp.opengl.GL2
glGetNextPerfQueryIdINTEL(int queryId, IntBuffer nextQueryId)com.jogamp.opengl.GL2
glGetNextPerfQueryIdINTEL(int queryId, int[] nextQueryId, int nextQueryId_offset)com.jogamp.opengl.GL2
glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values)com.jogamp.opengl.GL2
glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v)com.jogamp.opengl.GL2
glGetnMapdv(int target, int query, int bufSize, double[] v, int v_offset)com.jogamp.opengl.GL2
glGetnMapfv(int target, int query, int bufSize, FloatBuffer v)com.jogamp.opengl.GL2
glGetnMapfv(int target, int query, int bufSize, float[] v, int v_offset)com.jogamp.opengl.GL2
glGetnMapiv(int target, int query, int bufSize, IntBuffer v)com.jogamp.opengl.GL2
glGetnMapiv(int target, int query, int bufSize, int[] v, int v_offset)com.jogamp.opengl.GL2
glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values)com.jogamp.opengl.GL2
glGetnPixelMapfv(int map, int bufSize, FloatBuffer values)com.jogamp.opengl.GL2
glGetnPixelMapfv(int map, int bufSize, float[] values, int values_offset)com.jogamp.opengl.GL2
glGetnPixelMapuiv(int map, int bufSize, IntBuffer values)com.jogamp.opengl.GL2
glGetnPixelMapuiv(int map, int bufSize, int[] values, int values_offset)com.jogamp.opengl.GL2
glGetnPixelMapusv(int map, int bufSize, ShortBuffer values)com.jogamp.opengl.GL2
glGetnPixelMapusv(int map, int bufSize, short[] values, int values_offset)com.jogamp.opengl.GL2
glGetnPolygonStipple(int bufSize, ByteBuffer pattern)com.jogamp.opengl.GL2
glGetnPolygonStipple(int bufSize, byte[] pattern, int pattern_offset)com.jogamp.opengl.GL2
glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span)com.jogamp.opengl.GL2
glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params)com.jogamp.opengl.GL
glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL
glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL
glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetObjectLabel(int identifier, int name, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glGetObjectLabel(int identifier, int name, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glGetObjectParameterfvARB(long obj, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetObjectParameterfvARB(long obj, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetObjectParameterivAPPLE(int objectType, int name, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetObjectParameterivAPPLE(int objectType, int name, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetObjectParameterivARB(long obj, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetObjectParameterivARB(long obj, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetObjectPtrLabel(Buffer ptr, int bufSize, IntBuffer length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glGetObjectPtrLabel(Buffer ptr, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glGetOcclusionQueryivNV(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetOcclusionQueryivNV(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetOcclusionQueryuivNV(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, ByteBuffer counterName, int counterDescLength, ByteBuffer counterDesc, IntBuffer counterOffset, IntBuffer counterDataSize, IntBuffer counterTypeEnum, IntBuffer counterDataTypeEnum, LongBuffer rawCounterMaxValue)com.jogamp.opengl.GL2
glGetPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, byte[] counterName, int counterName_offset, int counterDescLength, byte[] counterDesc, int counterDesc_offset, int[] counterOffset, int counterOffset_offset, int[] counterDataSize, int counterDataSize_offset, int[] counterTypeEnum, int counterTypeEnum_offset, int[] counterDataTypeEnum, int counterDataTypeEnum_offset, long[] rawCounterMaxValue, int rawCounterMaxValue_offset)com.jogamp.opengl.GL2
glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)com.jogamp.opengl.GL2
glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, int[] data, int data_offset, int[] bytesWritten, int bytesWritten_offset)com.jogamp.opengl.GL2
glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)com.jogamp.opengl.GL2
glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)com.jogamp.opengl.GL2
glGetPerfMonitorCountersAMD(int group, int[] numCounters, int numCounters_offset, int[] maxActiveCounters, int maxActiveCounters_offset, int counterSize, int[] counters, int counters_offset)com.jogamp.opengl.GL2
glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)com.jogamp.opengl.GL2
glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, int[] length, int length_offset, byte[] counterString, int counterString_offset)com.jogamp.opengl.GL2
glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)com.jogamp.opengl.GL2
glGetPerfMonitorGroupsAMD(int[] numGroups, int numGroups_offset, int groupsSize, int[] groups, int groups_offset)com.jogamp.opengl.GL2
glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)com.jogamp.opengl.GL2
glGetPerfMonitorGroupStringAMD(int group, int bufSize, int[] length, int length_offset, byte[] groupString, int groupString_offset)com.jogamp.opengl.GL2
glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, IntBuffer bytesWritten)com.jogamp.opengl.GL2
glGetPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, Buffer data, int[] bytesWritten, int bytesWritten_offset)com.jogamp.opengl.GL2
glGetPerfQueryIdByNameINTEL(ByteBuffer queryName, IntBuffer queryId)com.jogamp.opengl.GL2
glGetPerfQueryIdByNameINTEL(byte[] queryName, int queryName_offset, int[] queryId, int queryId_offset)com.jogamp.opengl.GL2
glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, ByteBuffer queryName, IntBuffer dataSize, IntBuffer noCounters, IntBuffer noInstances, IntBuffer capsMask)com.jogamp.opengl.GL2
glGetPerfQueryInfoINTEL(int queryId, int queryNameLength, byte[] queryName, int queryName_offset, int[] dataSize, int dataSize_offset, int[] noCounters, int noCounters_offset, int[] noInstances, int noInstances_offset, int[] capsMask, int capsMask_offset)com.jogamp.opengl.GL2
glGetPixelMapfv(int map, FloatBuffer values)com.jogamp.opengl.GL2
glGetPixelMapfv(int map, float[] values, int values_offset)com.jogamp.opengl.GL2
glGetPixelMapfv(int map, long values_buffer_offset)com.jogamp.opengl.GL2
glGetPixelMapuiv(int map, IntBuffer values)com.jogamp.opengl.GL2
glGetPixelMapuiv(int map, int[] values, int values_offset)com.jogamp.opengl.GL2
glGetPixelMapuiv(int map, long values_buffer_offset)com.jogamp.opengl.GL2
glGetPixelMapusv(int map, ShortBuffer values)com.jogamp.opengl.GL2
glGetPixelMapusv(int map, short[] values, int values_offset)com.jogamp.opengl.GL2
glGetPixelMapusv(int map, long values_buffer_offset)com.jogamp.opengl.GL2
glGetPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetPixelTransformParameterivEXT(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetPointeri_vEXT(int pname, int index, PointerBuffer params)com.jogamp.opengl.GL2
glGetPolygonStipple(ByteBuffer mask)com.jogamp.opengl.GL2
glGetPolygonStipple(byte[] mask, int mask_offset)com.jogamp.opengl.GL2
glGetPolygonStipple(long mask_buffer_offset)com.jogamp.opengl.GL2
glGetProgramBinary(int program, int bufSize, IntBuffer length, IntBuffer binaryFormat, Buffer binary)com.jogamp.opengl.GL2ES2
glGetProgramBinary(int program, int bufSize, int[] length, int length_offset, int[] binaryFormat, int binaryFormat_offset, Buffer binary)com.jogamp.opengl.GL2ES2
glGetProgramEnvParameterdvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterdvARB(int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramEnvParameterfvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterfvARB(int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramEnvParameterIivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramEnvParameterIuivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramInfoLog(int program, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetProgramiv(int program, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramiv(int program, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetProgramivARB(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramivARB(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramLocalParameterdvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterdvARB(int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramLocalParameterfvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterfvARB(int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramLocalParameterIivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramLocalParameterIuivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetProgramStringARB(int target, int pname, Buffer string)com.jogamp.opengl.GL2
glGetProgramSubroutineParameteruivNV(int target, int index, IntBuffer param)com.jogamp.opengl.GL2
glGetProgramSubroutineParameteruivNV(int target, int index, int[] param, int param_offset)com.jogamp.opengl.GL2
glGetQueryIndexediv(int target, int index, int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetQueryiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2
glGetQueryObjectiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64v(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2
glGetQueryObjectuiv(int id, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span)com.jogamp.opengl.GL2
glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)com.jogamp.opengl.GL2
glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, ByteBuffer infoLog)com.jogamp.opengl.GL2ES2
glGetShaderInfoLog(int shader, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)com.jogamp.opengl.GL2ES2
glGetShaderiv(int shader, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetShaderiv(int shader, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)com.jogamp.opengl.GL2ES2
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset)com.jogamp.opengl.GL2ES2
glGetShaderSource(int shader, int bufSize, IntBuffer length, ByteBuffer source)com.jogamp.opengl.GL2ES2
glGetShaderSource(int shader, int bufSize, int[] length, int length_offset, byte[] source, int source_offset)com.jogamp.opengl.GL2ES2
glGetShaderSourceARB(long obj, int maxLength, IntBuffer length, ByteBuffer source)com.jogamp.opengl.GL2
glGetShaderSourceARB(long obj, int maxLength, int[] length, int length_offset, byte[] source, int source_offset)com.jogamp.opengl.GL2
glGetStageIndexNV(int shadertype)com.jogamp.opengl.GL2
glGetString(int name)com.jogamp.opengl.GL
glGetStringi(int name, int index)com.jogamp.opengl.GL2ES3
glGetTexEnvfv(int tenv, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glGetTexEnvfv(int tenv, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glGetTexEnviv(int tenv, int pname, IntBuffer params)com.jogamp.opengl.GL2ES1
glGetTexEnviv(int tenv, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES1
glGetTexGendv(int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetTexGendv(int coord, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetTexGenfv(int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTexGenfv(int coord, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetTexGeniv(int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTexGeniv(int coord, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetTexImage(int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES3
glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glGetTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glGetTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glGetTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glGetTextureImageEXT(int texture, int target, int level, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTextureLevelParameterfvEXT(int texture, int target, int level, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureLevelParameterivEXT(int texture, int target, int level, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)com.jogamp.opengl.GL2ES3
glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)com.jogamp.opengl.GL2ES3
glGetUniformBlockIndex(int program, String uniformBlockName)com.jogamp.opengl.GL2ES3
glGetUniformBufferSizeEXT(int program, int location)com.jogamp.opengl.GL2
glGetUniformfv(int program, int location, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformfv(int program, int location, float[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetUniformfvARB(long programObj, int location, FloatBuffer params)com.jogamp.opengl.GL2
glGetUniformfvARB(long programObj, int location, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetUniformi64vNV(int program, int location, LongBuffer params)com.jogamp.opengl.GL2
glGetUniformi64vNV(int program, int location, long[] params, int params_offset)com.jogamp.opengl.GL2
glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)com.jogamp.opengl.GL2ES3
glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)com.jogamp.opengl.GL2ES3
glGetUniformiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetUniformiv(int program, int location, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetUniformivARB(long programObj, int location, IntBuffer params)com.jogamp.opengl.GL2
glGetUniformivARB(long programObj, int location, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetUniformLocation(int program, String name)com.jogamp.opengl.GL2ES2
glGetUniformLocationARB(long programObj, String name)com.jogamp.opengl.GL2
glGetUniformOffsetEXT(int program, int location)com.jogamp.opengl.GL2
glGetUniformui64vNV(int program, int location, LongBuffer params)com.jogamp.opengl.GL2GL3
glGetUniformui64vNV(int program, int location, long[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetUniformuiv(int program, int location, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetUniformuiv(int program, int location, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVariantBooleanvEXT(int id, int value, ByteBuffer data)com.jogamp.opengl.GL2
glGetVariantBooleanvEXT(int id, int value, byte[] data, int data_offset)com.jogamp.opengl.GL2
glGetVariantFloatvEXT(int id, int value, FloatBuffer data)com.jogamp.opengl.GL2
glGetVariantFloatvEXT(int id, int value, float[] data, int data_offset)com.jogamp.opengl.GL2
glGetVariantIntegervEXT(int id, int value, IntBuffer data)com.jogamp.opengl.GL2
glGetVariantIntegervEXT(int id, int value, int[] data, int data_offset)com.jogamp.opengl.GL2
glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, IntBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2
glGetVertexArrayIntegervEXT(int vaobj, int pname, IntBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayIntegervEXT(int vaobj, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2
glGetVertexArrayPointeri_vEXT(int vaobj, int index, int pname, PointerBuffer param)com.jogamp.opengl.GL2
glGetVertexArrayPointervEXT(int vaobj, int pname, PointerBuffer param)com.jogamp.opengl.GL2
glGetVertexAttribdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetVertexAttribdvARB(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribfv(int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribfv(int index, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetVertexAttribfvARB(int index, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribfvARB(int index, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribIiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVertexAttribIivEXT(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribIuiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES3
glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES3
glGetVertexAttribIuivEXT(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribiv(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glGetVertexAttribiv(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glGetVertexAttribivARB(int index, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribivARB(int index, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribLdv(int index, int pname, DoubleBuffer params)com.jogamp.opengl.GL2GL3
glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2GL3
glGetVertexAttribLi64vNV(int index, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribLi64vNV(int index, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2
glGetVertexAttribLui64vNV(int index, int pname, LongBuffer params)com.jogamp.opengl.GL2
glGetVertexAttribLui64vNV(int index, int pname, long[] params, int params_offset)com.jogamp.opengl.GL2
glGetVideoCaptureivNV(int video_capture_slot, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureivNV(int video_capture_slot, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, IntBuffer params)com.jogamp.opengl.GL2
glGetVideoCaptureStreamivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glHint(int target, int mode)com.jogamp.opengl.GL
glHistogram(int target, int width, int internalformat, boolean sink)com.jogamp.opengl.GL2
glImportSyncEXT(int external_sync_type, long external_sync, int flags)com.jogamp.opengl.GL2GL3
glIndexd(double c)com.jogamp.opengl.GL2
glIndexdv(DoubleBuffer c)com.jogamp.opengl.GL2
glIndexdv(double[] c, int c_offset)com.jogamp.opengl.GL2
glIndexf(float c)com.jogamp.opengl.GL2
glIndexFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glIndexFuncEXT(int func, float ref)com.jogamp.opengl.GL2
glIndexfv(FloatBuffer c)com.jogamp.opengl.GL2
glIndexfv(float[] c, int c_offset)com.jogamp.opengl.GL2
glIndexi(int c)com.jogamp.opengl.GL2
glIndexiv(IntBuffer c)com.jogamp.opengl.GL2
glIndexiv(int[] c, int c_offset)com.jogamp.opengl.GL2
glIndexMask(int mask)com.jogamp.opengl.GL2
glIndexMaterialEXT(int face, int mode)com.jogamp.opengl.GL2
glIndexPointer(int type, int stride, Buffer ptr)com.jogamp.opengl.GL2
glIndexs(short c)com.jogamp.opengl.GL2
glIndexsv(ShortBuffer c)com.jogamp.opengl.GL2
glIndexsv(short[] c, int c_offset)com.jogamp.opengl.GL2
glIndexub(byte c)com.jogamp.opengl.GL2
glIndexubv(ByteBuffer c)com.jogamp.opengl.GL2
glIndexubv(byte[] c, int c_offset)com.jogamp.opengl.GL2
glInitNames()com.jogamp.opengl.GL2
glInsertComponentEXT(int res, int src, int num)com.jogamp.opengl.GL2
glInterleavedArrays(int format, int stride, Buffer pointer)com.jogamp.opengl.GL2
glInterleavedArrays(int format, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glInvalidateBufferData(int buffer)com.jogamp.opengl.GL2GL3
glInvalidateBufferSubData(int buffer, long offset, long length)com.jogamp.opengl.GL2GL3
glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)com.jogamp.opengl.GL2ES3
glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset)com.jogamp.opengl.GL2ES3
glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)com.jogamp.opengl.GL2ES3
glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int attachments_offset, int x, int y, int width, int height)com.jogamp.opengl.GL2ES3
glInvalidateTexImage(int texture, int level)com.jogamp.opengl.GL2GL3
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)com.jogamp.opengl.GL2GL3
glIsBuffer(int buffer)com.jogamp.opengl.GL
glIsBufferResidentNV(int target)com.jogamp.opengl.GL2GL3
glIsCommandListNV(int list)com.jogamp.opengl.GL2
glIsEnabled(int cap)com.jogamp.opengl.GL
glIsEnabledi(int target, int index)com.jogamp.opengl.GL2ES3
glIsEnabledIndexed(int target, int index)com.jogamp.opengl.GL2
glIsFramebuffer(int framebuffer)com.jogamp.opengl.GL
glIsList(int list)com.jogamp.opengl.GL2
glIsNameAMD(int identifier, int name)com.jogamp.opengl.GL2
glIsNamedBufferResidentNV(int buffer)com.jogamp.opengl.GL2GL3
glIsOcclusionQueryNV(int id)com.jogamp.opengl.GL2
glIsProgram(int program)com.jogamp.opengl.GL2ES2
glIsProgramARB(int program)com.jogamp.opengl.GL2
glIsProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glIsQuery(int id)com.jogamp.opengl.GL2ES2
glIsRenderbuffer(int renderbuffer)com.jogamp.opengl.GL
glIsShader(int shader)com.jogamp.opengl.GL2ES2
glIsStateNV(int state)com.jogamp.opengl.GL2
glIsTexture(int texture)com.jogamp.opengl.GL
glIsTransformFeedback(int id)com.jogamp.opengl.GL2ES3
glIsTransformFeedbackNV(int id)com.jogamp.opengl.GL2
glIsVariantEnabledEXT(int id, int cap)com.jogamp.opengl.GL2
glIsVertexArray(int array)com.jogamp.opengl.GL2ES3
glIsVertexAttribEnabledAPPLE(int index, int pname)com.jogamp.opengl.GL2
glLightf(int light, int pname, float param)com.jogamp.opengl.GL2ES1
glLightfv(int light, int pname, java.nio.FloatBuffer params)com.jogamp.opengl.fixedfunc.GLLightingFunc
glLightfv(int light, int pname, float[] params, int params_offset)com.jogamp.opengl.fixedfunc.GLLightingFunc
glLighti(int light, int pname, int param)com.jogamp.opengl.GL2
glLightiv(int light, int pname, IntBuffer params)com.jogamp.opengl.GL2
glLightiv(int light, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glLightModelf(int pname, float param)com.jogamp.opengl.GL2ES1
glLightModelfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glLightModelfv(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glLightModeli(int pname, int param)com.jogamp.opengl.GL2
glLightModeliv(int pname, IntBuffer params)com.jogamp.opengl.GL2
glLightModeliv(int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glLineStipple(int factor, short pattern)com.jogamp.opengl.GL2
glLineWidth(float width)com.jogamp.opengl.GL
glLinkProgram(int program)com.jogamp.opengl.GL2ES2
glLinkProgramARB(long programObj)com.jogamp.opengl.GL2
glListBase(int base)com.jogamp.opengl.GL2
glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, IntBuffer sizes, IntBuffer states, IntBuffer fbos, int count)com.jogamp.opengl.GL2
glListDrawCommandsStatesClientNV(int list, int segment, PointerBuffer indirects, int[] sizes, int sizes_offset, int[] states, int states_offset, int[] fbos, int fbos_offset, int count)com.jogamp.opengl.GL2
glLoadIdentity()com.jogamp.opengl.fixedfunc.GLMatrixFunc
glLoadMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glLoadMatrixd(double[] m, int m_offset)com.jogamp.opengl.GL2
glLoadMatrixf(java.nio.FloatBuffer m)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glLoadMatrixf(float[] m, int m_offset)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glLoadName(int name)com.jogamp.opengl.GL2
glLoadTransposeMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glLoadTransposeMatrixd(double[] m, int m_offset)com.jogamp.opengl.GL2
glLoadTransposeMatrixf(FloatBuffer m)com.jogamp.opengl.GL2
glLoadTransposeMatrixf(float[] m, int m_offset)com.jogamp.opengl.GL2
glLockArraysEXT(int first, int count)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2ES1.glLogicOp(int opcode)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL2GL3.glLogicOp(int opcode)com.jogamp.opengl.GL2GL3
glMakeBufferNonResidentNV(int target)com.jogamp.opengl.GL2GL3
glMakeBufferResidentNV(int target, int access)com.jogamp.opengl.GL2GL3
glMakeNamedBufferNonResidentNV(int buffer)com.jogamp.opengl.GL2GL3
glMakeNamedBufferResidentNV(int buffer, int access)com.jogamp.opengl.GL2GL3
glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points)com.jogamp.opengl.GL2
glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)com.jogamp.opengl.GL2
glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points)com.jogamp.opengl.GL2
glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)com.jogamp.opengl.GL2
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)com.jogamp.opengl.GL2
glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)com.jogamp.opengl.GL2
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)com.jogamp.opengl.GL2
glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)com.jogamp.opengl.GL2
glMapBuffer(int target, int access)com.jogamp.opengl.GL
glMapBufferRange(int target, long offset, long length, int access)com.jogamp.opengl.GL
glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, Buffer points)com.jogamp.opengl.GL2
glMapGrid1d(int un, double u1, double u2)com.jogamp.opengl.GL2
glMapGrid1f(int un, float u1, float u2)com.jogamp.opengl.GL2
glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)com.jogamp.opengl.GL2
glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)com.jogamp.opengl.GL2
glMapNamedBufferEXT(int buffer, int access)com.jogamp.opengl.GL2
glMapNamedBufferRangeEXT(int buffer, long offset, long length, int access)com.jogamp.opengl.GL2
glMapParameterfvNV(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMapParameterfvNV(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glMapParameterivNV(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMapParameterivNV(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMapTexture2DINTEL(int texture, int level, int access, IntBuffer stride, IntBuffer layout)com.jogamp.opengl.GL2
glMapTexture2DINTEL(int texture, int level, int access, int[] stride, int stride_offset, int[] layout, int layout_offset)com.jogamp.opengl.GL2
glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, DoubleBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)com.jogamp.opengl.GL2
glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, FloatBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)com.jogamp.opengl.GL2
glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)com.jogamp.opengl.GL2
glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)com.jogamp.opengl.GL2
glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)com.jogamp.opengl.GL2
glMaterialf(int face, int pname, float param)com.jogamp.opengl.fixedfunc.GLLightingFunc
glMaterialfv(int face, int pname, java.nio.FloatBuffer params)com.jogamp.opengl.fixedfunc.GLLightingFunc
glMaterialfv(int face, int pname, float[] params, int params_offset)com.jogamp.opengl.fixedfunc.GLLightingFunc
glMateriali(int face, int pname, int param)com.jogamp.opengl.GL2
glMaterialiv(int face, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMaterialiv(int face, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMatrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)com.jogamp.opengl.GL2
glMatrixIndexPointerARB(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glMatrixIndexubvARB(int size, ByteBuffer indices)com.jogamp.opengl.GL2
glMatrixIndexubvARB(int size, byte[] indices, int indices_offset)com.jogamp.opengl.GL2
glMatrixIndexuivARB(int size, IntBuffer indices)com.jogamp.opengl.GL2
glMatrixIndexuivARB(int size, int[] indices, int indices_offset)com.jogamp.opengl.GL2
glMatrixIndexusvARB(int size, ShortBuffer indices)com.jogamp.opengl.GL2
glMatrixIndexusvARB(int size, short[] indices, int indices_offset)com.jogamp.opengl.GL2
glMatrixLoaddEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixLoaddEXT(int mode, double[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixLoadfEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixLoadfEXT(int mode, float[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixLoadIdentityEXT(int mode)com.jogamp.opengl.GL2
glMatrixLoadTransposedEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixLoadTransposedEXT(int mode, double[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixLoadTransposefEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixLoadTransposefEXT(int mode, float[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixMode(int mode)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glMatrixMultdEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixMultdEXT(int mode, double[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixMultfEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixMultfEXT(int mode, float[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixMultTransposedEXT(int mode, DoubleBuffer m)com.jogamp.opengl.GL2
glMatrixMultTransposedEXT(int mode, double[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixMultTransposefEXT(int mode, FloatBuffer m)com.jogamp.opengl.GL2
glMatrixMultTransposefEXT(int mode, float[] m, int m_offset)com.jogamp.opengl.GL2
glMatrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar)com.jogamp.opengl.GL2
glMatrixPopEXT(int mode)com.jogamp.opengl.GL2
glMatrixPushEXT(int mode)com.jogamp.opengl.GL2
glMatrixRotatedEXT(int mode, double angle, double x, double y, double z)com.jogamp.opengl.GL2
glMatrixRotatefEXT(int mode, float angle, float x, float y, float z)com.jogamp.opengl.GL2
glMatrixScaledEXT(int mode, double x, double y, double z)com.jogamp.opengl.GL2
glMatrixScalefEXT(int mode, float x, float y, float z)com.jogamp.opengl.GL2
glMatrixTranslatedEXT(int mode, double x, double y, double z)com.jogamp.opengl.GL2
glMatrixTranslatefEXT(int mode, float x, float y, float z)com.jogamp.opengl.GL2
glMemoryBarrier(int barriers)com.jogamp.opengl.GL2ES3
glMinmax(int target, int internalformat, boolean sink)com.jogamp.opengl.GL2
glMinSampleShading(float value)com.jogamp.opengl.GL2ES3
glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glMultiDrawArraysIndirectBindlessCountNV(int mode, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawArraysIndirectBindlessNV(int mode, Buffer indirect, int drawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)com.jogamp.opengl.GL2GL3
glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)com.jogamp.opengl.GL2GL3
glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, Buffer indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiDrawElementsIndirectBindlessNV(int mode, int type, Buffer indirect, int drawCount, int stride, int vertexBufferCount)com.jogamp.opengl.GL2
glMultiTexBufferEXT(int texunit, int target, int internalformat, int buffer)com.jogamp.opengl.GL2
glMultiTexCoord1bOES(int texture, byte s)com.jogamp.opengl.GL2
glMultiTexCoord1bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord1bvOES(int texture, byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glMultiTexCoord1d(int target, double s)com.jogamp.opengl.GL2
glMultiTexCoord1dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1dv(int target, double[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord1f(int target, float s)com.jogamp.opengl.GL2
glMultiTexCoord1fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1fv(int target, float[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord1h(int target, short s)com.jogamp.opengl.GL2
glMultiTexCoord1hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1hv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord1i(int target, int s)com.jogamp.opengl.GL2
glMultiTexCoord1iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1iv(int target, int[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord1s(int target, short s)com.jogamp.opengl.GL2
glMultiTexCoord1sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord1sv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord2bOES(int texture, byte s, byte t)com.jogamp.opengl.GL2
glMultiTexCoord2bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord2bvOES(int texture, byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glMultiTexCoord2d(int target, double s, double t)com.jogamp.opengl.GL2
glMultiTexCoord2dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2dv(int target, double[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord2f(int target, float s, float t)com.jogamp.opengl.GL2
glMultiTexCoord2fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2fv(int target, float[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord2h(int target, short s, short t)com.jogamp.opengl.GL2
glMultiTexCoord2hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2hv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord2i(int target, int s, int t)com.jogamp.opengl.GL2
glMultiTexCoord2iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2iv(int target, int[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord2s(int target, short s, short t)com.jogamp.opengl.GL2
glMultiTexCoord2sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord2sv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord3bOES(int texture, byte s, byte t, byte r)com.jogamp.opengl.GL2
glMultiTexCoord3bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord3bvOES(int texture, byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glMultiTexCoord3d(int target, double s, double t, double r)com.jogamp.opengl.GL2
glMultiTexCoord3dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3dv(int target, double[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord3f(int target, float s, float t, float r)com.jogamp.opengl.GL2
glMultiTexCoord3fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3fv(int target, float[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord3h(int target, short s, short t, short r)com.jogamp.opengl.GL2
glMultiTexCoord3hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3hv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord3i(int target, int s, int t, int r)com.jogamp.opengl.GL2
glMultiTexCoord3iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3iv(int target, int[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord3s(int target, short s, short t, short r)com.jogamp.opengl.GL2
glMultiTexCoord3sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord3sv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord4bOES(int texture, byte s, byte t, byte r, byte q)com.jogamp.opengl.GL2
glMultiTexCoord4bvOES(int texture, ByteBuffer coords)com.jogamp.opengl.GL2
glMultiTexCoord4bvOES(int texture, byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glMultiTexCoord4d(int target, double s, double t, double r, double q)com.jogamp.opengl.GL2
glMultiTexCoord4dv(int target, DoubleBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4dv(int target, double[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord4f(int target, float s, float t, float r, float q)com.jogamp.opengl.GL2ES1
glMultiTexCoord4fv(int target, FloatBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4fv(int target, float[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord4h(int target, short s, short t, short r, short q)com.jogamp.opengl.GL2
glMultiTexCoord4hv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4hv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord4i(int target, int s, int t, int r, int q)com.jogamp.opengl.GL2
glMultiTexCoord4iv(int target, IntBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4iv(int target, int[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoord4s(int target, short s, short t, short r, short q)com.jogamp.opengl.GL2
glMultiTexCoord4sv(int target, ShortBuffer v)com.jogamp.opengl.GL2
glMultiTexCoord4sv(int target, short[] v, int v_offset)com.jogamp.opengl.GL2
glMultiTexCoordPointerEXT(int texunit, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glMultiTexEnvfEXT(int texunit, int target, int pname, float param)com.jogamp.opengl.GL2
glMultiTexEnvfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexEnvfvEXT(int texunit, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexEnviEXT(int texunit, int target, int pname, int param)com.jogamp.opengl.GL2
glMultiTexEnvivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexEnvivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexGendEXT(int texunit, int coord, int pname, double param)com.jogamp.opengl.GL2
glMultiTexGendvEXT(int texunit, int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glMultiTexGendvEXT(int texunit, int coord, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexGenfEXT(int texunit, int coord, int pname, float param)com.jogamp.opengl.GL2
glMultiTexGenfvEXT(int texunit, int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexGenfvEXT(int texunit, int coord, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexGeniEXT(int texunit, int coord, int pname, int param)com.jogamp.opengl.GL2
glMultiTexGenivEXT(int texunit, int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexGenivEXT(int texunit, int coord, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexParameterfEXT(int texunit, int target, int pname, float param)com.jogamp.opengl.GL2
glMultiTexParameterfvEXT(int texunit, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterfvEXT(int texunit, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexParameteriEXT(int texunit, int target, int pname, int param)com.jogamp.opengl.GL2
glMultiTexParameterIivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterIivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexParameterIuivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterIuivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexParameterivEXT(int texunit, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glMultiTexParameterivEXT(int texunit, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glMultiTexRenderbufferEXT(int texunit, int target, int renderbuffer)com.jogamp.opengl.GL2
glMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glMultMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glMultMatrixd(double[] m, int m_offset)com.jogamp.opengl.GL2
glMultMatrixf(java.nio.FloatBuffer m)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glMultMatrixf(float[] m, int m_offset)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glMultTransposeMatrixd(DoubleBuffer m)com.jogamp.opengl.GL2
glMultTransposeMatrixd(double[] m, int m_offset)com.jogamp.opengl.GL2
glMultTransposeMatrixf(FloatBuffer m)com.jogamp.opengl.GL2
glMultTransposeMatrixf(float[] m, int m_offset)com.jogamp.opengl.GL2
glNamedBufferDataEXT(int buffer, long size, Buffer data, int usage)com.jogamp.opengl.GL2
glNamedBufferPageCommitmentARB(int buffer, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glNamedBufferPageCommitmentEXT(int buffer, long offset, long size, boolean commit)com.jogamp.opengl.GL2GL3
glNamedBufferStorageEXT(int buffer, long size, Buffer data, int flags)com.jogamp.opengl.GL2
glNamedBufferSubDataEXT(int buffer, long offset, long size, Buffer data)com.jogamp.opengl.GL2
glNamedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size)com.jogamp.opengl.GL2
glNamedFramebufferParameteri(int framebuffer, int pname, int param)com.jogamp.opengl.GL2
glNamedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer)com.jogamp.opengl.GL2
glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, FloatBuffer v)com.jogamp.opengl.GL2
glNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, float[] v, int v_offset)com.jogamp.opengl.GL2
glNamedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL2
glNamedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level)com.jogamp.opengl.GL2
glNamedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset)com.jogamp.opengl.GL2
glNamedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level)com.jogamp.opengl.GL2
glNamedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face)com.jogamp.opengl.GL2
glNamedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4dvEXT(int program, int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4dvEXT(int program, int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4fvEXT(int program, int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameter4fvEXT(int program, int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4ivEXT(int program, int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameterI4uivEXT(int program, int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParameters4fvEXT(int program, int target, int index, int count, float[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glNamedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glNamedProgramStringEXT(int program, int target, int format, int len, Buffer string)com.jogamp.opengl.GL2
glNamedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height)com.jogamp.opengl.GL2
glNamedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height)com.jogamp.opengl.GL2
glNamedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height)com.jogamp.opengl.GL2
glNewList(int list, int mode)com.jogamp.opengl.GL2
glNormal3b(byte nx, byte ny, byte nz)com.jogamp.opengl.GL2
glNormal3bv(ByteBuffer v)com.jogamp.opengl.GL2
glNormal3bv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glNormal3d(double nx, double ny, double nz)com.jogamp.opengl.GL2
glNormal3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glNormal3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glNormal3f(float nx, float ny, float nz)com.jogamp.opengl.GL2ES1
glNormal3fv(FloatBuffer v)com.jogamp.opengl.GL2
glNormal3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glNormal3h(short nx, short ny, short nz)com.jogamp.opengl.GL2
glNormal3hv(ShortBuffer v)com.jogamp.opengl.GL2
glNormal3hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glNormal3i(int nx, int ny, int nz)com.jogamp.opengl.GL2
glNormal3iv(IntBuffer v)com.jogamp.opengl.GL2
glNormal3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glNormal3s(short nx, short ny, short nz)com.jogamp.opengl.GL2
glNormal3sv(ShortBuffer v)com.jogamp.opengl.GL2
glNormal3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glNormalFormatNV(int type, int stride)com.jogamp.opengl.GL2GL3
glNormalPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glNormalPointer(int type, int stride, java.nio.Buffer pointer)com.jogamp.opengl.fixedfunc.GLPointerFunc
glNormalPointer(int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.fixedfunc.GLPointerFunc
glObjectLabel(int identifier, int name, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glObjectLabel(int identifier, int name, int length, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glObjectPtrLabel(Buffer ptr, int length, ByteBuffer label)com.jogamp.opengl.GL2ES2
glObjectPtrLabel(Buffer ptr, int length, byte[] label, int label_offset)com.jogamp.opengl.GL2ES2
glObjectPurgeableAPPLE(int objectType, int name, int option)com.jogamp.opengl.GL2
glObjectUnpurgeableAPPLE(int objectType, int name, int option)com.jogamp.opengl.GL2
glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)com.jogamp.opengl.GL2ES1
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glPassThrough(float token)com.jogamp.opengl.GL2
glPauseTransformFeedback()com.jogamp.opengl.GL2ES3
glPauseTransformFeedbackNV()com.jogamp.opengl.GL2
glPixelDataRangeNV(int target, int length, Buffer pointer)com.jogamp.opengl.GL2
glPixelMapfv(int map, int mapsize, FloatBuffer values)com.jogamp.opengl.GL2
glPixelMapfv(int map, int mapsize, float[] values, int values_offset)com.jogamp.opengl.GL2
glPixelMapfv(int map, int mapsize, long values_buffer_offset)com.jogamp.opengl.GL2
glPixelMapuiv(int map, int mapsize, IntBuffer values)com.jogamp.opengl.GL2
glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)com.jogamp.opengl.GL2
glPixelMapuiv(int map, int mapsize, long values_buffer_offset)com.jogamp.opengl.GL2
glPixelMapusv(int map, int mapsize, ShortBuffer values)com.jogamp.opengl.GL2
glPixelMapusv(int map, int mapsize, short[] values, int values_offset)com.jogamp.opengl.GL2
glPixelMapusv(int map, int mapsize, long values_buffer_offset)com.jogamp.opengl.GL2
glPixelStoref(int pname, float param)com.jogamp.opengl.GL2GL3
glPixelStorei(int pname, int param)com.jogamp.opengl.GL
glPixelTransferf(int pname, float param)com.jogamp.opengl.GL2
glPixelTransferi(int pname, int param)com.jogamp.opengl.GL2
glPixelTransformParameterfEXT(int target, int pname, float param)com.jogamp.opengl.GL2
glPixelTransformParameterfvEXT(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glPixelTransformParameteriEXT(int target, int pname, int param)com.jogamp.opengl.GL2
glPixelTransformParameterivEXT(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glPixelZoom(float xfactor, float yfactor)com.jogamp.opengl.GL2
glPNTrianglesfATI(int pname, float param)com.jogamp.opengl.GL2
glPNTrianglesiATI(int pname, int param)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2ES1.glPointParameterf(int pname, float param)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL2GL3.glPointParameterf(int pname, float param)com.jogamp.opengl.GL2GL3
com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL2ES1.glPointParameterfv(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, FloatBuffer params)com.jogamp.opengl.GL2GL3
com::jogamp::opengl::GL2GL3.glPointParameterfv(int pname, float[] params, int params_offset)com.jogamp.opengl.GL2GL3
glPointParameteri(int pname, int param)com.jogamp.opengl.GL2GL3
glPointParameteriv(int pname, IntBuffer params)com.jogamp.opengl.GL2GL3
glPointParameteriv(int pname, int[] params, int params_offset)com.jogamp.opengl.GL2GL3
com::jogamp::opengl::GL2ES1.glPointSize(float size)com.jogamp.opengl.GL2ES1
com::jogamp::opengl::GL2GL3.glPointSize(float size)com.jogamp.opengl.GL2GL3
glPolygonMode(int face, int mode)com.jogamp.opengl.GL2GL3
glPolygonOffset(float factor, float units)com.jogamp.opengl.GL
glPolygonOffsetClampEXT(float factor, float units, float clamp)com.jogamp.opengl.GL2
glPolygonStipple(ByteBuffer mask)com.jogamp.opengl.GL2
glPolygonStipple(byte[] mask, int mask_offset)com.jogamp.opengl.GL2
glPolygonStipple(long mask_buffer_offset)com.jogamp.opengl.GL2
glPopAttrib()com.jogamp.opengl.GL2
glPopClientAttrib()com.jogamp.opengl.GL2
glPopDebugGroup()com.jogamp.opengl.GL2ES2
glPopMatrix()com.jogamp.opengl.fixedfunc.GLMatrixFunc
glPopName()com.jogamp.opengl.GL2
glPrimitiveRestartIndex(int index)com.jogamp.opengl.GL2GL3
glPrimitiveRestartIndexNV(int index)com.jogamp.opengl.GL2
glPrimitiveRestartNV()com.jogamp.opengl.GL2
glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)com.jogamp.opengl.GL2
glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)com.jogamp.opengl.GL2
glProgramBinary(int program, int binaryFormat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramBufferParametersfvNV(int target, int bindingIndex, int wordIndex, int count, float[] params, int params_offset)com.jogamp.opengl.GL2
glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramBufferParametersIivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramBufferParametersIuivNV(int target, int bindingIndex, int wordIndex, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)com.jogamp.opengl.GL2
glProgramEnvParameter4dvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)com.jogamp.opengl.GL2
glProgramEnvParameter4fvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameter4fvARB(int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glProgramEnvParameterI4ivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glProgramEnvParameterI4uivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParameters4fvEXT(int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramEnvParameters4fvEXT(int target, int index, int count, float[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParametersI4ivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramEnvParametersI4uivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)com.jogamp.opengl.GL2
glProgramLocalParameter4dvARB(int target, int index, DoubleBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)com.jogamp.opengl.GL2
glProgramLocalParameter4fvARB(int target, int index, FloatBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameter4fvARB(int target, int index, float[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glProgramLocalParameterI4ivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glProgramLocalParameterI4uivNV(int target, int index, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParameters4fvEXT(int target, int index, int count, FloatBuffer params)com.jogamp.opengl.GL2
glProgramLocalParameters4fvEXT(int target, int index, int count, float[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParametersI4ivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramLocalParametersI4uivNV(int target, int index, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramParameteri(int program, int pname, int value)com.jogamp.opengl.GL2ES2
glProgramStringARB(int target, int format, int len, String string)com.jogamp.opengl.GL2
glProgramSubroutineParametersuivNV(int target, int count, IntBuffer params)com.jogamp.opengl.GL2
glProgramSubroutineParametersuivNV(int target, int count, int[] params, int params_offset)com.jogamp.opengl.GL2
glProgramUniform1d(int program, int location, double v0)com.jogamp.opengl.GL2GL3
glProgramUniform1dEXT(int program, int location, double x)com.jogamp.opengl.GL2
glProgramUniform1dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform1dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform1dvEXT(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform1f(int program, int location, float v0)com.jogamp.opengl.GL2ES2
glProgramUniform1fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform1i(int program, int location, int v0)com.jogamp.opengl.GL2ES2
glProgramUniform1i64NV(int program, int location, long x)com.jogamp.opengl.GL2
glProgramUniform1i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform1i64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform1iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform1ui(int program, int location, int v0)com.jogamp.opengl.GL2ES2
glProgramUniform1ui64NV(int program, int location, long x)com.jogamp.opengl.GL2
glProgramUniform1ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform1ui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform1uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2d(int program, int location, double v0, double v1)com.jogamp.opengl.GL2GL3
glProgramUniform2dEXT(int program, int location, double x, double y)com.jogamp.opengl.GL2
glProgramUniform2dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform2dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform2dvEXT(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform2f(int program, int location, float v0, float v1)com.jogamp.opengl.GL2ES2
glProgramUniform2fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2i(int program, int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glProgramUniform2i64NV(int program, int location, long x, long y)com.jogamp.opengl.GL2
glProgramUniform2i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform2i64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform2iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform2ui(int program, int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glProgramUniform2ui64NV(int program, int location, long x, long y)com.jogamp.opengl.GL2
glProgramUniform2ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform2ui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform2uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3d(int program, int location, double v0, double v1, double v2)com.jogamp.opengl.GL2GL3
glProgramUniform3dEXT(int program, int location, double x, double y, double z)com.jogamp.opengl.GL2
glProgramUniform3dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform3dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform3dvEXT(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform3f(int program, int location, float v0, float v1, float v2)com.jogamp.opengl.GL2ES2
glProgramUniform3fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3i(int program, int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glProgramUniform3i64NV(int program, int location, long x, long y, long z)com.jogamp.opengl.GL2
glProgramUniform3i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform3i64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform3iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glProgramUniform3ui64NV(int program, int location, long x, long y, long z)com.jogamp.opengl.GL2
glProgramUniform3ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform3ui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform3uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3)com.jogamp.opengl.GL2GL3
glProgramUniform4dEXT(int program, int location, double x, double y, double z, double w)com.jogamp.opengl.GL2
glProgramUniform4dv(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniform4dvEXT(int program, int location, int count, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniform4dvEXT(int program, int location, int count, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)com.jogamp.opengl.GL2ES2
glProgramUniform4fv(int program, int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glProgramUniform4i64NV(int program, int location, long x, long y, long z, long w)com.jogamp.opengl.GL2
glProgramUniform4i64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform4i64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform4iv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glProgramUniform4ui64NV(int program, int location, long x, long y, long z, long w)com.jogamp.opengl.GL2
glProgramUniform4ui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glProgramUniform4ui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniform4uiv(int program, int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix2x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix3x4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4x2dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, DoubleBuffer value)com.jogamp.opengl.GL2
glProgramUniformMatrix4x3dvEXT(int program, int location, int count, boolean transpose, double[] value, int value_offset)com.jogamp.opengl.GL2
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glProgramUniformui64NV(int program, int location, long value)com.jogamp.opengl.GL2GL3
glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2GL3
glProgramVertexLimitNV(int target, int limit)com.jogamp.opengl.GL2
glProvokingVertex(int mode)com.jogamp.opengl.GL2GL3
glProvokingVertexEXT(int mode)com.jogamp.opengl.GL2
glPushAttrib(int mask)com.jogamp.opengl.GL2
glPushClientAttrib(int mask)com.jogamp.opengl.GL2
glPushClientAttribDefaultEXT(int mask)com.jogamp.opengl.GL2
glPushDebugGroup(int source, int id, int length, ByteBuffer message)com.jogamp.opengl.GL2ES2
glPushDebugGroup(int source, int id, int length, byte[] message, int message_offset)com.jogamp.opengl.GL2ES2
glPushMatrix()com.jogamp.opengl.fixedfunc.GLMatrixFunc
glPushName(int name)com.jogamp.opengl.GL2
glQueryCounter(int id, int target)com.jogamp.opengl.GL2ES2
glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent)com.jogamp.opengl.GL2
glQueryMatrixxOES(int[] mantissa, int mantissa_offset, int[] exponent, int exponent_offset)com.jogamp.opengl.GL2
glQueryObjectParameteruiAMD(int target, int id, int pname, int param)com.jogamp.opengl.GL2
glRasterPos2d(double x, double y)com.jogamp.opengl.GL2
glRasterPos2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos2dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos2f(float x, float y)com.jogamp.opengl.GL2
glRasterPos2fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos2fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos2i(int x, int y)com.jogamp.opengl.GL2
glRasterPos2iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos2iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos2s(short x, short y)com.jogamp.opengl.GL2
glRasterPos2sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterPos2sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos3d(double x, double y, double z)com.jogamp.opengl.GL2
glRasterPos3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos3f(float x, float y, float z)com.jogamp.opengl.GL2
glRasterPos3fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos3i(int x, int y, int z)com.jogamp.opengl.GL2
glRasterPos3iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos3s(short x, short y, short z)com.jogamp.opengl.GL2
glRasterPos3sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterPos3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos4d(double x, double y, double z, double w)com.jogamp.opengl.GL2
glRasterPos4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glRasterPos4dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos4f(float x, float y, float z, float w)com.jogamp.opengl.GL2
glRasterPos4fv(FloatBuffer v)com.jogamp.opengl.GL2
glRasterPos4fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos4i(int x, int y, int z, int w)com.jogamp.opengl.GL2
glRasterPos4iv(IntBuffer v)com.jogamp.opengl.GL2
glRasterPos4iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glRasterPos4s(short x, short y, short z, short w)com.jogamp.opengl.GL2
glRasterPos4sv(ShortBuffer v)com.jogamp.opengl.GL2
glRasterPos4sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glRasterSamplesEXT(int samples, boolean fixedsamplelocations)com.jogamp.opengl.GL2
glReadBuffer(int mode)com.jogamp.opengl.GL2ES3
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glRectd(double x1, double y1, double x2, double y2)com.jogamp.opengl.GL2
glRectdv(DoubleBuffer v1, DoubleBuffer v2)com.jogamp.opengl.GL2
glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)com.jogamp.opengl.GL2
glRectf(float x1, float y1, float x2, float y2)com.jogamp.opengl.GL2
glRectfv(FloatBuffer v1, FloatBuffer v2)com.jogamp.opengl.GL2
glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)com.jogamp.opengl.GL2
glRecti(int x1, int y1, int x2, int y2)com.jogamp.opengl.GL2
glRectiv(IntBuffer v1, IntBuffer v2)com.jogamp.opengl.GL2
glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)com.jogamp.opengl.GL2
glRects(short x1, short y1, short x2, short y2)com.jogamp.opengl.GL2
glRectsv(ShortBuffer v1, ShortBuffer v2)com.jogamp.opengl.GL2
glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)com.jogamp.opengl.GL2
glReleaseShaderCompiler()com.jogamp.opengl.GL2ES2
glRenderbufferStorage(int target, int internalformat, int width, int height)com.jogamp.opengl.GL
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)com.jogamp.opengl.GL
glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)com.jogamp.opengl.GL2
glRenderMode(int mode)com.jogamp.opengl.GL2
glResetHistogram(int target)com.jogamp.opengl.GL2
glResetMinmax(int target)com.jogamp.opengl.GL2
glResolveDepthValuesNV()com.jogamp.opengl.GL2
glResumeTransformFeedback()com.jogamp.opengl.GL2ES3
glResumeTransformFeedbackNV()com.jogamp.opengl.GL2
glRotated(double angle, double x, double y, double z)com.jogamp.opengl.GL2
glRotatef(float angle, float x, float y, float z)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glSampleCoverage(float value, boolean invert)com.jogamp.opengl.GL
glSampleMaski(int index, int mask)com.jogamp.opengl.GL2ES2
glSampleMaskIndexedNV(int index, int mask)com.jogamp.opengl.GL2
glSamplerParameterIiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2ES2
glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)com.jogamp.opengl.GL2ES2
glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)com.jogamp.opengl.GL2ES2
glScaled(double x, double y, double z)com.jogamp.opengl.GL2
glScalef(float x, float y, float z)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glScissor(int x, int y, int width, int height)com.jogamp.opengl.GL
glSecondaryColor3b(byte red, byte green, byte blue)com.jogamp.opengl.GL2
glSecondaryColor3bv(ByteBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3bv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3d(double red, double green, double blue)com.jogamp.opengl.GL2
glSecondaryColor3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3f(float red, float green, float blue)com.jogamp.opengl.GL2
glSecondaryColor3fv(FloatBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3h(short red, short green, short blue)com.jogamp.opengl.GL2
glSecondaryColor3hv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3i(int red, int green, int blue)com.jogamp.opengl.GL2
glSecondaryColor3iv(IntBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3s(short red, short green, short blue)com.jogamp.opengl.GL2
glSecondaryColor3sv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3ub(byte red, byte green, byte blue)com.jogamp.opengl.GL2
glSecondaryColor3ubv(ByteBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3ubv(byte[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3ui(int red, int green, int blue)com.jogamp.opengl.GL2
glSecondaryColor3uiv(IntBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3uiv(int[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColor3us(short red, short green, short blue)com.jogamp.opengl.GL2
glSecondaryColor3usv(ShortBuffer v)com.jogamp.opengl.GL2
glSecondaryColor3usv(short[] v, int v_offset)com.jogamp.opengl.GL2
glSecondaryColorFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glSecondaryColorPointer(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glSelectBuffer(int size, IntBuffer buffer)com.jogamp.opengl.GL2
glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer counterList)com.jogamp.opengl.GL2
glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, int[] counterList, int counterList_offset)com.jogamp.opengl.GL2
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column)com.jogamp.opengl.GL2
glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)com.jogamp.opengl.GL2
glSetInvariantEXT(int id, int type, Buffer addr)com.jogamp.opengl.GL2
glSetLocalConstantEXT(int id, int type, Buffer addr)com.jogamp.opengl.GL2
glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)com.jogamp.opengl.GL2GL3
glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset)com.jogamp.opengl.GL2GL3
glShadeModel(int mode)com.jogamp.opengl.fixedfunc.GLLightingFunc
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length)com.jogamp.opengl.GL2ES2
glShaderOp1EXT(int op, int res, int arg1)com.jogamp.opengl.GL2
glShaderOp2EXT(int op, int res, int arg1, int arg2)com.jogamp.opengl.GL2
glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)com.jogamp.opengl.GL2
glShaderSource(int shader, int count, String[] string, IntBuffer length)com.jogamp.opengl.GL2ES2
glShaderSource(int shader, int count, String[] string, int[] length, int length_offset)com.jogamp.opengl.GL2ES2
glShaderSourceARB(long shaderObj, int count, String[] string, IntBuffer length)com.jogamp.opengl.GL2
glShaderSourceARB(long shaderObj, int count, String[] string, int[] length, int length_offset)com.jogamp.opengl.GL2
glStateCaptureNV(int state, int mode)com.jogamp.opengl.GL2
glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)com.jogamp.opengl.GL2
glStencilFunc(int func, int ref, int mask)com.jogamp.opengl.GL
glStencilFuncSeparate(int face, int func, int ref, int mask)com.jogamp.opengl.GL2ES2
glStencilMask(int mask)com.jogamp.opengl.GL
glStencilMaskSeparate(int face, int mask)com.jogamp.opengl.GL2ES2
glStencilOp(int fail, int zfail, int zpass)com.jogamp.opengl.GL
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)com.jogamp.opengl.GL2ES2
glStencilOpValueAMD(int face, int value)com.jogamp.opengl.GL2GL3
glStringMarkerGREMEDY(int len, Buffer string)com.jogamp.opengl.GL2
glSubpixelPrecisionBiasNV(int xbits, int ybits)com.jogamp.opengl.GL2
glSwizzleEXT(int res, int in, int outX, int outY, int outZ, int outW)com.jogamp.opengl.GL2
glSyncTextureINTEL(int texture)com.jogamp.opengl.GL2
glTessellationFactorAMD(float factor)com.jogamp.opengl.GL2GL3
glTessellationModeAMD(int mode)com.jogamp.opengl.GL2GL3
glTexBuffer(int target, int internalformat, int buffer)com.jogamp.opengl.GL2ES3
glTexCoord1bOES(byte s)com.jogamp.opengl.GL2
glTexCoord1bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord1bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glTexCoord1d(double s)com.jogamp.opengl.GL2
glTexCoord1dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord1dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord1f(float s)com.jogamp.opengl.GL2
glTexCoord1fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord1fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord1h(short s)com.jogamp.opengl.GL2
glTexCoord1hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord1hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord1i(int s)com.jogamp.opengl.GL2
glTexCoord1iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord1iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord1s(short s)com.jogamp.opengl.GL2
glTexCoord1sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord1sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord2bOES(byte s, byte t)com.jogamp.opengl.GL2
glTexCoord2bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord2bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glTexCoord2d(double s, double t)com.jogamp.opengl.GL2
glTexCoord2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord2dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord2f(float s, float t)com.jogamp.opengl.GL2
glTexCoord2fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord2fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord2h(short s, short t)com.jogamp.opengl.GL2
glTexCoord2hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord2hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord2i(int s, int t)com.jogamp.opengl.GL2
glTexCoord2iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord2iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord2s(short s, short t)com.jogamp.opengl.GL2
glTexCoord2sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord2sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord3bOES(byte s, byte t, byte r)com.jogamp.opengl.GL2
glTexCoord3bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord3bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glTexCoord3d(double s, double t, double r)com.jogamp.opengl.GL2
glTexCoord3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord3f(float s, float t, float r)com.jogamp.opengl.GL2
glTexCoord3fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord3h(short s, short t, short r)com.jogamp.opengl.GL2
glTexCoord3hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord3hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord3i(int s, int t, int r)com.jogamp.opengl.GL2
glTexCoord3iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord3s(short s, short t, short r)com.jogamp.opengl.GL2
glTexCoord3sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord4bOES(byte s, byte t, byte r, byte q)com.jogamp.opengl.GL2
glTexCoord4bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glTexCoord4bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glTexCoord4d(double s, double t, double r, double q)com.jogamp.opengl.GL2
glTexCoord4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glTexCoord4dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord4f(float s, float t, float r, float q)com.jogamp.opengl.GL2
glTexCoord4fv(FloatBuffer v)com.jogamp.opengl.GL2
glTexCoord4fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord4h(short s, short t, short r, short q)com.jogamp.opengl.GL2
glTexCoord4hv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord4hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord4i(int s, int t, int r, int q)com.jogamp.opengl.GL2
glTexCoord4iv(IntBuffer v)com.jogamp.opengl.GL2
glTexCoord4iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoord4s(short s, short t, short r, short q)com.jogamp.opengl.GL2
glTexCoord4sv(ShortBuffer v)com.jogamp.opengl.GL2
glTexCoord4sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glTexCoordFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glTexCoordPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer)com.jogamp.opengl.fixedfunc.GLPointerFunc
glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.fixedfunc.GLPointerFunc
glTexEnvf(int target, int pname, float param)com.jogamp.opengl.GL2ES1
glTexEnvfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2ES1
glTexEnvfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2ES1
glTexEnvi(int target, int pname, int param)com.jogamp.opengl.GL2ES1
glTexEnviv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES1
glTexEnviv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES1
glTexGend(int coord, int pname, double param)com.jogamp.opengl.GL2
glTexGendv(int coord, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glTexGendv(int coord, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glTexGenf(int coord, int pname, float param)com.jogamp.opengl.GL2
glTexGenfv(int coord, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glTexGenfv(int coord, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glTexGeni(int coord, int pname, int param)com.jogamp.opengl.GL2
glTexGeniv(int coord, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTexGeniv(int coord, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES2
glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2ES2
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES2
glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTexPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)com.jogamp.opengl.GL2GL3
glTexParameterf(int target, int pname, float param)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, FloatBuffer params)com.jogamp.opengl.GL
glTexParameterfv(int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL
glTexParameteri(int target, int pname, int param)com.jogamp.opengl.GL
glTexParameterIiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameterIiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glTexParameterIuiv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL2ES2
glTexParameterIuiv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2ES2
glTexParameteriv(int target, int pname, IntBuffer params)com.jogamp.opengl.GL
glTexParameteriv(int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL
glTexRenderbufferNV(int target, int renderbuffer)com.jogamp.opengl.GL2
glTexStorage1D(int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTexStorage2D(int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES3
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)com.jogamp.opengl.GL2ES3
glTexStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags)com.jogamp.opengl.GL2
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2GL3
glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2GL3
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2ES2
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2ES2
glTextureBarrierNV()com.jogamp.opengl.GL2
glTextureBufferEXT(int texture, int target, int internalformat, int buffer)com.jogamp.opengl.GL2
glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)com.jogamp.opengl.GL2
glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)com.jogamp.opengl.GL2GL3
glTextureLightEXT(int pname)com.jogamp.opengl.GL2
glTextureMaterialEXT(int face, int mode)com.jogamp.opengl.GL2
glTextureNormalEXT(int mode)com.jogamp.opengl.GL2
glTexturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, boolean commit)com.jogamp.opengl.GL2
glTextureParameterfEXT(int texture, int target, int pname, float param)com.jogamp.opengl.GL2
glTextureParameterfvEXT(int texture, int target, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glTextureParameterfvEXT(int texture, int target, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glTextureParameteriEXT(int texture, int target, int pname, int param)com.jogamp.opengl.GL2
glTextureParameterIivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureParameterIivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glTextureParameterIuivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureParameterIuivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glTextureParameterivEXT(int texture, int target, int pname, IntBuffer params)com.jogamp.opengl.GL2
glTextureParameterivEXT(int texture, int target, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glTextureRangeAPPLE(int target, int length, Buffer pointer)com.jogamp.opengl.GL2
glTextureRenderbufferEXT(int texture, int target, int renderbuffer)com.jogamp.opengl.GL2
glTextureStorage1DEXT(int texture, int target, int levels, int internalformat, int width)com.jogamp.opengl.GL
glTextureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height)com.jogamp.opengl.GL
glTextureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)com.jogamp.opengl.GL2
glTextureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth)com.jogamp.opengl.GL
glTextureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)com.jogamp.opengl.GL2
glTextureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags)com.jogamp.opengl.GL2
glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)com.jogamp.opengl.GL2
glTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)com.jogamp.opengl.GL2
glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)com.jogamp.opengl.GL2ES3
glTranslated(double x, double y, double z)com.jogamp.opengl.GL2
glTranslatef(float x, float y, float z)com.jogamp.opengl.fixedfunc.GLMatrixFunc
glUniform(GLUniformData data)com.jogamp.opengl.GL2ES2
glUniform1f(int location, float v0)com.jogamp.opengl.GL2ES2
glUniform1fARB(int location, float v0)com.jogamp.opengl.GL2
glUniform1fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform1fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform1fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform1fvARB(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniform1i(int location, int v0)com.jogamp.opengl.GL2ES2
glUniform1i64NV(int location, long x)com.jogamp.opengl.GL2
glUniform1i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform1i64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform1iARB(int location, int v0)com.jogamp.opengl.GL2
glUniform1iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform1iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform1ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform1ivARB(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2
glUniform1ui(int location, int v0)com.jogamp.opengl.GL2ES3
glUniform1ui64NV(int location, long x)com.jogamp.opengl.GL2
glUniform1ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform1ui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform1uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform1uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform2f(int location, float v0, float v1)com.jogamp.opengl.GL2ES2
glUniform2fARB(int location, float v0, float v1)com.jogamp.opengl.GL2
glUniform2fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform2fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform2fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform2fvARB(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniform2i(int location, int v0, int v1)com.jogamp.opengl.GL2ES2
glUniform2i64NV(int location, long x, long y)com.jogamp.opengl.GL2
glUniform2i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform2i64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform2iARB(int location, int v0, int v1)com.jogamp.opengl.GL2
glUniform2iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform2iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform2ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform2ivARB(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2
glUniform2ui(int location, int v0, int v1)com.jogamp.opengl.GL2ES3
glUniform2ui64NV(int location, long x, long y)com.jogamp.opengl.GL2
glUniform2ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform2ui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform2uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform2uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform3f(int location, float v0, float v1, float v2)com.jogamp.opengl.GL2ES2
glUniform3fARB(int location, float v0, float v1, float v2)com.jogamp.opengl.GL2
glUniform3fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform3fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform3fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform3fvARB(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniform3i(int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES2
glUniform3i64NV(int location, long x, long y, long z)com.jogamp.opengl.GL2
glUniform3i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform3i64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform3iARB(int location, int v0, int v1, int v2)com.jogamp.opengl.GL2
glUniform3iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform3iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform3ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform3ivARB(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2
glUniform3ui(int location, int v0, int v1, int v2)com.jogamp.opengl.GL2ES3
glUniform3ui64NV(int location, long x, long y, long z)com.jogamp.opengl.GL2
glUniform3ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform3ui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform3uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform3uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniform4f(int location, float v0, float v1, float v2, float v3)com.jogamp.opengl.GL2ES2
glUniform4fARB(int location, float v0, float v1, float v2, float v3)com.jogamp.opengl.GL2
glUniform4fv(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniform4fv(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform4fvARB(int location, int count, FloatBuffer value)com.jogamp.opengl.GL2
glUniform4fvARB(int location, int count, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniform4i(int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES2
glUniform4i64NV(int location, long x, long y, long z, long w)com.jogamp.opengl.GL2
glUniform4i64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform4i64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform4iARB(int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2
glUniform4iv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES2
glUniform4iv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniform4ivARB(int location, int count, IntBuffer value)com.jogamp.opengl.GL2
glUniform4ivARB(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2
glUniform4ui(int location, int v0, int v1, int v2, int v3)com.jogamp.opengl.GL2ES3
glUniform4ui64NV(int location, long x, long y, long z, long w)com.jogamp.opengl.GL2
glUniform4ui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2
glUniform4ui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2
glUniform4uiv(int location, int count, IntBuffer value)com.jogamp.opengl.GL2ES3
glUniform4uiv(int location, int count, int[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)com.jogamp.opengl.GL2ES3
glUniformBufferEXT(int program, int location, int buffer)com.jogamp.opengl.GL2
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix2fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix3fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES2
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES2
glUniformMatrix4fvARB(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2
glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2
glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)com.jogamp.opengl.GL2ES3
glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)com.jogamp.opengl.GL2ES3
glUniformui64NV(int location, long value)com.jogamp.opengl.GL2GL3
glUniformui64vNV(int location, int count, LongBuffer value)com.jogamp.opengl.GL2GL3
glUniformui64vNV(int location, int count, long[] value, int value_offset)com.jogamp.opengl.GL2GL3
glUnlockArraysEXT()com.jogamp.opengl.GL2
glUnmapBuffer(int target)com.jogamp.opengl.GL
glUnmapNamedBufferEXT(int buffer)com.jogamp.opengl.GL2
glUnmapTexture2DINTEL(int texture, int level)com.jogamp.opengl.GL2
glUseProgram(int program)com.jogamp.opengl.GL2ES2
glUseProgramObjectARB(long programObj)com.jogamp.opengl.GL2
glUseProgramStages(int pipeline, int stages, int program)com.jogamp.opengl.GL2ES2
glValidateProgram(int program)com.jogamp.opengl.GL2ES2
glValidateProgramARB(long programObj)com.jogamp.opengl.GL2
glValidateProgramPipeline(int pipeline)com.jogamp.opengl.GL2ES2
glVariantbvEXT(int id, ByteBuffer addr)com.jogamp.opengl.GL2
glVariantbvEXT(int id, byte[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantdvEXT(int id, DoubleBuffer addr)com.jogamp.opengl.GL2
glVariantdvEXT(int id, double[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantfvEXT(int id, FloatBuffer addr)com.jogamp.opengl.GL2
glVariantfvEXT(int id, float[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantivEXT(int id, IntBuffer addr)com.jogamp.opengl.GL2
glVariantivEXT(int id, int[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantPointerEXT(int id, int type, int stride, Buffer addr)com.jogamp.opengl.GL2
glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)com.jogamp.opengl.GL2
glVariantsvEXT(int id, ShortBuffer addr)com.jogamp.opengl.GL2
glVariantsvEXT(int id, short[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantubvEXT(int id, ByteBuffer addr)com.jogamp.opengl.GL2
glVariantubvEXT(int id, byte[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantuivEXT(int id, IntBuffer addr)com.jogamp.opengl.GL2
glVariantuivEXT(int id, int[] addr, int addr_offset)com.jogamp.opengl.GL2
glVariantusvEXT(int id, ShortBuffer addr)com.jogamp.opengl.GL2
glVariantusvEXT(int id, short[] addr, int addr_offset)com.jogamp.opengl.GL2
glVDPAUFiniNV()com.jogamp.opengl.GL2
glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, IntBuffer length, IntBuffer values)com.jogamp.opengl.GL2
glVDPAUGetSurfaceivNV(long surface, int pname, int bufSize, int[] length, int length_offset, int[] values, int values_offset)com.jogamp.opengl.GL2
glVDPAUInitNV(Buffer vdpDevice, Buffer getProcAddress)com.jogamp.opengl.GL2
glVDPAUIsSurfaceNV(long surface)com.jogamp.opengl.GL2
glVDPAUMapSurfacesNV(int numSurfaces, PointerBuffer surfaces)com.jogamp.opengl.GL2
glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)com.jogamp.opengl.GL2
glVDPAURegisterOutputSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)com.jogamp.opengl.GL2
glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, IntBuffer textureNames)com.jogamp.opengl.GL2
glVDPAURegisterVideoSurfaceNV(Buffer vdpSurface, int target, int numTextureNames, int[] textureNames, int textureNames_offset)com.jogamp.opengl.GL2
glVDPAUSurfaceAccessNV(long surface, int access)com.jogamp.opengl.GL2
glVDPAUUnmapSurfacesNV(int numSurface, PointerBuffer surfaces)com.jogamp.opengl.GL2
glVDPAUUnregisterSurfaceNV(long surface)com.jogamp.opengl.GL2
glVertex2bOES(byte x, byte y)com.jogamp.opengl.GL2
glVertex2bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex2bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glVertex2d(double x, double y)com.jogamp.opengl.GL2
glVertex2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex2dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glVertex2f(float x, float y)com.jogamp.opengl.GL2
glVertex2fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex2fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glVertex2h(short x, short y)com.jogamp.opengl.GL2
glVertex2hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex2hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertex2i(int x, int y)com.jogamp.opengl.GL2
glVertex2iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex2iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glVertex2s(short x, short y)com.jogamp.opengl.GL2
glVertex2sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex2sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertex3bOES(byte x, byte y, byte z)com.jogamp.opengl.GL2
glVertex3bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex3bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glVertex3d(double x, double y, double z)com.jogamp.opengl.GL2
glVertex3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glVertex3f(float x, float y, float z)com.jogamp.opengl.GL2
glVertex3fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glVertex3h(short x, short y, short z)com.jogamp.opengl.GL2
glVertex3hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex3hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertex3i(int x, int y, int z)com.jogamp.opengl.GL2
glVertex3iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glVertex3s(short x, short y, short z)com.jogamp.opengl.GL2
glVertex3sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertex4bOES(byte x, byte y, byte z, byte w)com.jogamp.opengl.GL2
glVertex4bvOES(ByteBuffer coords)com.jogamp.opengl.GL2
glVertex4bvOES(byte[] coords, int coords_offset)com.jogamp.opengl.GL2
glVertex4d(double x, double y, double z, double w)com.jogamp.opengl.GL2
glVertex4dv(DoubleBuffer v)com.jogamp.opengl.GL2
glVertex4dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glVertex4f(float x, float y, float z, float w)com.jogamp.opengl.GL2
glVertex4fv(FloatBuffer v)com.jogamp.opengl.GL2
glVertex4fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glVertex4h(short x, short y, short z, short w)com.jogamp.opengl.GL2
glVertex4hv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex4hv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertex4i(int x, int y, int z, int w)com.jogamp.opengl.GL2
glVertex4iv(IntBuffer v)com.jogamp.opengl.GL2
glVertex4iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glVertex4s(short x, short y, short z, short w)com.jogamp.opengl.GL2
glVertex4sv(ShortBuffer v)com.jogamp.opengl.GL2
glVertex4sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride)com.jogamp.opengl.GL2
glVertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayParameteriAPPLE(int pname, int param)com.jogamp.opengl.GL2
glVertexArrayRangeAPPLE(int length, Buffer pointer)com.jogamp.opengl.GL2
glVertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex)com.jogamp.opengl.GL2
glVertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor)com.jogamp.opengl.GL2
glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, boolean normalized, int stride, long offset)com.jogamp.opengl.GL2
glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor)com.jogamp.opengl.GL2
glVertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset)com.jogamp.opengl.GL2
glVertexAttrib1d(int index, double x)com.jogamp.opengl.GL2GL3
glVertexAttrib1dARB(int index, double x)com.jogamp.opengl.GL2
glVertexAttrib1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib1dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1dvARB(int index, double[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib1f(int index, float x)com.jogamp.opengl.GL2ES2
glVertexAttrib1fARB(int index, float x)com.jogamp.opengl.GL2
glVertexAttrib1fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib1fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib1fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1fvARB(int index, float[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib1h(int index, short x)com.jogamp.opengl.GL2
glVertexAttrib1hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1hv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib1s(int index, short x)com.jogamp.opengl.GL2GL3
glVertexAttrib1sARB(int index, short x)com.jogamp.opengl.GL2
glVertexAttrib1sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib1sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib1svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib1svARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib2d(int index, double x, double y)com.jogamp.opengl.GL2GL3
glVertexAttrib2dARB(int index, double x, double y)com.jogamp.opengl.GL2
glVertexAttrib2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib2dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2dvARB(int index, double[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib2f(int index, float x, float y)com.jogamp.opengl.GL2ES2
glVertexAttrib2fARB(int index, float x, float y)com.jogamp.opengl.GL2
glVertexAttrib2fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib2fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib2fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2fvARB(int index, float[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib2h(int index, short x, short y)com.jogamp.opengl.GL2
glVertexAttrib2hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2hv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib2s(int index, short x, short y)com.jogamp.opengl.GL2GL3
glVertexAttrib2sARB(int index, short x, short y)com.jogamp.opengl.GL2
glVertexAttrib2sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib2sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib2svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib2svARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib3d(int index, double x, double y, double z)com.jogamp.opengl.GL2GL3
glVertexAttrib3dARB(int index, double x, double y, double z)com.jogamp.opengl.GL2
glVertexAttrib3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib3dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3dvARB(int index, double[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib3f(int index, float x, float y, float z)com.jogamp.opengl.GL2ES2
glVertexAttrib3fARB(int index, float x, float y, float z)com.jogamp.opengl.GL2
glVertexAttrib3fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib3fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib3fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3fvARB(int index, float[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib3h(int index, short x, short y, short z)com.jogamp.opengl.GL2
glVertexAttrib3hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3hv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib3s(int index, short x, short y, short z)com.jogamp.opengl.GL2GL3
glVertexAttrib3sARB(int index, short x, short y, short z)com.jogamp.opengl.GL2
glVertexAttrib3sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib3sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib3svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib3svARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4bv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4bvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4bvARB(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4d(int index, double x, double y, double z, double w)com.jogamp.opengl.GL2GL3
glVertexAttrib4dARB(int index, double x, double y, double z, double w)com.jogamp.opengl.GL2
glVertexAttrib4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4dvARB(int index, DoubleBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4dvARB(int index, double[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4f(int index, float x, float y, float z, float w)com.jogamp.opengl.GL2ES2
glVertexAttrib4fARB(int index, float x, float y, float z, float w)com.jogamp.opengl.GL2
glVertexAttrib4fv(int index, FloatBuffer v)com.jogamp.opengl.GL2ES2
glVertexAttrib4fv(int index, float[] v, int v_offset)com.jogamp.opengl.GL2ES2
glVertexAttrib4fvARB(int index, FloatBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4fvARB(int index, float[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4h(int index, short x, short y, short z, short w)com.jogamp.opengl.GL2
glVertexAttrib4hv(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4hv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4ivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4ivARB(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Nbv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nbv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NbvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Niv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Niv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NivARB(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Nsv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nsv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NsvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NsvARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)com.jogamp.opengl.GL2GL3
glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)com.jogamp.opengl.GL2
glVertexAttrib4Nubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NubvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Nuiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nuiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NuivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NuivARB(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4Nusv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4Nusv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4NusvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4NusvARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4s(int index, short x, short y, short z, short w)com.jogamp.opengl.GL2GL3
glVertexAttrib4sARB(int index, short x, short y, short z, short w)com.jogamp.opengl.GL2
glVertexAttrib4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4svARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4svARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4ubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4ubvARB(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4uivARB(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4uivARB(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttrib4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttrib4usv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttrib4usvARB(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttrib4usvARB(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribDivisor(int index, int divisor)com.jogamp.opengl.GL2ES3
glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)com.jogamp.opengl.GL2GL3
glVertexAttribI1i(int index, int x)com.jogamp.opengl.GL2GL3
glVertexAttribI1iEXT(int index, int x)com.jogamp.opengl.GL2
glVertexAttribI1iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI1ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI1ivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI1ui(int index, int x)com.jogamp.opengl.GL2GL3
glVertexAttribI1uiEXT(int index, int x)com.jogamp.opengl.GL2
glVertexAttribI1uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI1uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI1uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI1uivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI2i(int index, int x, int y)com.jogamp.opengl.GL2GL3
glVertexAttribI2iEXT(int index, int x, int y)com.jogamp.opengl.GL2
glVertexAttribI2iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI2ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI2ivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI2ui(int index, int x, int y)com.jogamp.opengl.GL2GL3
glVertexAttribI2uiEXT(int index, int x, int y)com.jogamp.opengl.GL2
glVertexAttribI2uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI2uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI2uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI2uivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI3i(int index, int x, int y, int z)com.jogamp.opengl.GL2GL3
glVertexAttribI3iEXT(int index, int x, int y, int z)com.jogamp.opengl.GL2
glVertexAttribI3iv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI3ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI3ivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI3ui(int index, int x, int y, int z)com.jogamp.opengl.GL2GL3
glVertexAttribI3uiEXT(int index, int x, int y, int z)com.jogamp.opengl.GL2
glVertexAttribI3uiv(int index, IntBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI3uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI3uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI3uivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4bv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4bv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4bvEXT(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4bvEXT(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4i(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2ES3
glVertexAttribI4iEXT(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glVertexAttribI4iv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4iv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2ES3
glVertexAttribI4ivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4ivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4sv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4sv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4svEXT(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4svEXT(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4ubv(int index, ByteBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4ubv(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4ubvEXT(int index, ByteBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4ui(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2ES3
glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)com.jogamp.opengl.GL2
glVertexAttribI4uiv(int index, IntBuffer v)com.jogamp.opengl.GL2ES3
glVertexAttribI4uiv(int index, int[] v, int v_offset)com.jogamp.opengl.GL2ES3
glVertexAttribI4uivEXT(int index, IntBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4uivEXT(int index, int[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribI4usv(int index, ShortBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribI4usv(int index, short[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribI4usvEXT(int index, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribI4usvEXT(int index, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribIFormatNV(int index, int size, int type, int stride)com.jogamp.opengl.GL2GL3
glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2GL3.glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2ES3
glVertexAttribIPointerEXT(int index, int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexAttribL1d(int index, double x)com.jogamp.opengl.GL2GL3
glVertexAttribL1dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL1dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL1i64NV(int index, long x)com.jogamp.opengl.GL2
glVertexAttribL1i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL1i64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL1ui64NV(int index, long x)com.jogamp.opengl.GL2
glVertexAttribL1ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL1ui64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL2d(int index, double x, double y)com.jogamp.opengl.GL2GL3
glVertexAttribL2dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL2dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL2i64NV(int index, long x, long y)com.jogamp.opengl.GL2
glVertexAttribL2i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL2i64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL2ui64NV(int index, long x, long y)com.jogamp.opengl.GL2
glVertexAttribL2ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL2ui64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL3d(int index, double x, double y, double z)com.jogamp.opengl.GL2GL3
glVertexAttribL3dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL3dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL3i64NV(int index, long x, long y, long z)com.jogamp.opengl.GL2
glVertexAttribL3i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL3i64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL3ui64NV(int index, long x, long y, long z)com.jogamp.opengl.GL2
glVertexAttribL3ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL3ui64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL4d(int index, double x, double y, double z, double w)com.jogamp.opengl.GL2GL3
glVertexAttribL4dv(int index, DoubleBuffer v)com.jogamp.opengl.GL2GL3
glVertexAttribL4dv(int index, double[] v, int v_offset)com.jogamp.opengl.GL2GL3
glVertexAttribL4i64NV(int index, long x, long y, long z, long w)com.jogamp.opengl.GL2
glVertexAttribL4i64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL4i64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribL4ui64NV(int index, long x, long y, long z, long w)com.jogamp.opengl.GL2
glVertexAttribL4ui64vNV(int index, LongBuffer v)com.jogamp.opengl.GL2
glVertexAttribL4ui64vNV(int index, long[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribLFormatNV(int index, int size, int type, int stride)com.jogamp.opengl.GL2
glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2GL3
glVertexAttribParameteriAMD(int index, int pname, int param)com.jogamp.opengl.GL2
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)com.jogamp.opengl.GL2
com::jogamp::opengl::GL2GL3.glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2ES2
com::jogamp::opengl::GL2GL3.glVertexAttribPointer(GLArrayData array)com.jogamp.opengl.GL2ES2
glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glVertexAttribs1hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs1hv(int index, int n, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribs2hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs2hv(int index, int n, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribs3hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs3hv(int index, int n, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexAttribs4hv(int index, int n, ShortBuffer v)com.jogamp.opengl.GL2
glVertexAttribs4hv(int index, int n, short[] v, int v_offset)com.jogamp.opengl.GL2
glVertexBlendARB(int count)com.jogamp.opengl.GL2
glVertexFormatNV(int size, int type, int stride)com.jogamp.opengl.GL2GL3
glVertexPointer(GLArrayData array)com.jogamp.opengl.fixedfunc.GLPointerFunc
glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer)com.jogamp.opengl.fixedfunc.GLPointerFunc
glVertexPointer(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.fixedfunc.GLPointerFunc
glVertexWeightfEXT(float weight)com.jogamp.opengl.GL2
glVertexWeightfvEXT(FloatBuffer weight)com.jogamp.opengl.GL2
glVertexWeightfvEXT(float[] weight, int weight_offset)com.jogamp.opengl.GL2
glVertexWeighth(short weight)com.jogamp.opengl.GL2
glVertexWeighthv(ShortBuffer weight)com.jogamp.opengl.GL2
glVertexWeighthv(short[] weight, int weight_offset)com.jogamp.opengl.GL2
glVertexWeightPointerEXT(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glVideoCaptureNV(int video_capture_slot, IntBuffer sequence_num, LongBuffer capture_time)com.jogamp.opengl.GL2
glVideoCaptureNV(int video_capture_slot, int[] sequence_num, int sequence_num_offset, long[] capture_time, int capture_time_offset)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, DoubleBuffer params)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterdvNV(int video_capture_slot, int stream, int pname, double[] params, int params_offset)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, FloatBuffer params)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterfvNV(int video_capture_slot, int stream, int pname, float[] params, int params_offset)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, IntBuffer params)com.jogamp.opengl.GL2
glVideoCaptureStreamParameterivNV(int video_capture_slot, int stream, int pname, int[] params, int params_offset)com.jogamp.opengl.GL2
glViewport(int x, int y, int width, int height)com.jogamp.opengl.GL
glWeightbvARB(int size, ByteBuffer weights)com.jogamp.opengl.GL2
glWeightbvARB(int size, byte[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightdvARB(int size, DoubleBuffer weights)com.jogamp.opengl.GL2
glWeightdvARB(int size, double[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightfvARB(int size, FloatBuffer weights)com.jogamp.opengl.GL2
glWeightfvARB(int size, float[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightivARB(int size, IntBuffer weights)com.jogamp.opengl.GL2
glWeightivARB(int size, int[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightPointerARB(int size, int type, int stride, Buffer pointer)com.jogamp.opengl.GL2
glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset)com.jogamp.opengl.GL2
glWeightsvARB(int size, ShortBuffer weights)com.jogamp.opengl.GL2
glWeightsvARB(int size, short[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightubvARB(int size, ByteBuffer weights)com.jogamp.opengl.GL2
glWeightubvARB(int size, byte[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightuivARB(int size, IntBuffer weights)com.jogamp.opengl.GL2
glWeightuivARB(int size, int[] weights, int weights_offset)com.jogamp.opengl.GL2
glWeightusvARB(int size, ShortBuffer weights)com.jogamp.opengl.GL2
glWeightusvARB(int size, short[] weights, int weights_offset)com.jogamp.opengl.GL2
glWindowPos2d(double x, double y)com.jogamp.opengl.GL2
glWindowPos2dv(DoubleBuffer v)com.jogamp.opengl.GL2
glWindowPos2dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos2f(float x, float y)com.jogamp.opengl.GL2
glWindowPos2fv(FloatBuffer v)com.jogamp.opengl.GL2
glWindowPos2fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos2i(int x, int y)com.jogamp.opengl.GL2
glWindowPos2iv(IntBuffer v)com.jogamp.opengl.GL2
glWindowPos2iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos2s(short x, short y)com.jogamp.opengl.GL2
glWindowPos2sv(ShortBuffer v)com.jogamp.opengl.GL2
glWindowPos2sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos3d(double x, double y, double z)com.jogamp.opengl.GL2
glWindowPos3dv(DoubleBuffer v)com.jogamp.opengl.GL2
glWindowPos3dv(double[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos3f(float x, float y, float z)com.jogamp.opengl.GL2
glWindowPos3fv(FloatBuffer v)com.jogamp.opengl.GL2
glWindowPos3fv(float[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos3i(int x, int y, int z)com.jogamp.opengl.GL2
glWindowPos3iv(IntBuffer v)com.jogamp.opengl.GL2
glWindowPos3iv(int[] v, int v_offset)com.jogamp.opengl.GL2
glWindowPos3s(short x, short y, short z)com.jogamp.opengl.GL2
glWindowPos3sv(ShortBuffer v)com.jogamp.opengl.GL2
glWindowPos3sv(short[] v, int v_offset)com.jogamp.opengl.GL2
glWriteMaskEXT(int res, int in, int outX, int outY, int outZ, int outW)com.jogamp.opengl.GL2
hasBasicFBOSupport()com.jogamp.opengl.GLBase
hasFullFBOSupport()com.jogamp.opengl.GLBase
hasGLSL()com.jogamp.opengl.GLBase
isExtensionAvailable(String glExtensionName)com.jogamp.opengl.GLBase
isFunctionAvailable(String glFunctionName)com.jogamp.opengl.GLBase
isGL()com.jogamp.opengl.GLBase
isGL2()com.jogamp.opengl.GLBase
isGL2ES1()com.jogamp.opengl.GLBase
isGL2ES2()com.jogamp.opengl.GLBase
isGL2ES3()com.jogamp.opengl.GLBase
isGL2GL3()com.jogamp.opengl.GLBase
isGL3()com.jogamp.opengl.GLBase
isGL3bc()com.jogamp.opengl.GLBase
isGL3core()com.jogamp.opengl.GLBase
isGL3ES3()com.jogamp.opengl.GLBase
isGL4()com.jogamp.opengl.GLBase
isGL4bc()com.jogamp.opengl.GLBase
isGL4core()com.jogamp.opengl.GLBase
isGL4ES3()com.jogamp.opengl.GLBase
isGLcore()com.jogamp.opengl.GLBase
isGLES()com.jogamp.opengl.GLBase
isGLES1()com.jogamp.opengl.GLBase
isGLES2()com.jogamp.opengl.GLBase
isGLES2Compatible()com.jogamp.opengl.GLBase
isGLES3()com.jogamp.opengl.GLBase
isGLES31Compatible()com.jogamp.opengl.GLBase
isGLES32Compatible()com.jogamp.opengl.GLBase
isGLES3Compatible()com.jogamp.opengl.GLBase
isNPOTTextureAvailable()com.jogamp.opengl.GLBase
isPBOPackBound()com.jogamp.opengl.GL2ES3
isPBOUnpackBound()com.jogamp.opengl.GL2ES3
isTextureFormatBGRA8888Available()com.jogamp.opengl.GLBase
isVBOArrayBound()com.jogamp.opengl.GLBase
isVBOElementArrayBound()com.jogamp.opengl.GLBase
mapBuffer(int target, int access)com.jogamp.opengl.GLBase
mapBufferRange(final int target, final long offset, final long length, final int access)com.jogamp.opengl.GLBase
mapNamedBufferEXT(int bufferName, int access)com.jogamp.opengl.GL2
mapNamedBufferRangeEXT(final int bufferName, final long offset, final long length, final int access)com.jogamp.opengl.GL2
setSwapInterval(int interval)com.jogamp.opengl.GLBase