Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test01Animator
Standard Error
SLOCK [T main @ 1405015042081 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1405015047086 ms +++ localhost/127.0.0.1:59999 - Locked within 5509 ms, 5 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 11 ms, 5454.5 fps, 0 ms/f; total: 6 ...[truncated 39075 chars]... wable 0x51010d88 Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x48712fba 496x474, swapInterval 1, drawable 0xffffffffde010e7f Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x48712fba: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x48712fba FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1405015051863 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms