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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 1.5 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374310599376 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374310603383 ms +++ localhost/127.0.0.1:59999 - Locked within 4010 ms, 5 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
X11GLXContext [Version 4.2 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware)
...[truncated 16736 chars]...
eners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <61870e86, 69cab16f>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.533s: 600f, 1125.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374310607543 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms