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Passed
com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.testWindowParenting02ReparentTop2WinReparentNative
Standard Output
RedSquare: Init RedSquare: Reshape RedSquare: Reshape RedSquare: Dispose RedSquare: Init RedSquare: Reshape RedSquare: Dispose RedSquare: Init RedSquare: Reshape RedSquare: Dispose RedSquare: Init RedSquare: Reshape RedSquare: Dispose RedSquare: Init RedSquare: Reshape RedSquare: Dispose RedSquare: Init RedSquare: Reshape RedSquare: Dispose
Standard Error
Wait for lock C:\Users\jogamp\UITestCase.lock Locked C:\Users\jogamp\UITestCase.lock ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT Detected screen size 1920x1080 Gears: Init: NEWT-GLWindow[ Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.gears.Gears@3a56f631[init true], ], Drawable: jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDra...[truncated 76320 chars]...p.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCI/SSE2 GL_VERSION: 4.1.0 gear1 list created: 1 gear2 list created: 2 gear3 list created: 3 Gears: Reshape 0/0 320x240 Frames for setVisible(): A1: 1, B1: 1 Gears: Reshape 0/0 320x240 Frames for reparentWindow(parent, false): 1, B2: 1 Gears: Reshape 0/0 320x240 Frames for reparentWindow(parent, false): 1, B3 1 Gears: Dispose ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT