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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1422973032099 ms +++ localhost/127.0.0.1:59999 - Locked within 9 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 3.3 (Core Profile) Mesa 10.3.2 [GL 3.3.0, vendor 10.3 ...[truncated 18293 chars]... e, custom 0 [], KeyListeners num 0 [], windowLock <782cc51, 54bf1893>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 9.999s: 600f, 60.0 fps, 16 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1422973069050 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms