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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01Validation
Standard Error
SLOCK 1328884098700 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1328884107709 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation Detected screen origin 0 / 0, size 1920 x 1200 X11OnscreenGLXContext [OpenGL 4.2, options 0x63, 4.2 (compatibility profile, debug, any, new) - 4.2.11399 Compatibility Profile/Deb...[truncated 9354 chars]...num 0 [], surfaceLock <32dcb03b, 36b60b93>[count 1, qsz 0, owner <Thread-8>], windowLock <69b1fbf4, 24148662>[count 1, qsz 0, owner <Thread-8>]]], lock <3f829e6f, 4b00ebec>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.13s: 600f, 4615.3 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1328884110482 --- localhost/127.0.0.1:59999 - Unlock ok