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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1412907930898 ms +++ localhost/127.0.0.1:59999 - Locked within 11 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXCGLContext [Version 3.3 (Core profile, arb, debug, ES2 compat, FBO, hardware) - 3.3 NVIDIA-8.24.16 310.90.9.05f01 [GL 3.3.0, vendor 8.24.16 ( ...[truncated 16753 chars]... ustom 0 [], KeyListeners num 0 [], windowLock <2be2befa, 33682598>[count 1, qsz 0, owner <Thread-10>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.889s: 600f, 674.9 fps, 1 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1412907937223 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms