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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.16 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412854877140 ms +++ localhost/127.0.0.1:59999 - Locked within 9 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, FBO, hardware) - 3.3 (Core Profile) Mesa 10.2.6 [GL 3.3.0, vendor 10.2.6 ((Core Pr
...[truncated 18128 chars]...
 custom 0 [], KeyListeners num 0 [], windowLock <6926937c, 46a1fc81>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 10.169s: 600f, 59.0 fps, 16 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1412854914448 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms