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Passed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator

Took 1 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1412909147229 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-1 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T main @ 1412909150733 ms +++ localhost/127.0.0.1:59999 - Locked within 4009 ms, 6 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
*** createGLCanvas.0
*** createGLCanvas.X
*** attachGLCanvas.0 on-current-thread false, currentThread 
...[truncated 37525 chars]...
read[AWT-EventQueue-0,6,main] GearsES2.display 0x7d907bac 496x474, swapInterval 1, drawable 0x4d010c55
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7d907bac: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7d907bac FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
++++ Test Singleton.unlock()
SLOCK [T main @ 1412909155445 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms