The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.testAddRemove3Times
Standard Output
GLProfile Natives[GL4bc false, GL4 true [4.1 (Core profile, arb, ES2 compat, FBO, software)], GLES3 false, GL3bc false, GL3 true [3.3 (Core profile, arb, ES2 compat, FBO, hardware)], GL2 true [2.1 (Compat profile, arb, FBO, hardware)], GLES2 false, GLES1 false, count 3 / 8], Common[, GL4ES3 false, GL2GL3 true, GL2ES2 true, GL2ES1 true], Mappings[GL2ES2 GLProfile[GL2ES2/GL3.hw], GL2ES1 GLProfile[GL2ES1/GL2.hw], GL2 GLProfile[GL2/GL2.hw], GL4 GLProfile[GL4/GL4.sw], GL3 GLProfile[GL3/GL3.hw], GL2GL3 GLProfile[GL2GL3/GL3.hw], , default GLProfile[GL2/GL2.hw], count 6 / 12]
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1412855778647 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1412855782660 ms +++ localhost/127.0.0.1:59999 - Locked within 4026 ms, 9 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times Thread[AWT-EventQueue-0,6,main] GearsES2.init.0 0x53f78b68: tileRendererInUse null, GearsES2[obj 0x53f78 ...[truncated 8002 chars]... 454139, r 1.1454139, b -1.0, t 1.0] 2.2908278x2.0 -> [l -1.1454139, r 1.1454139, b -1.0, t 1.0] 2.2908278x2.0, v-flip false Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x53f78b68: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x53f78b68 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times ++++ Test Singleton.unlock() SLOCK [T main @ 1412855787973 ms --- localhost/127.0.0.1:59999 - Unlock ok within 5 ms