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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1410662427590 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 3.3 (Core profile, arb, debug, ES2 compat, FBO, hardware) - 3.3 (Core Profile) Mesa 10.2.6 [GL 3.3.0, vendor 10.2.6 ((Core Profile) Mesa 10.2.6)], options 0x1425, this 0x886d28 ...[truncated 18040 chars]... interGestures default true, custom 0 [], KeyListeners num 0 [], windowLock <261301c0, 1489603b>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 10.009s: 600f, 59.9 fps, 16 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1410662464427 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms