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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01Validation

Took 1.8 sec.

Standard Error

SLOCK 1328867230870 ??? localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1328867233875 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
Detected screen origin 0 / 0, size 1920 x 1200
X11OnscreenGLXContext [OpenGL 4.2, options 0x63, 4.2 (compatibility profile, debug, any, new) - 4.2.11318 Compatibility Profile/Deb...[truncated 9378 chars]... num 0 [], surfaceLock <d0721b0, 4f34b07e>[count 1, qsz 0, owner <Thread-8>], windowLock <c2f48d2, 7455d93d>[count 1, qsz 0, owner <Thread-8>]]], lock <30296f76, 7054c4ad>[count 1, qsz 0, owner <Thread-8>], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.071s: 600f, 8450.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1328867236932 --- localhost/127.0.0.1:59999 - Unlock ok