Regression
com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8
Failing for the past 1 build
(Since
#1472 )

Error Message
com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format
Stacktrace
java.lang.RuntimeException: com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format at jogamp.newt.DefaultEDTUtil.invokeImpl(DefaultEDTUtil.java:252) at jogamp.newt.DefaultEDTUtil.invoke(DefaultEDTUtil.java:165) at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:442) at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2782) at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1330) at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1335) at com.jogamp.newt.opengl.GLWindow.setVisible(GLWindow.java:578) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testMultiSampleAAImpl(TestMultisampleES2NEWT.java:133) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8(TestMultisampleES2NEWT.java:92) Caused by: com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format at jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable.createPbuffer(WindowsPbufferWGLDrawable.java:159) at jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable.setRealizedImpl(WindowsPbufferWGLDrawable.java:75) at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:193) at com.jogamp.newt.opengl.GLWindow$GLLifecycleHook.setVisibleActionPost(GLWindow.java:676) at jogamp.newt.WindowImpl.setVisibleActionImpl(WindowImpl.java:1280) at jogamp.newt.WindowImpl$VisibleAction.run(WindowImpl.java:1318) at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:143) at jogamp.newt.DefaultEDTUtil$NEDT.run(DefaultEDTUtil.java:375)
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1447711384730 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1447711384732 ms +++ localhost/127.0.0.1:59999 - Locked within 1035 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[fbo]] Chosen : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[fbo]] has msaa: false ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-4-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]] Chosen : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]] has msaa: false ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-4-Display-.windows_nil-1-EDT-2: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[fbo]] Chosen : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.hw], offscr[fbo]] has msaa: true ShaderState: attachShaderProgram: -1 -> 3 (enable: true) null ShaderProgram[id=3, linked=false, inUse=false, program: 1, ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-4-Display-.windows_nil-1-EDT-3: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0512x0512.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]] Chosen : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]] has msaa: false ShaderState: attachShaderProgram: -1 -> 4 (enable: true) null ShaderProgram[id=4, linked=false, inUse=false, program: 1, ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-4-Display-.windows_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]] Chosen : GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/1, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.hw], on-scr[.]] has msaa: true ShaderState: attachShaderProgram: -1 -> 5 (enable: true) null ShaderProgram[id=5, linked=false, inUse=false, program: 1, ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-4-Display-.windows_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa01_default-0512x0512.png ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1447711394500 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1447711394500 ms --- localhost/127.0.0.1:59999 - Unlock ok within 11 ms