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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1404859657722 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1404859665724 ms +++ localhost/127.0.0.1:59999 - Locked within 9006 ms, 8 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 12 ms, 5000.0 fps, 0 ms/f; total: 6 ...[truncated 35537 chars]... wable 0xffffffff93010c60 Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x59c34d14 496x474, swapInterval 1, drawable 0x23010b35 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x59c34d14: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x59c34d14 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1404859670436 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms