Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1328815780234 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1328815784239 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation Detected screen origin 0 / 0, size 1920 x 1200 X11OnscreenGLXContext [OpenGL 4.2, options 0x63, 4.2 (compatibility profile, debug, any, new) - 4.2.11318 Compatibility Profile/Deb...[truncated 9383 chars]... num 0 [], surfaceLock <555c07d8, d0721b0>[count 1, qsz 0, owner <Thread-8>], windowLock <4f34b07e, c2f48d2>[count 1, qsz 0, owner <Thread-8>]]], lock <7455d93d, 7054c4ad>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.221s: 600f, 2714.9 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1328815787346 --- localhost/127.0.0.1:59999 - Unlock ok