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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1411185932142 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1411185940145 ms +++ localhost/127.0.0.1:59999 - Locked within 9008 ms, 7 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6 ...[truncated 38463 chars]... wable 0x6401003c Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x335eadca 496x474, swapInterval 1, drawable 0xffffffffec010869 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x335eadca: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x335eadca FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1411185944871 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms