JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.math.Quaternion Member List

This is the complete list of members for com.jogamp.math.Quaternion, including all inherited members.

add(final Quaternion q)com.jogamp.math.Quaternion
ALLOWED_DEVIANCEcom.jogamp.math.Quaternionstatic
conjugate()com.jogamp.math.Quaternion
copy()com.jogamp.math.Quaternion
dot(final float x, final float y, final float z, final float w)com.jogamp.math.Quaternion
dot(final Quaternion quat)com.jogamp.math.Quaternion
equals(final Object o)com.jogamp.math.Quaternion
hashCode()com.jogamp.math.Quaternion
invert()com.jogamp.math.Quaternion
isIdentity()com.jogamp.math.Quaternion
isRotationMatrix3f(final float[] m)com.jogamp.math.Quaternion
magnitude()com.jogamp.math.Quaternion
magnitudeSquared()com.jogamp.math.Quaternion
mult(final Quaternion q)com.jogamp.math.Quaternion
normalize()com.jogamp.math.Quaternion
Quaternion()com.jogamp.math.Quaternion
Quaternion(final Quaternion q)com.jogamp.math.Quaternion
Quaternion(final float x, final float y, final float z, final float w)com.jogamp.math.Quaternion
rotateByAngleNormalAxis(final float angle, final float axisX, final float axisY, final float axisZ)com.jogamp.math.Quaternion
rotateByAngleNormalAxis(final float angle, final Vec3f axis)com.jogamp.math.Quaternion
rotateByAngleX(final float angle)com.jogamp.math.Quaternion
rotateByAngleY(final float angle)com.jogamp.math.Quaternion
rotateByAngleZ(final float angle)com.jogamp.math.Quaternion
rotateByEuler(final Vec3f angradXYZ)com.jogamp.math.Quaternion
rotateByEuler(final float bankX, final float headingY, final float attitudeZ)com.jogamp.math.Quaternion
rotateVector(final Vec3f vecIn, final Vec3f vecOut)com.jogamp.math.Quaternion
scale(final float n)com.jogamp.math.Quaternion
set(final Quaternion src)com.jogamp.math.Quaternion
set(final float x, final float y, final float z, final float w)com.jogamp.math.Quaternion
setFromAngleAxis(final float angle, final Vec3f vector, final Vec3f tmpV3f)com.jogamp.math.Quaternion
setFromAngleNormalAxis(final float angle, final Vec3f vector)com.jogamp.math.Quaternion
setFromAxes(final Vec3f xAxis, final Vec3f yAxis, final Vec3f zAxis)com.jogamp.math.Quaternion
setFromEuler(final Vec3f angradXYZ)com.jogamp.math.Quaternion
setFromEuler(final float bankX, final float headingY, final float attitudeZ)com.jogamp.math.Quaternion
setFromMat(final float m00, final float m01, final float m02, final float m10, final float m11, final float m12, final float m20, final float m21, final float m22)com.jogamp.math.Quaternion
setFromMat(final Matrix4f m)com.jogamp.math.Quaternion
setFromNormalVectors(final Vec3f v1, final Vec3f v2, final Vec3f tmpPivotVec)com.jogamp.math.Quaternion
setFromVectors(final Vec3f v1, final Vec3f v2, final Vec3f tmpPivotVec, final Vec3f tmpNormalVec)com.jogamp.math.Quaternion
setIdentity()com.jogamp.math.Quaternion
setLookAt(final Vec3f directionIn, final Vec3f upIn, final Vec3f xAxisOut, final Vec3f yAxisOut, final Vec3f zAxisOut)com.jogamp.math.Quaternion
setSlerp(final Quaternion a, final Quaternion b, final float changeAmnt)com.jogamp.math.Quaternion
setW(final float w)com.jogamp.math.Quaternion
setX(final float x)com.jogamp.math.Quaternion
setY(final float y)com.jogamp.math.Quaternion
setZ(final float z)com.jogamp.math.Quaternion
subtract(final Quaternion q)com.jogamp.math.Quaternion
toAngleAxis(final Vec3f axis)com.jogamp.math.Quaternion
toAxes(final Vec3f xAxis, final Vec3f yAxis, final Vec3f zAxis, final Matrix4f tmpMat4)com.jogamp.math.Quaternion
toEuler(final Vec3f result)com.jogamp.math.Quaternion
toMatrix(final float[] matrix)com.jogamp.math.Quaternion
toMatrix(final Matrix4f matrix)com.jogamp.math.Quaternion
toString()com.jogamp.math.Quaternion
w()com.jogamp.math.Quaternion
x()com.jogamp.math.Quaternion
y()com.jogamp.math.Quaternion
z()com.jogamp.math.Quaternion