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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1412316043484 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1412316044987 ms +++ localhost/127.0.0.1:59999 - Locked within 1508 ms, 2 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread ...[truncated 37858 chars]... read[AWT-EventQueue-0,6,main] GearsES2.display 0x7d907bac 496x474, swapInterval 1, drawable 0x1a010f63 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7d907bac: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7d907bac FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT ++++ Test Singleton.unlock() SLOCK [T main @ 1412316049663 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms