GlueGen v2.6.0-rc-20250712
GlueGen, Native Binding Generator for Java™ (public API).
com.jogamp.common.av.AudioSink Member List

This is the complete list of members for com.jogamp.common.av.AudioSink, including all inherited members.

DEBUGcom.jogamp.common.av.AudioSinkstatic
DefaultFormatcom.jogamp.common.av.AudioSinkstatic
DefaultFrameDurationcom.jogamp.common.av.AudioSinkstatic
DefaultQueueSizecom.jogamp.common.av.AudioSinkstatic
DefaultQueueSizeWithVideocom.jogamp.common.av.AudioSinkstatic
destroy()com.jogamp.common.av.AudioSink
enqueueData(int pts, ByteBuffer bytes, int byteCount)com.jogamp.common.av.AudioSink
flush()com.jogamp.common.av.AudioSink
getAvgFrameDuration()com.jogamp.common.av.AudioSink
getChosenFormat()com.jogamp.common.av.AudioSink
getDefaultLatency()com.jogamp.common.av.AudioSink
getEnqueuedFrameCount()com.jogamp.common.av.AudioSink
getFrameCount()com.jogamp.common.av.AudioSink
getFreeFrameCount()com.jogamp.common.av.AudioSink
getLastBufferedPTS()com.jogamp.common.av.AudioSink
getLatency()com.jogamp.common.av.AudioSink
getNativeFormat()com.jogamp.common.av.AudioSink
getPlaySpeed()com.jogamp.common.av.AudioSink
getPreferredFormat()com.jogamp.common.av.AudioSink
getPTS()com.jogamp.common.av.AudioSink
getQueuedByteCount()com.jogamp.common.av.AudioSink
getQueuedDuration()com.jogamp.common.av.AudioSink
getQueuedFrameCount()com.jogamp.common.av.AudioSink
getSourceCount()com.jogamp.common.av.AudioSink
getVolume()com.jogamp.common.av.AudioSink
init(AudioFormat requestedFormat, int frameDurationHint, int queueSize)com.jogamp.common.av.AudioSink
isAvailable()com.jogamp.common.av.AudioSink
isPlaying()com.jogamp.common.av.AudioSink
isSupported(AudioFormat format)com.jogamp.common.av.AudioSink
makeCurrent(final boolean throwException)com.jogamp.common.av.AudioSink
pause()com.jogamp.common.av.AudioSink
play()com.jogamp.common.av.AudioSink
release(final boolean throwException)com.jogamp.common.av.AudioSink
setChannelLimit(final int cc)com.jogamp.common.av.AudioSink
setPlaySpeed(float s)com.jogamp.common.av.AudioSink
setVolume(float v)com.jogamp.common.av.AudioSink
updateQueue()com.jogamp.common.av.AudioSink