Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1322799162638 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked Detected screen size 1920x1080 X11OnscreenGLXContext [OpenGL 4.1, options 0x63, 4.1 (compatibility profile, debug, any, new) - 4.1.11251 Compatibility Profile/Debug Context, handle 0x405f6470, jogamp.opengl.gl4.GL4bcImpl@56da6bf4, Dra...[truncated 8079 chars]..., AlwaysOnTop false, Fullscreen false , WrappedWindow null , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [] ]], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.09s: 600f, 6666.6 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1322799165457 --- localhost/127.0.0.1:59999 - Unlock ok