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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
SLOCK [T main @ 1384790040791 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1384790041794 ms +++ localhost/127.0.0.1:59999 - Locked within 1006 ms, 2 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread main 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6 ...[truncated 58674 chars]... 1.0, t 1.0] 2.0948453x2.0 Thread[AWT-EventQueue-0,6,main] GearsES2.display 0x1420b939 508x485, swapInterval 1, drawable 0x160004f Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1420b939: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x1420b939 FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT SLOCK [T main @ 1384790047157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms