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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation

Took 1.5 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440896330252 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440896333753 ms +++ localhost/127.0.0.1:59999 - Locked within 4005 ms, 6 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.4 (Core p
...[truncated 16821 chars]...
default true, custom 0 [], KeyListeners num 0 [], windowLock <54ed393f, 11efbdc6>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1440896336063 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms