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Passed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator

Took 1 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1412909255096 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
*** createGLCanvas.0
*** createGLCanvas.X
*** attachGLCanvas.0 on-current-thread false, currentThread main
*** attachGLCanvas.X
0 s: 60 f / 6 ms, 10000.0 fps, 0 ms/f; total: 60 f, 100
...[truncated 62972 chars]...
hread[AWT-EventQueue-0,6,main] GearsES2.display 0x2353b3e6 508x485, swapInterval 1, drawable 0x400008f
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x2353b3e6: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x2353b3e6 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
++++ Test Singleton.unlock()
SLOCK [T main @ 1412909260472 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms