JOGL v2.6.0-rc-20250712
JOGL, High-Performance Graphics Binding for Java™ (public API).
com.jogamp.opengl.FBObject Member List

This is the complete list of members for com.jogamp.opengl.FBObject, including all inherited members.

attachColorbuffer(final GL gl, final int attachmentPoint, final boolean alpha)com.jogamp.opengl.FBObject
attachColorbuffer(final GL gl, final int attachmentPoint, final int internalFormat)com.jogamp.opengl.FBObject
attachColorbuffer(final GL gl, final int attachmentPoint, final Colorbuffer colbuf)com.jogamp.opengl.FBObject
attachRenderbuffer(final GL gl, final Attachment.Type atype, final int reqBits)com.jogamp.opengl.FBObject
attachRenderbuffer(final GL gl, final int internalFormat)com.jogamp.opengl.FBObject
attachRenderbufferImpl(final GL gl, final Attachment.Type atype, final int internalFormat)com.jogamp.opengl.FBObjectprotected
attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha)com.jogamp.opengl.FBObject
attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha, final int magFilter, final int minFilter, final int wrapS, final int wrapT)com.jogamp.opengl.FBObject
attachTexture2D(final GL gl, final int attachmentPoint, final int internalFormat, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT)com.jogamp.opengl.FBObject
bind(final GL gl)com.jogamp.opengl.FBObject
CHOSEN_BITScom.jogamp.opengl.FBObjectstatic
createColorAttachment(final boolean alpha)com.jogamp.opengl.FBObject
createColorAttachment(final int internalFormat, final int samples, final int width, final int height)com.jogamp.opengl.FBObjectstatic
createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height)com.jogamp.opengl.FBObjectstatic
createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT)com.jogamp.opengl.FBObjectstatic
createColorTextureAttachment(final GL gl, final int internalFormat, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT)com.jogamp.opengl.FBObjectstatic
createColorTextureAttachment(final int internalFormat, final int width, final int height, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT)com.jogamp.opengl.FBObjectstatic
createRenderAttachment(final Type type, final int internalFormat, final int samples, final int width, final int height)com.jogamp.opengl.FBObjectstatic
DEBUGcom.jogamp.opengl.FBObjectprotectedstatic
DEFAULT_BITScom.jogamp.opengl.FBObjectstatic
destroy(final GL gl)com.jogamp.opengl.FBObject
detachAll(final GL gl)com.jogamp.opengl.FBObject
detachAllColorbuffer(final GL gl)com.jogamp.opengl.FBObject
detachAllRenderbuffer(final GL gl)com.jogamp.opengl.FBObject
detachAllTexturebuffer(final GL gl)com.jogamp.opengl.FBObject
detachColorbuffer(final GL gl, final int attachmentPoint, final boolean dispose)com.jogamp.opengl.FBObject
detachRenderbuffer(final GL gl, final Attachment.Type atype, final boolean dispose)com.jogamp.opengl.FBObject
FBObject()com.jogamp.opengl.FBObject
formatToGLCapabilities(final GLCapabilities caps)com.jogamp.opengl.FBObject
getColorbuffer(final int attachmentPoint)com.jogamp.opengl.FBObject
getColorbuffer(final Colorbuffer ca)com.jogamp.opengl.FBObject
getColorbufferAttachmentPoint(final Colorbuffer ca)com.jogamp.opengl.FBObject
getColorbufferCount()com.jogamp.opengl.FBObject
getDefaultDrawBuffer()com.jogamp.opengl.FBObject
getDefaultReadBuffer()com.jogamp.opengl.FBObject
getDepthAttachment()com.jogamp.opengl.FBObject
getHeight()com.jogamp.opengl.FBObject
getMaxColorAttachments()com.jogamp.opengl.FBObject
getMaxRenderbufferSize()com.jogamp.opengl.FBObject
getMaxSamples()com.jogamp.opengl.FBObject
getMaxTextureSize()com.jogamp.opengl.FBObject
getNumSamples()com.jogamp.opengl.FBObject
getReadFramebuffer()com.jogamp.opengl.FBObject
getSamplingSink()com.jogamp.opengl.FBObject
getSamplingSinkFBO()com.jogamp.opengl.FBObject
getStatus()com.jogamp.opengl.FBObject
getStatusString()com.jogamp.opengl.FBObject
getStatusString(final int fbStatus)com.jogamp.opengl.FBObjectstatic
getStencilAttachment()com.jogamp.opengl.FBObject
getTextureAttachmentCount()com.jogamp.opengl.FBObject
getWidth()com.jogamp.opengl.FBObject
getWriteFramebuffer()com.jogamp.opengl.FBObject
hasAttachmentUsingAlpha()com.jogamp.opengl.FBObject
hasFullFBOSupport()com.jogamp.opengl.FBObject
init(final GL gl, final int newWidth, final int newHeight, final int newSamples)com.jogamp.opengl.FBObject
isBound(final GL gl)com.jogamp.opengl.FBObject
isBound()com.jogamp.opengl.FBObject
isDepthStencilPackedFormat()com.jogamp.opengl.FBObject
isInitialized()com.jogamp.opengl.FBObject
isModified()com.jogamp.opengl.FBObject
isSamplingBufferDirty()com.jogamp.opengl.FBObject
isStatusValid()com.jogamp.opengl.FBObject
markUnbound()com.jogamp.opengl.FBObject
MAXIMUM_BITScom.jogamp.opengl.FBObjectstatic
REQUESTED_BITScom.jogamp.opengl.FBObjectstatic
reset(final GL gl, int newWidth, int newHeight, int newSamples)com.jogamp.opengl.FBObject
resetSamplingSink(final GL gl)com.jogamp.opengl.FBObject
setSamplingSink(final FBObject newSamplingSink)com.jogamp.opengl.FBObject
supportsDepth(final int bits)com.jogamp.opengl.FBObject
supportsPackedDepthStencil()com.jogamp.opengl.FBObject
supportsRGBA8()com.jogamp.opengl.FBObject
supportsStencil(final int bits)com.jogamp.opengl.FBObject
syncSamplingSink(final GL gl)com.jogamp.opengl.FBObject
toString()com.jogamp.opengl.FBObject
unbind(final GL gl)com.jogamp.opengl.FBObject
unuse(final GL gl)com.jogamp.opengl.FBObject
use(final GL gl, final TextureAttachment ta)com.jogamp.opengl.FBObject