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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1329143379279 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1329143381283 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation Detected screen origin 0 / 0, size 1920 x 1200 X11OnscreenGLXContext [OpenGL 4.2, options 0x8163, 4.2 (Compatibility profile, any, new, debug, ES2 compatible, hardware) - 4.2.113...[truncated 9495 chars]...um 0 [], surfaceLock <44e06940, 691e0c13>[count 1, qsz 0, owner <Thread-8>], windowLock <33aae94f, 19bb5c09>[count 1, qsz 0, owner <Thread-8>]]], lock <5b976011, 2f242b11>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.095s: 600f, 6315.7 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1329143384221 --- localhost/127.0.0.1:59999 - Unlock ok