Definition at line 648 of file GLWindow.java.
◆ destroyActionInLock()
| synchronized void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.destroyActionInLock |
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◆ destroyActionPreLock()
| synchronized void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.destroyActionPreLock |
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◆ pauseRenderingAction()
| synchronized boolean com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.pauseRenderingAction |
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◆ preserveGLStateAtDestroy()
| void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.preserveGLStateAtDestroy |
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final boolean |
value | ) |
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◆ resetCounter()
| synchronized void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.resetCounter |
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◆ resumeRenderingAction()
| synchronized void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.resumeRenderingAction |
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◆ setVisibleActionPost()
| synchronized void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.setVisibleActionPost |
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final boolean |
visible, |
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final boolean |
nativeWindowCreated |
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) |
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◆ shutdownRenderingAction()
| void com.jogamp.newt.opengl.GLWindow.GLLifecycleHook.shutdownRenderingAction |
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The documentation for this class was generated from the following file: