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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1411258970451 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1411259020460 ms +++ localhost/127.0.0.1:59999 - Locked within 51015 ms, 50 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator OSX CALayer AWT-Mod Bug false OSType WINDOWS Java Version 1.8.0 *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false ...[truncated 89121 chars]... -EventQueue-0, java.awt.Frame[frame3,0,0,528x550,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x5b87ed94: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x5b87ed94 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1411259026443 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms