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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1404951474078 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 4.4 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, hardware) - 4.4.12874 Core Profile/Debug Context 14.10.1006.1001 [GL 4.4.0, vendor 14.10.1006 (Core Profile/Debug Con ...[truncated 17832 chars]... interGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <1f91d41b, 1efc48ce>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.147s: 600f, 4081.6 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1404951477393 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms