The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn.test01GLDefault
Standard Output
GLProfile GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 true[1.5 (compatibility profile, any, old)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2], GLProfile[GL2ES1/GL2], GLProfile[GL2/GL2], GLProfile[GL2/GL2], GLProfile[GL2GL3/GL2], , default GLProfile[GL2/GL2]]] GLProfile Default: GLProfile[GL2/GL2] GLProfile GL2: GLProfile[GL2/GL2]
Standard Error
Locked /private/var/folders/3y/3yxwdhxzGfyzWexyAZCj7E+++TM/-Tmp-/UITestCase.lock ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn Gears: Init: AWT-GLCanvas[Realized true, jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, Realized true, Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@4d911540, handle 0x100185e70, Drawable size 512x490, AWT pos 0/22, size 512x490, visible true, AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[typ...[truncated 2525 chars]...no , hw, GLProfile[GL2/GL2]]]]] Chosen GLCapabilities: GLCaps[on-scr, rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine GL_VERSION: 2.1 NVIDIA-1.6.26 gear1 list created: 1 gear2 list created: 2 gear3 list created: 3 Gears: Reshape 0/0 512x490 Gears: Dispose ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn