Failed

com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0

Failing for the past 54 builds (Since Unstable#1272 )
Took 3 sec.

Error Message

test timed out after 3000 milliseconds

Stacktrace

java.lang.Exception: test timed out after 3000 milliseconds
	at java.lang.Object.wait(Native Method)
	at java.lang.Object.wait(Object.java:503)
	at jogamp.newt.DefaultEDTUtil.invokeImpl(DefaultEDTUtil.java:237)
	at jogamp.newt.DefaultEDTUtil.invoke(DefaultEDTUtil.java:162)
	at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:426)
	at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2113)
	at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1022)
	at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1027)
	at com.jogamp.newt.opengl.GLWindow.setVisible(GLWindow.java:487)
	at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testMultiSampleAAImpl(TestMultisampleES2NEWT.java:133)
	at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0(TestMultisampleES2NEWT.java:97)

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407253718274 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407253722284 ms +++ localhost/127.0.0.1:59999 - Locked within 4018 ms, 5 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: false

++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[pbuffer]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
	null
	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[pbuffer]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
	null
	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
   ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.sw], on-scr[.]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono  , sw, GLProfile[GL4/GL4.sw], on-scr[.]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4___-sw-onscreen-Bdbl-Frgba_Irgba8888-D32-St00-Sa00_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.sw], on-scr[.]]
Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/9, sample-ext default, dbl, mono  , sw, GLProfile[GL4/GL4.sw], on-scr[.]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
	null
	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
   ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4___-sw-onscreen-Bdbl-Frgba_Irgba8888-D32-St00-Sa09_default-0512x0512.png
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1407253729894 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms