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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1406608270228 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1406608274231 ms +++ localhost/127.0.0.1:59999 - Locked within 4506 ms, 4 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6 ...[truncated 37877 chars]... ffffffffac010a60 Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x666176a8 496x474, swapInterval 1, drawable 0xffffffffc4010caf Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x666176a8: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x666176a8 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1406608278937 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms