Passed

com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT.test00

Took 3.4 sec.

Standard Output

NVIDIA Corporation
Quadro FX 580/PCIe/SSE2
3.3.0 NVIDIA 340.76
GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_
...[truncated 10165 chars]...
ntQueue-0>]]], idx 0], visualID 0x32, fbConfigID 0x123,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]],
	chosen    GLCaps[glx vid 0x32, fbc 0x123: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL3bc/GL3bc.hw], on-scr[.]]]]]],
	surfaceLock <585bd6a6, 7569599b>[count 1, qsz 0, owner <AWT-EventQueue-0>]]]
Restarting surface...
Done

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1444368630815 ms III localhost/127.0.0.1:59999 - Wait for lock
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368632318 ms III - Start
SLOCK [T main @ 1444368632318 ms +++ localhost/127.0.0.1:59999 - Locked within 1508 ms, 4 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
OSX CALayer AWT-Mod Bug false
OSType LINUX
Java Version 1.7.0
fps: 59.333332
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368635855 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1444368635855 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms