The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT.test01AllVisible
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1412843406264 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1412843409770 ms +++ localhost/127.0.0.1:59999 - Locked within 3512 ms, 6 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT - test01AllVisible XXX SetVisible ON XXX GLCanvas on Panel1(0x6c629d6e) XXXX GLCanvas: comp AWT-GLCanvas[Realize ...[truncated 44069 chars]... 0,6,main] GearsES2.display 0x23e028a9 624x416, swapInterval 1, drawable 0x16010be2 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT - test02VisibleWithCanvas XXX SetVisible OFF XXX ++++ Test Singleton.unlock() SLOCK [T main @ 1412843415290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x23e028a9: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x23e028a9 FIN